* Obviously Twitter is one of the better-known examples, send millions of
messages a day, and have a [proper] PubSub endpoint that hasn't gone live.
* iminlikewithyou uses XMPP to run their games (possibly other stuff)

* In a conversation with Alex @ twitter, he mentioned that some "big media"
online gaming company is using XMPP (specifically Openfire) to handle all of
their chat stuff.

* I'm working with three separate (two high-profile) sites that are
interested in adding XMPP support, espeically the PubSub angle.

I think the challenge is finding applications of XMPP where the developers
have opened up access to outside developers. Thankfully, I think that's the
shift we're seeing, and many of the examples on this thread are along those
lines.

b.


On Wed, Jun 25, 2008 at 8:01 AM, Steve Ivy <[EMAIL PROTECTED]> wrote:

> There's been a long discussion recently (some of which happened on
> this list) about open messaging between websites and between users on
> those websites, based somewhat on the current social network friends
> messaging model. I think there's a general consensus that XMPP can and
> should play an important role in this idea of an open, distributed,
> near-real-time network of websites, but I also think that there is
> disagreement on what the transition from xmpp's real-time network to
> the web's non-real-time, non-persistent network looks like.
>
> In the interest in understanding different ways that XMPP can be
> used/built on, I'm wondering if anyone has some examples of a
> real-world XMPP deployment for non-IM purposes? Perhaps something
> based on PubSub?
>
> Thanks,
>
> --Steve
>
> --
> Steve Ivy
> http://redmonk.net // http://diso-project.org
> This email is: [ ] bloggable [x] ask first [ ] private
>

Reply via email to