There is no question that different armor values for front/side/rear
hits more closely models the real world.  And it would certainly add
to the tactical nuances of the game.  Good things, IMHO.

HOWEVER:

Right now the movement code makes a droid circle and expose what would
be its most vulnerable sides instead of retreating backwards.  Until
this is changed, side values are a defect.

People are arguing we can fix this and that and add some more code and
all is well.  No, we can't.  Manpower is limited.  The two biggest
problem areas are the netcode and movement/orders.  Better to focus
our attention on refactoring those areas than make promises for future
features.

If you want to work on this, make a branch.  This is a prime example
of what branches are for.  We look forward to your work.

Bottom line: simple is better.  Take it out.

-- 
Stephen Swaney                  
[email protected]


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