All i need is an account I can use to test jsjac... On Wed, Jun 25, 2008 at 4:25 PM, anders conbere <[EMAIL PROTECTED]> wrote: > Anyone with a running public instance of ejabberd has one (conbere.org > for instance). > > There are probably people with better setups than mine though :) > > ~ Anders > > On Wed, Jun 25, 2008 at 4:23 PM, Steve Ivy <[EMAIL PROTECTED]> wrote: >> Anyone got a BOSH-compatible server I can play with? >> >> On Wed, Jun 25, 2008 at 3:42 PM, bear <[EMAIL PROTECTED]> wrote: >>> hmm, going to have to get some tutorials on the various client libs >>> folks have settled on (and poke Nathan to demo the ones we use) :) >>> >>> >>> On Wed, Jun 25, 2008 at 4:26 PM, Steve Ivy <[EMAIL PROTECTED]> wrote: >>>> All, >>>> >>>> Thanks for the great info! Gives me some stuff to think about. I >>>> hadn't seen JSJaC before, I'll definitely be looking at that further. >>>> >>>> --Steve >>>> >>>> On Wed, Jun 25, 2008 at 11:17 AM, Daniel Mills <[EMAIL PROTECTED]> wrote: >>>>> We're not exposing XMPP to users directly. Currently, we use it only to >>>>> implement bookmarks sharing notifications between accounts. The >>>>> notifications are processed and displayed along with other Weave >>>>> notifications. We hope to use XMPP to implement the actual data >>>>> distribution, though (we do that over WebDAV right now). >>>>> We wrote our own XMPP stack to get started, but we're considering to >>>>> switch >>>>> to JSJaC in the future. >>>>> Dan >>>>> >>>>> On Jun 25, 2008, at 11:04 AM, Mickaël Rémond wrote: >>>>> >>>>> Interesting. Are you using any special mechanism or direct messaging to >>>>> the >>>>> users ? >>>>> Le 25 juin 08 à 19:58, Aza a écrit : >>>>> >>>>> In Mozilla Labs, we are using XMPP in Weave to push around real-time >>>>> updates >>>>> to the stuff you want to sync between browsers/mobile/etc. >>>>> >>>>> -- aza | ɐzɐ -- >>>>> >>>>> On Wed, Jun 25, 2008 at 10:21 AM, Mickaël Rémond >>>>> <[EMAIL PROTECTED]> wrote: >>>>>> >>>>>> Hello, >>>>>> To complete on this: >>>>>> - we have worked on lots of big non chat / IM oriented project. Some of >>>>>> them are in the gaming world (from betting to more casual games). >>>>>> - quite a large part of our customer base is building various types of >>>>>> social network. If you search a bit I am sure you will find some (maybe >>>>>> not >>>>>> easily the biggest ones however). >>>>>> We have developed our pluggable and extensible pubsub API especially for >>>>>> this type of needs. >>>>>> This is something I will talk about in London on friday: >>>>>> >>>>>> http://www.process-one.net/en/blogs/article/erlang_exchange_london_uk_june_27th/ >>>>>> Le 25 juin 08 à 19:05, Blaine Cook a écrit : >>>>>> >>>>>> * Obviously Twitter is one of the better-known examples, send millions of >>>>>> messages a day, and have a [proper] PubSub endpoint that hasn't gone >>>>>> live. >>>>>> * iminlikewithyou uses XMPP to run their games (possibly other stuff) >>>>>> * In a conversation with Alex @ twitter, he mentioned that some "big >>>>>> media" online gaming company is using XMPP (specifically Openfire) to >>>>>> handle >>>>>> all of their chat stuff. >>>>>> >>>>>> * I'm working with three separate (two high-profile) sites that are >>>>>> interested in adding XMPP support, espeically the PubSub angle. >>>>>> >>>>>> I think the challenge is finding applications of XMPP where the >>>>>> developers >>>>>> have opened up access to outside developers. Thankfully, I think that's >>>>>> the >>>>>> shift we're seeing, and many of the examples on this thread are along >>>>>> those >>>>>> lines. >>>>>> b. >>>>>> >>>>>> On Wed, Jun 25, 2008 at 8:01 AM, Steve Ivy <[EMAIL PROTECTED]> wrote: >>>>>>> >>>>>>> There's been a long discussion recently (some of which happened on >>>>>>> this list) about open messaging between websites and between users on >>>>>>> those websites, based somewhat on the current social network friends >>>>>>> messaging model. I think there's a general consensus that XMPP can and >>>>>>> should play an important role in this idea of an open, distributed, >>>>>>> near-real-time network of websites, but I also think that there is >>>>>>> disagreement on what the transition from xmpp's real-time network to >>>>>>> the web's non-real-time, non-persistent network looks like. >>>>>>> >>>>>>> In the interest in understanding different ways that XMPP can be >>>>>>> used/built on, I'm wondering if anyone has some examples of a >>>>>>> real-world XMPP deployment for non-IM purposes? Perhaps something >>>>>>> based on PubSub? >>>>>>> >>>>>>> Thanks, >>>>>>> >>>>>>> --Steve >>>>>>> >>>>>>> -- >>>>>>> Steve Ivy >>>>>>> http://redmonk.net // http://diso-project.org >>>>>>> This email is: [ ] bloggable [x] ask first [ ] private >>>>>> >>>>>> >>>>>> -- >>>>>> Mickaël Rémond >>>>>> http://www.process-one.net/ >>>>> >>>>> -- >>>>> Mickaël Rémond >>>>> http://www.process-one.net/ >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> -- >>>> Steve Ivy >>>> http://redmonk.net // http://diso-project.org >>>> This email is: [ ] bloggable [x] ask first [ ] private >>>> >>> >>> >>> >>> -- >>> --- >>> Bear >>> >>> [EMAIL PROTECTED] (work) >>> [EMAIL PROTECTED] (jabber & email) >>> http://code-bear.com/bearlog (weblog) >>> >>> PGP Fingerprint = 9996 719F 973D B11B E111 D770 9331 E822 40B3 CD29 >>> >> >> >> >> -- >> Steve Ivy >> http://redmonk.net // http://diso-project.org >> This email is: [ ] bloggable [x] ask first [ ] private >> >
-- Steve Ivy http://redmonk.net // http://diso-project.org This email is: [ ] bloggable [x] ask first [ ] private
