Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Giel van Schijndel
Per Inge Mathisen schreef: > I thought it was obvious due to the context of this discussion, but > the main reason I want to use lua is to get rid of the dependencies on > flex and bison. They are a maintenance nightmare. Well, for that purpose (i.e. getting rid of flex & bison) we could also look

Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Per Inge Mathisen
On Fri, Jun 13, 2008 at 2:03 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Per Inge Mathisen schreef: >> On Fri, Jun 13, 2008 at 8:55 AM, Giel van Schijndel <[EMAIL PROTECTED]> >> wrote: >>> Sure, but do we want to change every single [lexer interpreted] file format >>> to Lua? >> >> Why no

Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Giel van Schijndel
Per Inge Mathisen schreef: > On Fri, Jun 13, 2008 at 8:55 AM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> Sure, but do we want to change every single [lexer interpreted] file format >> to Lua? > > Why not? :-) > > I guess some can just plain be retired, like the animation lexer, > which WZM

Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Per Inge Mathisen
On Fri, Jun 13, 2008 at 8:55 AM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Sure, but do we want to change every single [lexer interpreted] file format > to Lua? Why not? :-) I guess some can just plain be retired, like the animation lexer, which WZM will obsolete entirely. - Per __

Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Giel van Schijndel
Per Inge Mathisen schreef: > On Fri, Jun 13, 2008 at 8:31 AM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> PS That someone is me. I changed several parsers (.y files) to use the >> %destructor feature, which is only available without being seriously >> broken in Bison > 2.1. > > Could we rever

Re: [Warzone-dev] 2.1 beta3 again

2008-06-12 Thread Per Inge Mathisen
On Fri, Jun 13, 2008 at 8:31 AM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > PS That someone is me. I changed several parsers (.y files) to use the > %destructor feature, which is only available without being seriously > broken in Bison > 2.1. Could we revert those changes and go back to relyi

Re: [Warzone-dev] 2.1 beta3 again

2008-06-12 Thread Giel van Schijndel
Ari Johnson schreef: > On Thu, Jun 12, 2008 at 11:58 PM, bugs buggy <[EMAIL PROTECTED]> wrote: >> You wouldn't happen to know what causes (or caused) this would you: >> bison\ -y\ -d\ -o\"${INPUT_FILE_BASE}\".tab.h\ \"${INPUT_FILE_PATH}\"\ >> ||\ exit\ 1 >> bison\ -y\ -d\ -o\"${INPUT_FILE_BASE}\".

Re: [Warzone-dev] 2.1 beta3 again

2008-06-12 Thread Ari Johnson
On Thu, Jun 12, 2008 at 11:58 PM, bugs buggy <[EMAIL PROTECTED]> wrote: > On 6/13/08, Ari Johnson <[EMAIL PROTECTED]> wrote: >> On Thu, Jun 12, 2008 at 10:55 PM, bugs buggy <[EMAIL PROTECTED]> wrote: >> > Ari, when you get the time, is it possible to write down someplace >> > what all is involved

Re: [Warzone-dev] 2.1 beta3 again

2008-06-12 Thread bugs buggy
On 6/13/08, Ari Johnson <[EMAIL PROTECTED]> wrote: > On Thu, Jun 12, 2008 at 10:55 PM, bugs buggy <[EMAIL PROTECTED]> wrote: > > Ari, when you get the time, is it possible to write down someplace > > what all is involved in building the mac builds the way you want it to > > be done? > > In the

Re: [Warzone-dev] 2.1 beta3 again

2008-06-12 Thread Ari Johnson
On Thu, Jun 12, 2008 at 10:55 PM, bugs buggy <[EMAIL PROTECTED]> wrote: > On 6/8/08, Ari Johnson <[EMAIL PROTECTED]> wrote: >> On Sun, Jun 8, 2008 at 9:36 AM, Per Inge Mathisen >> >> <[EMAIL PROTECTED]> wrote: >> >> > We found and fixed a serious endianness problem in the network code >> > (packet

Re: [Warzone-dev] 2.1 beta3 again

2008-06-12 Thread bugs buggy
On 6/8/08, Ari Johnson <[EMAIL PROTECTED]> wrote: > On Sun, Jun 8, 2008 at 9:36 AM, Per Inge Mathisen > > <[EMAIL PROTECTED]> wrote: > > > We found and fixed a serious endianness problem in the network code > > (packet size was not byte swapped), which means we will have to > > recreate the binar

Re: [Warzone-dev] 2.1 beta3 again

2008-06-10 Thread Freddie Witherden
Hi, > Note that due to school stuff (i.e. a lack of planning on someone > else's > part, *does* constitute a problem on my part) I won't have a lot of > time > to spend on Warzone... I will have to time whatsoever until the 19th. Might be able to do the odd bit of tech support, but nothing

Re: [Warzone-dev] 2.1 beta3 again

2008-06-09 Thread Giel van Schijndel
Freddie Witherden schreef: > Per suggested that we should do some more testing first. Since Mac > (PPC) <=> Anything else multiplayer games are now a reality I believe > it is worth testing them some more. (This will be the first time that > the netcode has been endian-tested.) > > Since we

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Giel van Schijndel
Per Inge Mathisen schreef: > On Sun, Jun 8, 2008 at 7:01 PM, Freddie Witherden <[EMAIL PROTECTED]> wrote: >> Since we are yet to announce beta-3 I am suggesting that we remove >> all beta3 builds from Gna! (there is always the nightly builds by >> Giel if you want bleeding edge) or rename them acco

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Per Inge Mathisen
On Sun, Jun 8, 2008 at 7:01 PM, Freddie Witherden <[EMAIL PROTECTED]> wrote: > Since we are yet to announce beta-3 I am suggesting that we remove > all beta3 builds from Gna! (there is always the nightly builds by > Giel if you want bleeding edge) or rename them accordingly. I do not see why we ne

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Freddie Witherden
Hi all, > Given that my binaries are subject to deletion anyhow, I'll let > Freddie do it. Have fun. Per suggested that we should do some more testing first. Since Mac (PPC) <=> Anything else multiplayer games are now a reality I believe it is worth testing them some more. (This will be the

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Giel van Schijndel
Per Inge Mathisen schreef: > We found and fixed a serious endianness problem in the network code > (packet size was not byte swapped), which means we will have to > recreate the binaries again. Sorry. > > Let me know when you are ready. Recompiled the Windows binaries. Uploading them now, ETA is

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Ari Johnson
On Sun, Jun 8, 2008 at 9:36 AM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > We found and fixed a serious endianness problem in the network code > (packet size was not byte swapped), which means we will have to > recreate the binaries again. Sorry. > > Let me know when you are ready. Given that

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Per Inge Mathisen
We found and fixed a serious endianness problem in the network code (packet size was not byte swapped), which means we will have to recreate the binaries again. Sorry. Let me know when you are ready. - Per ___ Warzone-dev mailing list Warzone-dev@gna.

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Giel van Schijndel
Ari Johnson schreef: > On Sun, Jun 8, 2008 at 7:26 AM, Per Inge Mathisen > <[EMAIL PROTECTED]> wrote: >> We now have two Mac builds. I understand that Ari's is a debug build, >> while Freddie's is not? If that is the only difference, I'd like to >> use Freddie's build for beta3, if none has any obj

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Ari Johnson
On Sun, Jun 8, 2008 at 7:26 AM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > We now have two Mac builds. I understand that Ari's is a debug build, > while Freddie's is not? If that is the only difference, I'd like to > use Freddie's build for beta3, if none has any objections to this. Why would

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Per Inge Mathisen
We now have two Mac builds. I understand that Ari's is a debug build, while Freddie's is not? If that is the only difference, I'd like to use Freddie's build for beta3, if none has any objections to this. - Per ___ Warzone-dev mailing list Warzone-dev

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 3:45 PM, Freddie Witherden <[EMAIL PROTECTED]> wrote: > Hi all, > >> The extracted .app totals about 70MB. I don't know if he did >> something differently or not. The lack of communication led me to not >> even know he had created one - or, for that matter, how he created >

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Freddie Witherden
Hi all, > The extracted .app totals about 70MB. I don't know if he did > something differently or not. The lack of communication led me to not > even know he had created one - or, for that matter, how he created > one, since the game would not build as originally tagged for beta3. The 'warzone/

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 1:24 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson: >> On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen >> >> <[EMAIL PROTECTED]> wrote: >> > On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson <[EMAIL PROTECTED]> wrote: >> >

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Dennis Schridde
Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson: > On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen > > <[EMAIL PROTECTED]> wrote: > > On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson <[EMAIL PROTECTED]> wrote: > >> It was the removed level_parser.y that caused this. Easy fix. 2.1 > >> builds

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Dennis Schridde
Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson: > On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen > > <[EMAIL PROTECTED]> wrote: > > On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson <[EMAIL PROTECTED]> wrote: > >> It was the removed level_parser.y that caused this. Easy fix. 2.1 > >> builds

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 1:35 PM, Dennis Luxen <[EMAIL PROTECTED]> wrote: >> I built a .dmg. http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg >> will host it until I hear that someone has put it on our download site >> - let me know when that happens. > > I gave it a short testrun and had some pr

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Dennis Luxen
> I built a .dmg. http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg > will host it until I hear that someone has put it on our download site > - let me know when that happens. I gave it a short testrun and had some problems with the map not getting drawn. It's just black. My buildings and ene

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson <[EMAIL PROTECTED]> wrote: >> It was the removed level_parser.y that caused this. Easy fix. 2.1 >> builds again and appears to run just fine. Also, if you copy >> macosx/Wa

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Per Inge Mathisen
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson <[EMAIL PROTECTED]> wrote: > It was the removed level_parser.y that caused this. Easy fix. 2.1 > builds again and appears to run just fine. Also, if you copy > macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one > should build as wel

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Wed, Jun 4, 2008 at 4:01 PM, Ari Johnson <[EMAIL PROTECTED]> wrote: > On Wed, Jun 4, 2008 at 3:55 PM, Ari Johnson <[EMAIL PROTECTED]> wrote: >> I haven't had time. Maybe Friday. It's a small fix but just requires >> me to find time to sit down for long enough to do it and test it. >> Didn't 2.

Re: [Warzone-dev] 2.1 beta3 again

2008-06-04 Thread Ari Johnson
I haven't had time. Maybe Friday. It's a small fix but just requires me to find time to sit down for long enough to do it and test it. Didn't 2.1 still compile on OSX, though? I thought only trunk was still broken. I will give it a shot here and see if it builds, then report back. On Wed, Jun

Re: [Warzone-dev] 2.1 beta3 again

2008-06-04 Thread Ari Johnson
On Wed, Jun 4, 2008 at 3:55 PM, Ari Johnson <[EMAIL PROTECTED]> wrote: > I haven't had time. Maybe Friday. It's a small fix but just requires > me to find time to sit down for long enough to do it and test it. > Didn't 2.1 still compile on OSX, though? I thought only trunk was > still broken. I

[Warzone-dev] 2.1 beta3 again

2008-06-04 Thread Per Inge Mathisen
Hello all, I think we are back on schedule with 2.1 beta3, after some ugly workarounds. Do anyone know a good reason to further delay 2.1 beta3? Ari - any luck getting it to compile on MacOSX again? - Per ___ Warzone-dev mailing list Warzone-dev@gna

Re: [Warzone-dev] 2.1 beta3 again

2008-06-04 Thread Kamaze
Per Inge Mathisen schrieb: > Do anyone know a good reason to further delay 2.1 beta3? CNN reported about a possible big troll tramp, due to the bad weather in the last few days. Which could cause internet flactuences. Maybe we should wait some days... So, no. I don't know any reason :) ___