this
is the problem?
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Cloud computing makes use of virtualization
| Version: unspecified
Keywords: |Blocked By:
Blocking: | Operating System: All/Non-Specific
-+-
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Warzone 2100 Trac http
.
Everyone else were having VTOL wars on AirSquared map. And then it just
crashed.
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and high power modes.
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|
-+-
See attached patch.
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.
Client B or C: Join game.
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in your template. This means
unless you have saved VTOL and/or tank configurations you will only be
able to place cyborgs and transport units.
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properly when
the setting is widescreen. I lose the top of the text of Thanks for
playing.
It's fine if I change to non-widescreen.
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something like the attached show up.
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seems
to cause this bug..
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lines revised and fixed where neccessary.
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This happens in Skirmish and Multiplayer. Don't know if the music is
supposed to play when the game is paused, but it does.
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the savegame was created, factories were assigned to commanders.
After loading the savegame, the info of assigned factories is lost.
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still react even when the distance is very big.
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:03: [actionInAttackRange:210] unknown attack range order
info|12:03:03: [actionInAttackRange:210] Assert in Warzone:
action.cpp:210 (!unknown attackrange order), last script event: 'N/A'
}}}
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apologies:
Forgot to revise the Option Menu.
Translation is more accurate now.
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insists on chasing slightly-damaged tanks across the
map, in order to get in the way so that when the tanks try to retreat to
the repair facility, they can't get past the wall of repair cyborgs.
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trucks, they often disappear,
with a message that the enemy tried to give you trucks, but you had too
many.
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, there is no
difference in accessing the templates for the AI or Humans.
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(the truck is trying to build a defensive point)
; the third shows the value of the new research I began just after the
first research (mortar) ended.
This happens always, whatever I do before.
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.
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Boundary is the first to Know...and Tell You
idea to pull
the current AI into master again.
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Better than sec? Nothing is better than sec
- 4.7.0-3)
}}}
(i'm on archlinux, and this is a line from pacman.log)
(well, there were other updates too ...)
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screenie
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issues.
Attached another one.
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Monitor Your Applications in Ultra-Fine
.
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The Warzone 2100 Project
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there.
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) the radar after
the research (the real range in blue), (2) the radar partially demolished,
(3) the same radar after rebuilding which has the right range.
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- it plays wins video. (in MP sk modes)
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on the same machine works fine in 2.3.9
No problems in-game, only in the pre-game lobby.
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is not working.
When you open the debug menu and try to use pause nothing happens.
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structure being placed slightly wrong (maybe 10 %
too far away in x and y direction, but still overlapping the power plant
at 90 %), but the final structure build was okay then.
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they exactly are.
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-standard-looking error box that
mentioned something to the effect of a windows handling error.
see attached log and RPT.
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The Warzone 2100 Project
=00210202
Call stack:
===
Mind, this time I have fully updated Intel drivers. So if you could point
out if it's on my end or yours, that'd be wonderful.
--
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The Warzone 2100 Project
trying to start game in portrait. Game works in landscape 1920x1080.
I suppose this is a bug because older version (ex. 2.3.9) worked in
portrait (I do not know for older 3.1 beta - they probably did not work in
portrait).
--
Ticket URL: http://developer.wz2100.net/ticket/3482
Warzone 2100
: http://developer.wz2100.net/ticket/3484
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The Warzone 2100 Project
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20:14
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The Warzone 2100 Project
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\msvcrt.dll:75D49BBF strcmp
06EC6FB8
}}}
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The Warzone 2100 Project
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://developer.wz2100.net/ticket/3488
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how to do this. Because I cant
remove english voices Can you help me?
--
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The Warzone 2100 Project
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:
Blocked By: | Blocking:
Operating System: Windows 7|
+
In the intelligence report, the score and kills of most players isn't
showed.
--
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Warzone 2100 Trac http
, Rockie_enum paramater is out of range (%d). Aborting.,
numlines);
Patch attached.
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The Warzone 2100 Project
--
Live
-if-empty
--null POFileChecker
find \( -name \*.po -o -name \*.pot \) -print0 | xargs --no-run-if-empty
--null POFileSpell
--
Ticket URL: http://developer.wz2100.net/ticket/3497
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
be
distributed because it is GPL (not listed in COPYING.NONGPL). Please
include the source and create the image at build time.
--
Ticket URL: http://developer.wz2100.net/ticket/3498
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
so have put the fault
down to 3.1 beta
if more information is needed just ask
--
Ticket URL: http://developer.wz2100.net/ticket/3502
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The Warzone 2100 Project
--
Live
-3.1_beta10/src/warzone2100, process
3390
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The Warzone 2100 Project
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they do not rotate, made a
mess of my map.
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displays a
Last hosted game was xx minutes ago the timer xx seems to display a
random number each time clicked.
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The Warzone 2100 Project
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By: | Blocking:
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+
warzone crashed when builded Scavenger Power Module and clicked again to
improve it.
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Warzone 2100 Trac http
according some
different plan.
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=0e6f1c64
eip=1058b299 esp=0028e7a8 ebp= iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
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| Keywords:
Blocked By:| Blocking:
Operating System: All/Non-Specific |
-+
froze then crashed after a guy left...
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Warzone 2100 Trac http://developer.wz2100.net
to stop building that vehicle
--
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:
{{{
// THIS IS AN AUTOGENERATED HEADER! DO NOT EDIT (since your changes would
be lost, anyway)!
}}}
There doesn't appear to be any script or Makefile target to rebuild it, so
I guess this header should be removed?
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Ticket URL: http://developer.wz2100.net/ticket/3528
Warzone 2100 Trac http://developer.wz2100
artillery is suddenly useless.
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from previous host to
the description of the game i attempted to join, thus making me manually
change my game description back to what i had set it to. please fix this
has been annoying since beginning of wz
--
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Warzone 2100 Trac http
doing tons
of desync errors when they go to the area of the difference and attack
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a photo Copyright (c) 2006 Mark A.
Vargas
}}}
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on the window is grayed out. You
cannot force full screen with a shortcut or anything else I tried.
Nuisance trying to scroll.
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The Warzone 2100 Project
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receive incoming connections.
last message repeated 2 times
}}}
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The Warzone 2100 Project
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://developer.wz2100.net/ticket/3550
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just wrote that way so it would print. I'm not
sure who to email it to I guess one of the devs?
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The Warzone 2100 Project
is 1461b3a5a81b72381bc3cc3dbc57bbd2f5ce22a7
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: other
Version: unspecified | Keywords:
Blocked By: | Blocking:
Operating System: Mac OS 10.7 |
+
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, the VTOL is totally and
immediately reloaded, but not repaired.
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:41: [NETrecvFile:1990] Either we do not have write
permission, or the host sent us a invalid file!
Saved dump file to '/tmp/warzone2100.gdmp-OhI6PX'
--
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Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
fixed misses circles looking odd around the target).
see : https://github.com/Iluvalar/warzone2100/commits/3.1-accuracy
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-
0f34868f7b8abf85bb9a2292934cadc9885acd7faaaf55f86bfb9f01af9b833a.wz
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and have worked with qt backend
before.
Maybe there was a change from 4.8.1 to 4.8.2.
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--
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/5b8165e087e4e3c696d71316ae9876f56c7b7ffe/
5b8165e087e4e3c696d71316ae9876f56c7b7ffe].
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The Warzone 2100 Project
--
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that has never
been made (see screenshot). I was playing in autogame on mode with orange.
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The Warzone 2100 Project
--
Live
. the AI won't run, reporting
it cant find the .js files, etc.
Removing any of the two mods (while leaving the other in place) solves the
problem (the game starts to load correctly).
--
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The Warzone
so only when converting to a commander does the rank drop
but I guess this is only a minor bug, as its pretty easy for commanders to
gain experience after awhile, but still this is a bug and worth reporting
--
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Warzone 2100 Trac http
this building on the map right away, as its
in the truck's build list
surely that can't be right? or is this intended?
but I thought it was worth reporting in either case, but only a minor
issue at best really
--
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Warzone 2100 Trac http
moments before it was destroyed. Not sure if the click was
successful or what, but i can't research it anymore when i build a new
lab, and it is not researched yet.
--
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: http://developer.wz2100.net/ticket/3571
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/file.php?id=11904mode=view
* Gauss Cannon animation:
http://forums.wz2100.net/download/file.php?id=11905
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GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
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The Warzone 2100 Project
path?
Maybe allowing trucks to move backward would result with more the shortest
paths and staying on friendly side of the diagonal instead of going to
unfriendly side.
--
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The Warzone 2100 Project
for the 3.1 beta11 by Amiral JCDG.
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]]
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happened, just error on
screen. Seems trivial. Plus, there are a whole lot of errors in the logs
Version is git/3.1 . Wasn't available in the drop down list.
--
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very very bad english
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Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
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