What? ICE doesn't solve this out of the box? Try this:
1) Select all globe pieces. 2) MCP > Transform > Move Centers to Vertices 3) Create a null at the center of the globe. 4) Set select filter to "Center". 5) Apply direction constraint to each globe piece picking null at center of globe as the target. Choose desired axis, then remove constraint. 5) Make globe pieces child of this null. Animate the null to rotate the globe pieces. Matt From: [email protected] [mailto:[email protected]] On Behalf Of Eric Lampi Sent: Monday, September 10, 2012 11:06 AM To: [email protected] Subject: Re: object center orientation It's a globe, and all the rotations of these pieces are pointing towards global 0 x,y,z, the y axis needs to point outward in relation to the center, much like the normal of all of the polys on a sphere. There are 1000 pieces, so I'm looking for a repeatable function I can loop through at least. On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman <[email protected]<mailto:[email protected]>> wrote: Press "Center" in the top right, translate/rotate/scale as desired, then press "Object" again? Or did I miss something? On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi <[email protected]<mailto:[email protected]>> wrote: I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator

