I don't know Maya well enough to know exactly what's going on with the normals, I just know that it looks and renders correctly. I have tried running the iges through Rhino but in every case (Maya, Rhino, straight import) the normals are screwed up in Softimage.
On Mon, May 14, 2012 at 12:04 PM, Christian Gotzinger <[email protected] > wrote: > Are you sure the normals are ok in Maya? > This kind of data often has pretty random normals, and I don't believe > Maya shows you bad normals in black like Softimage, so there'd be no way > for you to tell unless you turn on the normal vector display. > > > On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote: > >> I need to get some NURBS objects from Maya to Softimage. Client gave me >> an igs file which I can get imported into Softimage and Maya. The problem >> is, that in Softimage half of the normals are flipped but it looks great in >> Maya. The object has hundreds of small parts so it's not effective to go >> find every last inverted shape manually. Is there a good way to get the >> NURBS into Softimage or keep the normals from getting screwed up on import? >> >> Thanks, >> Byron >> > >

