[Warzone-dev] Getting this project back on its knees

2005-10-10 Thread Christian Ohm
Hello everyone! Currently there is not much happening here. I'd like to change that. (IMHOs, details and relativisations omitted, this is long enough as it is.) This project has lots of problems at the moment. I won't bore you with them, most are obvious and have already been mentioned too of

Re: [Warzone-dev] Getting this project back on its knees

2005-10-12 Thread Christian Ohm
On Tuesday, 11 October 2005 at 7:53, Rod wrote: > > Now, to show that this wasn't just empty talk, I'll volunteer for > > manager. Not a manager, but the manager (or project leader, that sounds > > better). It seems as nobody else wants to do it anyway. So I'll lead, > > following what I wrote abo

Re: [Warzone-dev] Getting this project back on its knees

2005-10-12 Thread Christian Ohm
On Tuesday, 11 October 2005 at 9:08, Per Inge Mathisen wrote: > > - Trim the member and admin list. > > It does not matter if the "member" list is long, it is just an > advantage that people have accounts on berlios connected to the > project in some way, for bug reports etc.. I think it might m

Re: [Warzone-dev] Getting this project back on its knees

2005-10-16 Thread Christian Ohm
On Wednesday, 12 October 2005 at 17:24, kim metcalfe wrote: > Are you calling me a moron? i am a member of the rts.net. answer the > question please. No. Well, I might, if you start yelling at people again... (or insist on it.) Usually, I'd call you "impulsive". I guess I have to explain the wh

Re: [Warzone-dev] Getting this project back on its knees

2005-10-16 Thread Christian Ohm
On Thursday, 13 October 2005 at 6:33, Rod wrote: > Sure this project needs organisation, but it needs > motivated contributors first. But how do you get motivated contributors, if there is no organisation? For example, there was a Daniel Herring who sent two patches (or two variations of one), b

Re: [Warzone-dev] Getting this project back on its knees

2005-10-16 Thread Christian Ohm
On Thursday, 13 October 2005 at 16:04, Robert Schuster wrote: > I am sorry if this sounds offensive for you but I think you are too much > influenced by the idea that a free software projects needs traditional values > like control. It's not about control, it's about a direction. > > But the codi

Re: [Warzone-dev] Getting this project back on its knees

2005-10-19 Thread Christian Ohm
On Wednesday, 19 October 2005 at 1:23, Qamly wrote: > Isn't this a catch-22? You don't want to do anything with the project > as it is now, but then you want to fix this project by doing 'blah > blah' ? Well, I want to change what I think needs to be changed. And as long as that hasn't happened,

Re: [Warzone-dev] Getting this project back on its knees

2005-10-19 Thread Christian Ohm
On Wednesday, 12 October 2005 at 17:13, kim metcalfe wrote: > Not meaning to be nasty or impertinent... but what exactly have you > done coding wise... sorry if this seems to be a question i should know > the answer to already..but i dont. i havent seen a lot of coding from > anyone except per and

Re: [Warzone-dev] Getting this project back on its knees

2005-10-19 Thread Christian Ohm
On Wednesday, 19 October 2005 at 1:24, Qamly wrote: > On 10/16/05, Rod <[EMAIL PROTECTED]> wrote: > > Christian Ohm wrote: > > > On Thursday, 13 October 2005 at 6:33, Rod wrote: > > > > > >>Sure this project needs organisation, bu

Re: [Warzone-dev] Getting this project back on its knees

2005-10-19 Thread Christian Ohm
On Wednesday, 19 October 2005 at 1:30, Qamly wrote: > On 10/11/05, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > On 10/11/05, Christian Ohm <[EMAIL PROTECTED]> wrote: > > > - Trim the member and admin list. > > > > Add those who work on the game to

Re: [Warzone-dev] Getting this project back on its knees

2005-10-19 Thread Christian Ohm
On Wednesday, 19 October 2005 at 1:25, Qamly wrote: > On 10/15/05, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > So an important thing that needs to be done/changes is following (IMO): > > _Decide_ on administrative changes. > > Get someone to actually _do_ it. > > Well, not to sound harsh, but

Re: [Warzone-dev] Comments about the project.

2005-10-19 Thread Christian Ohm
On Wednesday, 19 October 2005 at 1:19, Qamly wrote: > Well, I am back, did you miss me? :D > > First some comments, > I see there was very little movement at all on the pre-release version, > except fromTroman. Not quite sure why this is, since everyone did > have write access to it. Because th

Re: [Warzone-dev] Comments about the project.

2005-10-19 Thread Christian Ohm
On Wednesday, 19 October 2005 at 11:44, Per Inge Mathisen wrote: > On 10/19/05, Qamly <[EMAIL PROTECTED]> wrote: > > Well, I am back, did you miss me? :D > > Yes. Welcome back. > > > First some comments, > > I see there was very little movement at all on the pre-release version, > > except fromTr

Re: [Warzone-dev] Pre release version

2005-10-19 Thread Christian Ohm
On Wednesday, 19 October 2005 at 1:20, Qamly wrote: > * I am using 'Warzone 2100 GPL release version 2.0.2.3' as the name > of the directory which it will be installed to. > Why? Warzone 2100 redev is lame IMO. > I also thought about 'Warzone 2100 GPL Development Team' which sounds > a bit better.

Re: [Warzone-dev] Getting this project back on its knees

2005-10-19 Thread Christian Ohm
On Tuesday, 11 October 2005 at 9:08, Per Inge Mathisen wrote: > It does not matter if the "member" list is long, it is just an > advantage that people have accounts on berlios connected to the > project in some way, for bug reports etc.. Oh, and one other thing I forgot: People don't have to be m

Re: [Warzone-dev] Getting this project back on its knees

2005-10-20 Thread Christian Ohm
On Thursday, 20 October 2005 at 1:12, Qamly wrote: > On 10/19/05, Christian Ohm <[EMAIL PROTECTED]> wrote: > > On Wednesday, 19 October 2005 at 1:30, Qamly wrote: > > > On 10/11/05, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > > > On 10/11/0

Re: [Warzone-dev] Re: [Warzone-svncheckins] Revision 326: Commit in trunk/prerelease/branches/crossplatform (29 files)

2005-10-20 Thread Christian Ohm
On Thursday, 20 October 2005 at 1:22, Qamly wrote: > On 10/19/05, Christian Ohm <[EMAIL PROTECTED]> wrote: > > On Wednesday, 19 October 2005 at 7:11, Victor Qamly at BerliOS wrote: > > > > Note, you need new data set which I will release shortly (for menu). > >

Re: [Warzone-dev] Pre release version

2005-10-20 Thread Christian Ohm
On Thursday, 20 October 2005 at 1:04, Qamly wrote: > On 10/19/05, Christian Ohm <[EMAIL PROTECTED]> wrote: > > On Wednesday, 19 October 2005 at 1:20, Qamly wrote: > > > * I am using 'Warzone 2100 GPL release version 2.0.2.3' as the name > > > of

Re: [Warzone-dev] Comments about the project.

2005-10-20 Thread Christian Ohm
On Thursday, 20 October 2005 at 9:28, Per Inge Mathisen wrote: > On 10/20/05, Qamly <[EMAIL PROTECTED]> wrote: > > Anyway, I fixed it now. Sorry about this. I also see there is really > > no way to 'delete' (obliterate), so I ended up killing all the files, > > and then just did a copy of the re

Re: [Warzone-dev] Comments about the project.

2005-10-20 Thread Christian Ohm
On Thursday, 20 October 2005 at 1:14, Qamly wrote: > Seeing as your the only one left (active), I guess your first thought > is correct, and nobody else cared--well besides that windows guy in > the rts.net forums, and the people who e-mailed me. Do you know why they emailed you and not the list

Re: [Warzone-dev] Pre release version

2005-10-20 Thread Christian Ohm
On Thursday, 20 October 2005 at 14:08, Christian Ohm wrote: > Oh, and about the version number (sorry to beat so many dead horses...): > Will we stay with 2.0.2.3? Have we published anything under 2.XXX yet? I > only remember 0.2.2 and those before. If we now use the name "Warzone

Re: [Warzone-dev] Comments about the project. (SVN)

2005-10-21 Thread Christian Ohm
On Thursday, 20 October 2005 at 18:05, Qamly wrote: > On 10/20/05, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > On 10/20/05, Qamly <[EMAIL PROTECTED]> wrote: > > > Anyway, I fixed it now. Sorry about this. I also see there is really > > > no way to 'delete' (obliterate), so I ended up killing

Re: [Warzone-dev] Pre release version

2005-10-21 Thread Christian Ohm
On Thursday, 20 October 2005 at 18:43, Qamly wrote: > - Original Message - > From: "Christian Ohm" <[EMAIL PROTECTED]> > To: > Sent: Thursday, October 20, 2005 10:41 AM > Subject: Re: [Warzone-dev] Pre release version > > > > Well, anyway, I

Re: [Warzone-dev] CHAGELOG.txt --PLEASE READ & MODIFY

2005-10-21 Thread Christian Ohm
On Thursday, 20 October 2005 at 17:44, Qamly wrote: > Here is Change log. Changes? Fixes? > > submit changes via the file attached. > Or reply to here if got Q's first. I'd use the following, as I find it more readable: 2.0.2.3 - 20051023 * We now use .wz (renamed .zip) files for the game da

Re: [Warzone-dev] Authors.txt --PLEASE READ & RESPOND!

2005-10-21 Thread Christian Ohm
r opninions on it. " Original game developed by Pumpkin Studios, and published by EIDOS Interactive. The Warzone 2100 GPL Development Team: Denis Dupeyron (charun) Christian Ohm (cybersphinx) Ben Russon (grizzly_37) Henri Valta (henrivee) Dion Mendel (noid) Rodolphe Suescun (rodzilla) Per Inge Ma

Re: [Warzone-dev] README.txt --PLEASE READ & MODIFY

2005-10-21 Thread Christian Ohm
On Thursday, 20 October 2005 at 17:47, Qamly wrote: My comments on the README (partly also applies to the info screen you mentioned in another mail): > > Warzone 2100 GPL > Version 2.0.2.3 (beta) Beta? > 0) Welcome back ! Remove the "0)"

Re: [Warzone-dev] Comments about the project.

2005-10-21 Thread Christian Ohm
On Thursday, 20 October 2005 at 18:40, Qamly wrote: > I guess they e-mail who they think is in charge of whatever platform. > If you read most of my stuff, I guess you can say I was the 'windows' > person in charge. I am also the most vocal on the mailing list. Or > at least I was. Hm. We should

Re: [Warzone-dev] README.txt --PLEASE READ & MODIFY

2005-10-22 Thread Christian Ohm
On Saturday, 22 October 2005 at 11:33, Dennis Schridde wrote: > Am Samstag, 22. Oktober 2005 03:08 schrieb Qamly: > > > "Our website is located at http://warzone.berlios.de. > > > > Who did the banners for that? > Coyote > > They need to be changed. Oh, you meant the logo with "banner"... > Why?

[Warzone-dev] About the release and the website

2005-10-24 Thread Christian Ohm
I see the release hasn't happened yet. So what's the schedule now? I have taken a look at tags/2.0.2.3 and some things still have to be done. There is no ./configure yet, and lots of files have CRLF line endings. So when I run ./autogen.sh, it complains "bash: ./autogen.sh: /bin/sh^M: bad interpr

Re: [Warzone-dev] logo

2005-10-24 Thread Christian Ohm
On Sunday, 23 October 2005 at 12:14, kim metcalfe wrote: > Dennis Schridde <[EMAIL PROTECTED]> to warzone-dev > More options 8:32 am (3½ hours ago) > > Am Samstag, 22. Oktober 2005 11:33 schrieb Dennis Schridde: > > I only would change the ratio like this: > > Move the "Warzone 2100" into the

Re: [Warzone-dev] Re: [Warzone-svncheckins] Revision 346: Commit in trunk/tools (510 files)

2005-10-24 Thread Christian Ohm
On Sunday, 23 October 2005 at 18:00, Qamly wrote: > > On Saturday, 22 October 2005 at 23:34, Victor Qamly at BerliOS wrote: > >> WorldEdit : only works on windows platform. Also needs ORIGINAL libs > >> (inculded) to compile correctly) > > > > Hey, wasn't it you who complained that data in SVN wo

Re: [Warzone-dev] Getting this project back on its knees

2005-10-24 Thread Christian Ohm
On Sunday, 16 October 2005 at 14:13, Rod wrote: > Christian Ohm wrote: > > On Thursday, 13 October 2005 at 6:33, Rod wrote: > > > >>Sure this project needs organisation, but it needs > >>motivated contributors first. > > > > > > But ho

Re: [Warzone-dev] About the release and the website

2005-10-24 Thread Christian Ohm
On Monday, 24 October 2005 at 15:08, Christian Ohm wrote: > > I see the release hasn't happened yet. So what's the schedule now? > I think I have done all I wanted, so what's left to do? -- They found Noah's ark, but there was a s

Re: [Warzone-dev] Re: [Warzone-svncheckins] Revision 352: Commit in tags/2.0.2.3 (22 files)

2005-10-24 Thread Christian Ohm
On Monday, 24 October 2005 at 22:56, Per Inge Mathisen wrote: > On 10/24/05, Christian Ohm at BerliOS <[EMAIL PROTECTED]> wrote: > > Run ./autogen.sh and add all generated files. > > Why? To have a working configure script in the release. -- There is no doubt that my l

Re: [Warzone-dev] Re: [Warzone-svncheckins] Revision 352: Commit in tags/2.0.2.3 (22 files)

2005-10-25 Thread Christian Ohm
On Monday, 24 October 2005 at 23:37, Per Inge Mathisen wrote: > On 10/24/05, Christian Ohm <[EMAIL PROTECTED]> wrote: > > On Monday, 24 October 2005 at 22:56, Per Inge Mathisen wrote: > > > On 10/24/05, Christian Ohm at BerliOS <[EMAIL PROTECTED]> wrote: > &

Re: [Warzone-dev] Re: [Warzone-svncheckins] Revision 346: Commit in trunk/tools

2005-10-25 Thread Christian Ohm
On Tuesday, 25 October 2005 at 16:21, Mike Gilmore wrote: > Greetings, > > This is my first time using mailman, so I hope I do everything right... > Here goes... Looks right to me :) > Personally, I would recommend against a conversion of WorldEdit to work in > Linux. WorldEdit has many, man

[Warzone-dev] SVN access (Re: [Warzone-svncheckins] Revision 346: Commit in trunk/tools)

2005-10-25 Thread Christian Ohm
On Tuesday, 25 October 2005 at 19:46, Christian Ohm wrote: > > The bmp is just an overhead WorldEdit screen dump of the map "Rush." You > > can safely get rid of it, it serves no purpose. > > OK. Then I'll delete it. Anything else in there that's usel

Re: [Warzone-dev] answer to 2 questions - win installer and access control.

2005-10-26 Thread Christian Ohm
On Tuesday, 25 October 2005 at 21:29, kim metcalfe wrote: > as per the question of a windows installer - i have it - do you want > it installed on the berlios site or what. A complete Windows installer of 2.0.2.3? Nice. Then we could actually release something soon. > as per the question of svn p

Re: [Warzone-dev] world edit windows

2005-10-26 Thread Christian Ohm
On Tuesday, 25 October 2005 at 21:38, kim metcalfe wrote: > i have the only working copy of the world editor (32 bit) .wz capable. > the source that qamly was using was lost in a hdd crash on his brand > new 200 gb drive. any one wishing to experiment - let me know. So what Qamly uploaded to SV

Re: [Warzone-dev] answer to 2 questions - win installer and access control.

2005-10-26 Thread Christian Ohm
On Wednesday, 26 October 2005 at 13:57, Per Inge Mathisen wrote: > On 10/26/05, Christian Ohm <[EMAIL PROTECTED]> wrote: > > Even without access control there ARE only a few who can access SVN - > > just the project members. And if you don't trust those, why have them as

Re: [Warzone-dev] answer to 2 questions - win installer and access control.

2005-10-27 Thread Christian Ohm
On Thursday, 27 October 2005 at 13:18, Ben Russon wrote: > I guess that's a decision, I've changed it. > > > Ok, Now it is fixed. I had to undo your change, You disabled it > incorrectly, assuming we wanted access control at all... we needed that line > of > code... we just wanted a diff

Re: [Warzone-dev] logo

2005-10-27 Thread Christian Ohm
Hey, anybody fancy a new logo for the berlios site? http://xs52.xs.to/pics/05435/wz-gpl-logo2.gif But I guess nobody will comment this time as well. -- Overfiend: many patches on top of 4.0.1 already? Oskuro: a few only 152 megs ___ Warzone-dev ma

Re: [Warzone-dev] answer to 2 questions - win installer and access control.

2005-10-28 Thread Christian Ohm
On Friday, 28 October 2005 at 1:30, Ben Russon wrote: > > Nope Before we had a pre-commit script, non members were commiting, and > i'm > pretty sure how I set it up allows members, and disallows non-members... Really? What has been committed by a non-member? Anyway, if there are no restric