There is no question that different armor values for front/side/rear hits more closely models the real world. And it would certainly add to the tactical nuances of the game. Good things, IMHO.
HOWEVER: Right now the movement code makes a droid circle and expose what would be its most vulnerable sides instead of retreating backwards. Until this is changed, side values are a defect. People are arguing we can fix this and that and add some more code and all is well. No, we can't. Manpower is limited. The two biggest problem areas are the netcode and movement/orders. Better to focus our attention on refactoring those areas than make promises for future features. If you want to work on this, make a branch. This is a prime example of what branches are for. We look forward to your work. Bottom line: simple is better. Take it out. -- Stephen Swaney [email protected] _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
