All,

Thanks for the great info! Gives me some stuff to think about. I
hadn't seen JSJaC before, I'll definitely be looking at that further.

--Steve

On Wed, Jun 25, 2008 at 11:17 AM, Daniel Mills <[EMAIL PROTECTED]> wrote:
> We're not exposing XMPP to users directly.  Currently, we use it only to
> implement bookmarks sharing notifications between accounts.  The
> notifications are processed and displayed along with other Weave
> notifications.  We hope to use XMPP to implement the actual data
> distribution, though (we do that over WebDAV right now).
> We wrote our own XMPP stack to get started, but we're considering to switch
> to JSJaC in the future.
> Dan
>
> On Jun 25, 2008, at 11:04 AM, Mickaël Rémond wrote:
>
> Interesting. Are you using any special mechanism or direct messaging to the
> users ?
> Le 25 juin 08 à 19:58, Aza a écrit :
>
> In Mozilla Labs, we are using XMPP in Weave to push around real-time updates
> to the stuff you want to sync between browsers/mobile/etc.
>
> -- aza | ɐzɐ --
>
> On Wed, Jun 25, 2008 at 10:21 AM, Mickaël Rémond
> <[EMAIL PROTECTED]> wrote:
>>
>> Hello,
>> To complete on this:
>> - we have worked on lots of big non chat / IM oriented project. Some of
>> them are in the gaming world (from betting to more casual games).
>> - quite a large part of our customer base is building various types of
>> social network. If you search a bit I am sure you will find some (maybe not
>> easily the biggest ones however).
>> We have developed our pluggable and extensible pubsub API especially for
>> this type of needs.
>> This is something I will talk about in London on friday:
>>
>> http://www.process-one.net/en/blogs/article/erlang_exchange_london_uk_june_27th/
>> Le 25 juin 08 à 19:05, Blaine Cook a écrit :
>>
>> * Obviously Twitter is one of the better-known examples, send millions of
>> messages a day, and have a [proper] PubSub endpoint that hasn't gone live.
>> * iminlikewithyou uses XMPP to run their games (possibly other stuff)
>> * In a conversation with Alex @ twitter, he mentioned that some "big
>> media" online gaming company is using XMPP (specifically Openfire) to handle
>> all of their chat stuff.
>>
>> * I'm working with three separate (two high-profile) sites that are
>> interested in adding XMPP support, espeically the PubSub angle.
>>
>> I think the challenge is finding applications of XMPP where the developers
>> have opened up access to outside developers. Thankfully, I think that's the
>> shift we're seeing, and many of the examples on this thread are along those
>> lines.
>> b.
>>
>> On Wed, Jun 25, 2008 at 8:01 AM, Steve Ivy <[EMAIL PROTECTED]> wrote:
>>>
>>> There's been a long discussion recently (some of which happened on
>>> this list) about open messaging between websites and between users on
>>> those websites, based somewhat on the current social network friends
>>> messaging model. I think there's a general consensus that XMPP can and
>>> should play an important role in this idea of an open, distributed,
>>> near-real-time network of websites, but I also think that there is
>>> disagreement on what the transition from xmpp's real-time network to
>>> the web's non-real-time, non-persistent network looks like.
>>>
>>> In the interest in understanding different ways that XMPP can be
>>> used/built on, I'm wondering if anyone has some examples of a
>>> real-world XMPP deployment for non-IM purposes? Perhaps something
>>> based on PubSub?
>>>
>>> Thanks,
>>>
>>> --Steve
>>>
>>> --
>>> Steve Ivy
>>> http://redmonk.net // http://diso-project.org
>>> This email is: [ ] bloggable [x] ask first [ ] private
>>
>>
>> --
>> Mickaël Rémond
>>  http://www.process-one.net/
>
> --
> Mickaël Rémond
>  http://www.process-one.net/
>
>
>
>



-- 
Steve Ivy
http://redmonk.net // http://diso-project.org
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