There is an audience that needs DirectX 11 authoring in the app, this isn't a either/or proposal. These guys don't need at all Mental Ray, Arnold, or Renderman authoring.
In Softimage, we dropped DX10 at one point during a RTS viewport re-write, given the amount of work required and the lack of interest. (Only the team that did Lost Planet used it, I think?) DX is not a "make pretty" switch, it's a graphic API, very different from DX9, that you can then use to implement a renderer and specify your own shaders which you must somehow author. The API itself does almost nothing, but it does specify a high minimal hardware requirement for shader features support and of course ability to write much more complex shaders. On Sun, Aug 5, 2012 at 3:14 PM, Stefan Andersson <[email protected]> wrote: > I would also say that it affects a lot of us working with commercials > also (most that I know of uses Linux and not Windows). > > On Thu, Aug 2, 2012 at 8:26 PM, Serguei Kalentchouk > <[email protected]> wrote: >> Hmm DirectX... does this mean no Linux (or Mac) support then? >> So this feature would be pretty much useless for the majority of Maya >> users working in film? >> >> Looks pretty through!

