I look forward to improved RTShader support and bugfixes for long standing
issues. While my interest is primarily for gamedev, if we could get draw
order controls (animatable/keyable sort order control per material & per
object, ideally) then we'd finally be able to use RTShader mode to render
sequences that use transparency; that would be a huge time saver for some
scenarios. 

I'd also love to see the pass system extended to work with RTShaders, with
each pass defining the surface formats of some number of render targets and
dependent passes having access to these targets as texture inputs. We would
be able to fully mimic game rendering behavior, post fx, and much, much
more. 

I'm still hoping after all these years the RTShader system will become a
first class feature in Softimage. There is so much potential there.


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Graham Bell
Sent: Monday, August 06, 2012 1:48 AM
To: [email protected]
Subject: RE: Is the next Softimage also getting that DirectX 11 threatment?

It's not entirely useless, but yeah DirectX isn't a big deal to film/post.
However, my impression is that by going with DirectX 11 now, it has boosted
some elements in the overall development of the viewport framework, whilst
giving much needed features to game devs. From what I have seen of the film
guys we have shown some things to, they like the progress being made.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Serguei
Kalentchouk
Sent: 02 August 2012 19:27
To: [email protected]
Subject: Re: Is the next Softimage also getting that DirectX 11 threatment?

Hmm DirectX... does this mean no Linux (or Mac) support then?
So this feature would be pretty much useless for the majority of Maya users
working in film?

Looks pretty through!

On Thu, Aug 2, 2012 at 10:04 AM, Marc-Andre Carbonneau
<[email protected]> wrote:
> I sure hope so, especially now that the development team are a 
> majority of ex-NVidia and game devs! J
>
>
>
> http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-previ
> ew
>
>
>
> MAC
>
>



--
Technical Director @ DreamWorks Animation


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