There is an audience that needs DirectX 11 authoring in the app, this
isn't a either/or proposal.  These guys don't need at all Mental Ray,
Arnold, or Renderman authoring.

In Softimage, we dropped DX10 at one point during a RTS viewport
re-write, given the amount of work required and the lack of interest.
(Only the team that did Lost Planet used it, I think?)  DX is not a
"make pretty" switch, it's a graphic API, very different from DX9,
that you can then use to implement a renderer and specify your own
shaders which you must somehow author. The API itself does almost
nothing, but it does specify a high minimal hardware requirement for
shader features support and of course ability to write much more
complex shaders.

On Sun, Aug 5, 2012 at 3:14 PM, Stefan Andersson <[email protected]> wrote:
> I would also say that it affects a lot of us working with commercials
> also (most that I know of uses Linux and not Windows).
>
> On Thu, Aug 2, 2012 at 8:26 PM, Serguei Kalentchouk
> <[email protected]> wrote:
>> Hmm DirectX... does this mean no Linux (or Mac) support then?
>> So this feature would be pretty much useless for the majority of Maya
>> users working in film?
>>
>> Looks pretty through!

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