I don't know Maya well enough to know exactly what's going on with the
normals, I just know that it looks and renders correctly. I have tried
running the iges through Rhino but in every case (Maya, Rhino, straight
import) the normals are screwed up in Softimage.

On Mon, May 14, 2012 at 12:04 PM, Christian Gotzinger <[email protected]
> wrote:

> Are you sure the normals are ok in Maya?
> This kind of data often has pretty random normals, and I don't believe
> Maya shows you bad normals in black like Softimage, so there'd be no way
> for you to tell unless you turn on the normal vector display.
>
>
> On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote:
>
>> I need to get some NURBS objects from Maya to Softimage. Client gave me
>> an igs file which I can get imported into Softimage and Maya. The problem
>> is, that in Softimage half of the normals are flipped but it looks great in
>> Maya. The object has hundreds of small parts so it's not effective to go
>> find every last inverted shape manually. Is there a good way to get the
>> NURBS into Softimage or keep the normals from getting screwed up on import?
>>
>> Thanks,
>> Byron
>>
>
>

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