There are over 1685 objects with no null parent, they already had a center at vertices.
I was just making sure there wasn't an operation available before I ventured into scripting something, thanks anyway. On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind <[email protected]> wrote: > What? ICE doesn’t solve this out of the box? **** > > ** ** > > Try this:**** > > ** ** > > 1) Select all globe pieces.**** > > 2) MCP > Transform > Move Centers to Vertices**** > > 3) Create a null at the center of the globe.**** > > 4) Set select filter to “Center”.**** > > 5) Apply direction constraint to each globe piece picking null at center > of globe as the target. Choose desired axis, then remove constraint.**** > > 5) Make globe pieces child of this null.**** > > ** ** > > Animate the null to rotate the globe pieces.**** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Eric Lampi > *Sent:* Monday, September 10, 2012 11:06 AM > *To:* [email protected] > *Subject:* Re: object center orientation**** > > ** ** > > > It's a globe, and all the rotations of these pieces are pointing towards > global 0 x,y,z, the y axis needs to point outward in relation to the > center, much like the normal of all of the polys on a sphere. There are > 1000 pieces, so I'm looking for a repeatable function I can loop through at > least.**** > > On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman <[email protected]> > wrote:**** > > Press "Center" in the top right, translate/rotate/scale as desired, then > press "Object" again? Or did I miss something?**** > > On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi <[email protected]> wrote:** > ** > > I'm not sure how to accomplish this, I am drawing a blank at the moment... > > A modeler build a globe and cut up the continents into little pieces, the > orientation needs to point toward the center of the globe so they can > animate out on a local y axis. Is there any way to globally make the center > axis to point towards a null or to global 0 without moving the individual > objects? The geo is properly oriented, but the center points are all at the > same default rotation. > > Eric > > -- > Freelance 3D and VFX animator**** > > ** ** > > > > > -- > Freelance 3D and VFX animator**** > -- Freelance 3D and VFX animator

