Are you sure the normals are ok in Maya?
This kind of data often has pretty random normals, and I don't believe Maya
shows you bad normals in black like Softimage, so there'd be no way for you
to tell unless you turn on the normal vector display.


On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote:

> I need to get some NURBS objects from Maya to Softimage. Client gave me an
> igs file which I can get imported into Softimage and Maya. The problem is,
> that in Softimage half of the normals are flipped but it looks great in
> Maya. The object has hundreds of small parts so it's not effective to go
> find every last inverted shape manually. Is there a good way to get the
> NURBS into Softimage or keep the normals from getting screwed up on import?
>
> Thanks,
> Byron
>

Reply via email to