It's not entirely useless, but yeah DirectX isn't a big deal to film/post. 
However, my impression is that by going with DirectX 11 now, it has boosted 
some elements in the overall development of the viewport framework, whilst 
giving much needed features to game devs. From what I have seen of the film 
guys we have shown some things to, they like the progress being made.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Serguei 
Kalentchouk
Sent: 02 August 2012 19:27
To: [email protected]
Subject: Re: Is the next Softimage also getting that DirectX 11 threatment?

Hmm DirectX... does this mean no Linux (or Mac) support then?
So this feature would be pretty much useless for the majority of Maya users 
working in film?

Looks pretty through!

On Thu, Aug 2, 2012 at 10:04 AM, Marc-Andre Carbonneau 
<[email protected]> wrote:
> I sure hope so, especially now that the development team are a 
> majority of ex-NVidia and game devs! J
>
>
>
> http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-previ
> ew
>
>
>
> MAC
>
>



--
Technical Director @ DreamWorks Animation

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