All, Thanks for the great info! Gives me some stuff to think about. I hadn't seen JSJaC before, I'll definitely be looking at that further.
--Steve On Wed, Jun 25, 2008 at 11:17 AM, Daniel Mills <[EMAIL PROTECTED]> wrote: > We're not exposing XMPP to users directly. Currently, we use it only to > implement bookmarks sharing notifications between accounts. The > notifications are processed and displayed along with other Weave > notifications. We hope to use XMPP to implement the actual data > distribution, though (we do that over WebDAV right now). > We wrote our own XMPP stack to get started, but we're considering to switch > to JSJaC in the future. > Dan > > On Jun 25, 2008, at 11:04 AM, Mickaël Rémond wrote: > > Interesting. Are you using any special mechanism or direct messaging to the > users ? > Le 25 juin 08 à 19:58, Aza a écrit : > > In Mozilla Labs, we are using XMPP in Weave to push around real-time updates > to the stuff you want to sync between browsers/mobile/etc. > > -- aza | ɐzɐ -- > > On Wed, Jun 25, 2008 at 10:21 AM, Mickaël Rémond > <[EMAIL PROTECTED]> wrote: >> >> Hello, >> To complete on this: >> - we have worked on lots of big non chat / IM oriented project. Some of >> them are in the gaming world (from betting to more casual games). >> - quite a large part of our customer base is building various types of >> social network. If you search a bit I am sure you will find some (maybe not >> easily the biggest ones however). >> We have developed our pluggable and extensible pubsub API especially for >> this type of needs. >> This is something I will talk about in London on friday: >> >> http://www.process-one.net/en/blogs/article/erlang_exchange_london_uk_june_27th/ >> Le 25 juin 08 à 19:05, Blaine Cook a écrit : >> >> * Obviously Twitter is one of the better-known examples, send millions of >> messages a day, and have a [proper] PubSub endpoint that hasn't gone live. >> * iminlikewithyou uses XMPP to run their games (possibly other stuff) >> * In a conversation with Alex @ twitter, he mentioned that some "big >> media" online gaming company is using XMPP (specifically Openfire) to handle >> all of their chat stuff. >> >> * I'm working with three separate (two high-profile) sites that are >> interested in adding XMPP support, espeically the PubSub angle. >> >> I think the challenge is finding applications of XMPP where the developers >> have opened up access to outside developers. Thankfully, I think that's the >> shift we're seeing, and many of the examples on this thread are along those >> lines. >> b. >> >> On Wed, Jun 25, 2008 at 8:01 AM, Steve Ivy <[EMAIL PROTECTED]> wrote: >>> >>> There's been a long discussion recently (some of which happened on >>> this list) about open messaging between websites and between users on >>> those websites, based somewhat on the current social network friends >>> messaging model. I think there's a general consensus that XMPP can and >>> should play an important role in this idea of an open, distributed, >>> near-real-time network of websites, but I also think that there is >>> disagreement on what the transition from xmpp's real-time network to >>> the web's non-real-time, non-persistent network looks like. >>> >>> In the interest in understanding different ways that XMPP can be >>> used/built on, I'm wondering if anyone has some examples of a >>> real-world XMPP deployment for non-IM purposes? Perhaps something >>> based on PubSub? >>> >>> Thanks, >>> >>> --Steve >>> >>> -- >>> Steve Ivy >>> http://redmonk.net // http://diso-project.org >>> This email is: [ ] bloggable [x] ask first [ ] private >> >> >> -- >> Mickaël Rémond >> http://www.process-one.net/ > > -- > Mickaël Rémond > http://www.process-one.net/ > > > > -- Steve Ivy http://redmonk.net // http://diso-project.org This email is: [ ] bloggable [x] ask first [ ] private
