All i need is an account I can use to test jsjac...

On Wed, Jun 25, 2008 at 4:25 PM, anders conbere <[EMAIL PROTECTED]> wrote:
> Anyone with a running public instance of ejabberd has one (conbere.org
> for instance).
>
> There are probably people with better setups than mine though :)
>
> ~ Anders
>
> On Wed, Jun 25, 2008 at 4:23 PM, Steve Ivy <[EMAIL PROTECTED]> wrote:
>> Anyone got a BOSH-compatible server I can play with?
>>
>> On Wed, Jun 25, 2008 at 3:42 PM, bear <[EMAIL PROTECTED]> wrote:
>>> hmm, going to have to get some tutorials on the various client libs
>>> folks have settled on (and poke Nathan to demo the ones we use) :)
>>>
>>>
>>> On Wed, Jun 25, 2008 at 4:26 PM, Steve Ivy <[EMAIL PROTECTED]> wrote:
>>>> All,
>>>>
>>>> Thanks for the great info! Gives me some stuff to think about. I
>>>> hadn't seen JSJaC before, I'll definitely be looking at that further.
>>>>
>>>> --Steve
>>>>
>>>> On Wed, Jun 25, 2008 at 11:17 AM, Daniel Mills <[EMAIL PROTECTED]> wrote:
>>>>> We're not exposing XMPP to users directly.  Currently, we use it only to
>>>>> implement bookmarks sharing notifications between accounts.  The
>>>>> notifications are processed and displayed along with other Weave
>>>>> notifications.  We hope to use XMPP to implement the actual data
>>>>> distribution, though (we do that over WebDAV right now).
>>>>> We wrote our own XMPP stack to get started, but we're considering to 
>>>>> switch
>>>>> to JSJaC in the future.
>>>>> Dan
>>>>>
>>>>> On Jun 25, 2008, at 11:04 AM, Mickaël Rémond wrote:
>>>>>
>>>>> Interesting. Are you using any special mechanism or direct messaging to 
>>>>> the
>>>>> users ?
>>>>> Le 25 juin 08 à 19:58, Aza a écrit :
>>>>>
>>>>> In Mozilla Labs, we are using XMPP in Weave to push around real-time 
>>>>> updates
>>>>> to the stuff you want to sync between browsers/mobile/etc.
>>>>>
>>>>> -- aza | ɐzɐ --
>>>>>
>>>>> On Wed, Jun 25, 2008 at 10:21 AM, Mickaël Rémond
>>>>> <[EMAIL PROTECTED]> wrote:
>>>>>>
>>>>>> Hello,
>>>>>> To complete on this:
>>>>>> - we have worked on lots of big non chat / IM oriented project. Some of
>>>>>> them are in the gaming world (from betting to more casual games).
>>>>>> - quite a large part of our customer base is building various types of
>>>>>> social network. If you search a bit I am sure you will find some (maybe 
>>>>>> not
>>>>>> easily the biggest ones however).
>>>>>> We have developed our pluggable and extensible pubsub API especially for
>>>>>> this type of needs.
>>>>>> This is something I will talk about in London on friday:
>>>>>>
>>>>>> http://www.process-one.net/en/blogs/article/erlang_exchange_london_uk_june_27th/
>>>>>> Le 25 juin 08 à 19:05, Blaine Cook a écrit :
>>>>>>
>>>>>> * Obviously Twitter is one of the better-known examples, send millions of
>>>>>> messages a day, and have a [proper] PubSub endpoint that hasn't gone 
>>>>>> live.
>>>>>> * iminlikewithyou uses XMPP to run their games (possibly other stuff)
>>>>>> * In a conversation with Alex @ twitter, he mentioned that some "big
>>>>>> media" online gaming company is using XMPP (specifically Openfire) to 
>>>>>> handle
>>>>>> all of their chat stuff.
>>>>>>
>>>>>> * I'm working with three separate (two high-profile) sites that are
>>>>>> interested in adding XMPP support, espeically the PubSub angle.
>>>>>>
>>>>>> I think the challenge is finding applications of XMPP where the 
>>>>>> developers
>>>>>> have opened up access to outside developers. Thankfully, I think that's 
>>>>>> the
>>>>>> shift we're seeing, and many of the examples on this thread are along 
>>>>>> those
>>>>>> lines.
>>>>>> b.
>>>>>>
>>>>>> On Wed, Jun 25, 2008 at 8:01 AM, Steve Ivy <[EMAIL PROTECTED]> wrote:
>>>>>>>
>>>>>>> There's been a long discussion recently (some of which happened on
>>>>>>> this list) about open messaging between websites and between users on
>>>>>>> those websites, based somewhat on the current social network friends
>>>>>>> messaging model. I think there's a general consensus that XMPP can and
>>>>>>> should play an important role in this idea of an open, distributed,
>>>>>>> near-real-time network of websites, but I also think that there is
>>>>>>> disagreement on what the transition from xmpp's real-time network to
>>>>>>> the web's non-real-time, non-persistent network looks like.
>>>>>>>
>>>>>>> In the interest in understanding different ways that XMPP can be
>>>>>>> used/built on, I'm wondering if anyone has some examples of a
>>>>>>> real-world XMPP deployment for non-IM purposes? Perhaps something
>>>>>>> based on PubSub?
>>>>>>>
>>>>>>> Thanks,
>>>>>>>
>>>>>>> --Steve
>>>>>>>
>>>>>>> --
>>>>>>> Steve Ivy
>>>>>>> http://redmonk.net // http://diso-project.org
>>>>>>> This email is: [ ] bloggable [x] ask first [ ] private
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Mickaël Rémond
>>>>>>  http://www.process-one.net/
>>>>>
>>>>> --
>>>>> Mickaël Rémond
>>>>>  http://www.process-one.net/
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Steve Ivy
>>>> http://redmonk.net // http://diso-project.org
>>>> This email is: [ ] bloggable [x] ask first [ ] private
>>>>
>>>
>>>
>>>
>>> --
>>> ---
>>> Bear
>>>
>>> [EMAIL PROTECTED] (work)
>>> [EMAIL PROTECTED] (jabber & email)
>>> http://code-bear.com/bearlog (weblog)
>>>
>>> PGP Fingerprint = 9996 719F 973D B11B E111 D770 9331 E822 40B3 CD29
>>>
>>
>>
>>
>> --
>> Steve Ivy
>> http://redmonk.net // http://diso-project.org
>> This email is: [ ] bloggable [x] ask first [ ] private
>>
>



-- 
Steve Ivy
http://redmonk.net // http://diso-project.org
This email is: [ ] bloggable [x] ask first [ ] private

Reply via email to