I'm thinking that a better DX or OpenGL viewport could be used as follows 1.) Create a few generic shaders for wood, metal, skin, organics that can easily replace the diffuse channel with a texture
2.) Animators could view/animate their animations with better understanding of the lighting 3.) Animatics can be made without renders, and still have almost realtime feedback It's not so much the shading itself that we are looking at, but the general lighting conditions and mood. The new viewport enhancement with the mental ray shaders is going in the right direction, but is way to slow. Just my few thoughts. But I understand it's quite a task, and it's not about "enable DX11" :) best regards stefan andersson On Sun, Aug 5, 2012 at 10:16 PM, Luc-Eric Rousseau <[email protected]> wrote: > There is an audience that needs DirectX 11 authoring in the app, this > isn't a either/or proposal. These guys don't need at all Mental Ray, > Arnold, or Renderman authoring. > > In Softimage, we dropped DX10 at one point during a RTS viewport > re-write, given the amount of work required and the lack of interest. > (Only the team that did Lost Planet used it, I think?) DX is not a > "make pretty" switch, it's a graphic API, very different from DX9, > that you can then use to implement a renderer and specify your own > shaders which you must somehow author. The API itself does almost > nothing, but it does specify a high minimal hardware requirement for > shader features support and of course ability to write much more > complex shaders. > > On Sun, Aug 5, 2012 at 3:14 PM, Stefan Andersson <[email protected]> wrote: >> I would also say that it affects a lot of us working with commercials >> also (most that I know of uses Linux and not Windows). >> >> On Thu, Aug 2, 2012 at 8:26 PM, Serguei Kalentchouk >> <[email protected]> wrote: >>> Hmm DirectX... does this mean no Linux (or Mac) support then? >>> So this feature would be pretty much useless for the majority of Maya >>> users working in film? >>> >>> Looks pretty through! -- stefan andersson - digital janitor - http://sanders3d.wordpress.com

