* Obviously Twitter is one of the better-known examples, send millions of messages a day, and have a [proper] PubSub endpoint that hasn't gone live. * iminlikewithyou uses XMPP to run their games (possibly other stuff)
* In a conversation with Alex @ twitter, he mentioned that some "big media" online gaming company is using XMPP (specifically Openfire) to handle all of their chat stuff. * I'm working with three separate (two high-profile) sites that are interested in adding XMPP support, espeically the PubSub angle. I think the challenge is finding applications of XMPP where the developers have opened up access to outside developers. Thankfully, I think that's the shift we're seeing, and many of the examples on this thread are along those lines. b. On Wed, Jun 25, 2008 at 8:01 AM, Steve Ivy <[EMAIL PROTECTED]> wrote: > There's been a long discussion recently (some of which happened on > this list) about open messaging between websites and between users on > those websites, based somewhat on the current social network friends > messaging model. I think there's a general consensus that XMPP can and > should play an important role in this idea of an open, distributed, > near-real-time network of websites, but I also think that there is > disagreement on what the transition from xmpp's real-time network to > the web's non-real-time, non-persistent network looks like. > > In the interest in understanding different ways that XMPP can be > used/built on, I'm wondering if anyone has some examples of a > real-world XMPP deployment for non-IM purposes? Perhaps something > based on PubSub? > > Thanks, > > --Steve > > -- > Steve Ivy > http://redmonk.net // http://diso-project.org > This email is: [ ] bloggable [x] ask first [ ] private >
