Re: [warzone2100-dev] X axis rotation direction

2011-06-20 Thread Stephen Swaney
that they wouldn't require negation in the rendering code. Fixing the code to be consistent is good. One less thing to remember, one less thing to document, one less thing to get wrong. Go for it! -- Stephen Swaney sswa...@centurytel.net

Re: [warzone2100-dev] [Warzone 2100 Trac] #2610: Fix map-mod support

2011-04-02 Thread Stephen Swaney
these problems. Would you like to tell us how exactly? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 402454: Disable spammy TODO.

2011-01-10 Thread Stephen Swaney
. Is putting ToDo comments in the error log really such a good idea? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] [SF-Git]Warzone 2100 Project. branch, master, updated. a31521f75eb1ec4a27d04667ab46d06488437381

2010-10-15 Thread Stephen Swaney
, this one seems to suggest the SF repo has just been hosed. Corrections (to me) are welcome if I am mistaken. Corrections (to the repo) are welcome if I am not. S. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list

Re: [warzone2100-dev] 2.3.5 RC ETA in 1-2 days?

2010-09-03 Thread Stephen Swaney
On Fri, Sep 03, 2010 at 12:33:14PM -0500, Guangcong Luo wrote: On Thu, Sep 2, 2010 at 8:45 AM, Stephen Swaney sswa...@centurytel.net wrote:  Personal ego is no justification for slowing down the process. Personal ego is a serious accusation, and to equate it with a desire not to fracture

Re: [warzone2100-dev] 2.3.5 RC ETA in 1-2 days?

2010-09-02 Thread Stephen Swaney
a release candidate build out into the community for testing. Personal ego is no justification for slowing down the process. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] Release 2.3.2a or 2.3.2.1 or 2.3.3?

2010-07-27 Thread Stephen Swaney
their own code. And why I tested it! is a terrible reason to allow anyone to add brand new code to a release at the last minute. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [warzone2100-dev] Renaming sequences.wz

2010-07-24 Thread Stephen Swaney
On Sat, Jul 24, 2010 at 01:05:28PM -0500, Guangcong Luo wrote: It's just that videos-standard.wz and videos-lowquality.wz seemed a bit long as filenames go. Are you repeatedly typing them in by hand? Readability and meaning seem more important than brevity here. -- Stephen Swaney

[warzone2100-dev] wzlobbybot

2010-07-02 Thread Stephen Swaney
in svn that the bot is running. The svn version throws pyhon exceptions on startup, hangs and eventually crashes. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

[warzone2100-dev] forum content

2010-06-04 Thread Stephen Swaney
Perhaps someone can explain this to me: http://forums.wz2100.net/viewtopic.php?f=8t=5526 After some discussion with the staff, we are locking this as a violation of rule #6 (sexual content). If something is offensive, why would we keep it around rather than deleting it? S. -- Stephen

Re: [warzone2100-dev] Qt branch - final call

2010-05-25 Thread Stephen Swaney
to work on their OpenGL support. Thumbs up. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Warzone documentation

2010-05-19 Thread Stephen Swaney
can generate PDF and HTML from is really the way to go. PDF does not suffer from the layout issues HTML has. -- Stephen Swaney sswa...@centurytel.net 231-271-7371 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [warzone2100-dev] team colors for old models

2010-05-15 Thread Stephen Swaney
On Fri, May 14, 2010 at 10:18:45AM +0200, Per Inge Mathisen wrote: I'm fine with the idea. Are the new PNGs much larger now? Berg added some new files for the masks and scaled up some of the tex pages he used to 512x512. Difference between new files and old files is about 4 MB. -- Stephen

Re: [warzone2100-dev] team colors for old models

2010-05-13 Thread Stephen Swaney
Roadmap. -- Stephen Swaney sswa...@centurytel.net 231-271-7371 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] lobby bot

2010-05-11 Thread Stephen Swaney
that the bot code in svn is NOT the same code being run as wzlobbybot. But no one who has been around lately has any idea about this. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10762] branches/2.3/data/mods/multiplay/ntw/stats

2010-05-02 Thread Stephen Swaney
: --- Modified Paths: It would be nice if there were log messages for these commits. They come in quite handy when the time comes to make the Change Log. And it lets the rest of us know what is going on. -- Stephen Swaney sswa...@centurytel.net

Re: [warzone2100-dev] Proposed patches for tags/2.3.0

2010-04-23 Thread Stephen Swaney
. The sooner we do this one, the sooner we can do the next. Let's try to do it right for once, just for the novelty of it. S. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

[warzone2100-dev] getting user art in the game

2010-04-20 Thread Stephen Swaney
are appointed who then choose among the user submissions. It is quite a popular event. An idea worth stealing? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone

Re: [warzone2100-dev] getting user art in the game

2010-04-20 Thread Stephen Swaney
On Tue, Apr 20, 2010 at 11:40:42PM +0200, Per Inge Mathisen wrote: On Tue, Apr 20, 2010 at 11:36 PM, Stephen Swaney sswa...@centurytel.net wrote: An idea worth stealing? Indeed. Note that such images should not have the logo written into the image itself, as we draw it over the image

Re: [warzone2100-dev] Branching 2.3.1

2010-04-08 Thread Stephen Swaney
! -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Ticket #1746

2010-04-06 Thread Stephen Swaney
that is by controlling what goes into each release. That is what I mean by 'soon after'. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Warzone's direction for 2.3 series

2010-04-04 Thread Stephen Swaney
, clients without the necessary mods would be rejected. In the meantime, the easiest fix is to turn off autoloading and end the problems it causes. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev

Re: [warzone2100-dev] More png Crushing

2010-03-24 Thread Stephen Swaney
think it would merit a one time crunch right when 2.4.0 or 3.0.0 is released, but to do it more than once seems a bit unnecessary. Nine hours work to reclaim 100kb of disk space hardly seems like a good idea ever. -- Stephen Swaney sswa...@centurytel.net

Re: [warzone2100-dev] [Warzone 2100 Trac] #1678: Floating point support for texture coordinates in PIEs

2010-03-11 Thread Stephen Swaney
49) -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2010-03-09 Thread Stephen Swaney
no idea what other units it is bringing along with it... Woo woo! I got excited just reading the description. One thing this feature cries out for is airborne sensors jammers. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev

Re: [warzone2100-dev] [Warzone 2100 Trac] #1647: Declaration / include cleanup

2010-02-28 Thread Stephen Swaney
. Anyone doing it now should be spanked. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] wz blender plugins

2010-02-24 Thread Stephen Swaney
have the various files and fields worked out to load all the pies. I still need to work out the relationship between the Connector points and the pies that attach to them. Unsure whether this is specified in the stats files or hard-coded. Any hints? -- Stephen Swaney sswa...@centurytel.net

Re: [warzone2100-dev] Remove armour hit sides

2010-02-19 Thread Stephen Swaney
our attention on refactoring those areas than make promises for future features. If you want to work on this, make a branch. This is a prime example of what branches are for. We look forward to your work. Bottom line: simple is better. Take it out. -- Stephen Swaney sswa

Re: [warzone2100-dev] *If* we move to a new SVN server, then these restrictions apply

2010-02-11 Thread Stephen Swaney
will be provided via the shell service (adminrepo will not be needed) * The web interface is WebSVN The lack of Trac integration would seem to be a stumbling block. The configurations issues are an annoyance - at least for the administrator. The rest is not a problem. -- Stephen Swaney

Re: [warzone2100-dev] *If* we move to a new SVN server, then these restrictions apply

2010-02-11 Thread Stephen Swaney
? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Want to commit gates to trunk

2010-02-04 Thread Stephen Swaney
to that structure, so should not have any impact on any other code. See http://developer.wz2100.net/ticket/1179 for more information. Let me know if there are any objections. I played with the earlier patch some and thought it was pretty cool. No objections here. -- Stephen Swaney

Re: [warzone2100-dev] Mod List Patch

2010-01-30 Thread Stephen Swaney
solution to the problem. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] About tagging Beta 7

2010-01-09 Thread Stephen Swaney
that. Tagging coud be done a bit later, release not really (if I do tarballs and Windows installer). Any objections? Go for it! -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [warzone2100-dev] Beta 7

2010-01-08 Thread Stephen Swaney
personal discipline. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Beta 7

2010-01-07 Thread Stephen Swaney
the mod name in order to make sure the mods are actually the same thing. Congrats on writing an actual description of the patch, btw. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] Beta 7

2010-01-07 Thread Stephen Swaney
On Thu, Jan 07, 2010 at 06:32:29PM -0600, Guangcong Luo wrote: On Thu, Jan 7, 2010 at 6:27 PM, Stephen Swaney sswa...@centurytel.net wrote: The whole point of consecutive beta releases is to squeeze out the last remaining bugs in preparation for an actual released version. Every time you

Re: [warzone2100-dev] Trac categories

2010-01-05 Thread Stephen Swaney
be changed to 'patch' to keep it from being mistaken for a feature request. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Trac categories

2010-01-05 Thread Stephen Swaney
On Tue, Jan 05, 2010 at 03:42:30PM -0600, Guangcong Luo wrote: I'd say it's the guidelines that need to be changed. I mean, seriously, rooting out bugs is what betas are for. ;) And the bug tracker is for bug reports. -- Stephen Swaney sswa...@centurytel.net

Re: [warzone2100-dev] Splitting out original campaign

2010-01-04 Thread Stephen Swaney
Per makes a strong case, especially given the long term plan for moving to lua scripting, the continuing divergence between campaign and skirmish and the difficulty of testing the campaign. I think it is worth doing. -- Stephen Swaney sswa...@centurytel.net

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8863] branches/2.3/src

2010-01-04 Thread Stephen Swaney
. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-05 Thread Stephen Swaney
? It may look OK on your 800x600 screen but on a hi-res monitor it is mouse print. You might want to read the forum thread again and think about the word 'Go'. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Stephen Swaney
online. It is inconsistent with the rest of the interface. If you are going to put a word there, it should be a translatable string. Note that the button already has a tooltip which is translated. Also it does not look that good. The text is very small. Thumbs down. -- Stephen Swaney

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Stephen Swaney
of the userbase no worse off. This is totally beside the point. Your love of argument is showing. On Fri, Dec 4, 2009 at 4:04 PM, Stephen Swaney sswa...@centurytel.net wrote: It is inconsistent with the rest of the interface. If you are going to put a word there, it should be a translatable

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8584] trunk/lib/ivis_common/tex.h

2009-12-04 Thread Stephen Swaney
platform specific type into a GLuint. If not, we probably have some deep issues here with word size since that unsigned long is going to be 64 bits on some platforms and 32 bits on others. -- Stephen Swaney sswa...@centurytel.net

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8584] trunk/lib/ivis_common/tex.h

2009-12-04 Thread Stephen Swaney
.net/ticket/1148 -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8154] branches/2.2/src/action.c

2009-09-21 Thread Stephen Swaney
On Sat, Sep 19, 2009 at 12:28:53AM +0400, i-NoD wrote: Stephen Swaney wrote: Is this just a random small change in actionUpdateDroid() or does it affect something specific? It's a small simplification, nothing serious. The whole DACTION_MOVEFIRE case is a one big mess IMO. Sorry

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8154] branches/2.2/src/action.c

2009-09-17 Thread Stephen Swaney
check for NULL target in actionTargetTurret (#933), plus a small change in actionUpdateDroid (multi weapons targeting code). Is this just a random small change in actionUpdateDroid() or does it affect something specific? -- Stephen Swaney sswa...@centurytel.net

Re: [warzone2100-dev] [Warzone-dev] Changelog changes?

2009-08-23 Thread Stephen Swaney
and Release Notes serve two separate functions and have different audiences. The current Changelog seems fine to me. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [Warzone-dev] SF svn repo upgrade to 1.6.4?

2009-08-22 Thread Stephen Swaney
worthwhile. Let's do it! -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Making trac friendlier?

2009-08-21 Thread Stephen Swaney
, closed, new and reopened values? -- Stephen Swaney sswa...@centurytel.net 231-271-7371 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7968] trunk/lib/exceptionhandler/exceptionhandler. c

2009-08-14 Thread Stephen Swaney
of lines and easy to fix. As for The question is, why do we need to be C90 compliant in unix-only code at all? Good question. You tell me. In any case, you should be able to compile WZ on a mainstream linux platform with the default settings. -- Stephen Swaney sswa

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7968] trunk/lib/exceptionhandler/exceptionhandler. c

2009-08-14 Thread Stephen Swaney
On Fri, Aug 14, 2009 at 10:05:41PM +0200, Christian Ohm wrote: On Friday, 14 August 2009 at 15:46, Stephen Swaney wrote: gcc -std=gnu99 ... -O0 -g -Wall -Werror -Wno-unused-label -Wno-pointer-to-int-cast -Wmissing-field-initializers -Wcast-align -Wwrite-strings -Wmissing-declarations

Re: [Warzone-dev] Project Status?

2009-07-26 Thread Stephen Swaney
to be the punch line of a joke. Programmers are the worst people to test their own code. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] es translation

2009-07-12 Thread Stephen Swaney
? Not necessarily. If someone reads the mail he can just as well import it from here. Putting patches in the tracker helps keep them from getting lost or overlooked. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list

Re: [Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-28 Thread Stephen Swaney
On Wed, May 27, 2009 at 09:56:40PM -0400, bugs buggy wrote: Does this sound good to everyone? It all works for me. Any thoughts on what could be used for the external music player? -- Stephen Swaney sswa...@centurytel.net

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-27 Thread Stephen Swaney
version identifiers. Better to revert for now. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Handling GIGO (Garbage in, Garbage out)

2009-05-22 Thread Stephen Swaney
, and OpenAL topped the list at 40% CPU time. Interesting. Was this with Creative's OpenAL or OpenAL-soft? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread Stephen Swaney
both the impact and user testing of the RC release. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-07 Thread Stephen Swaney
, releasing two versions should be approximately twice as much work. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread Stephen Swaney
track of who is 'it' sounds difficult. How do we keep all the package maintainers connected to what is going on? I'm betting they run build scripts to do a checkout from the 'official' repository when they go to build. Color me not totally convinced. S. -- Stephen Swaney sswa

Re: [Warzone-dev] FMV delivery and installer thingys

2009-03-05 Thread Stephen Swaney
. WZ version 2.1.1 is available for openSUSE via the openSUSE Build Server Game repository. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev