There are over 1685 objects with no null parent, they already had a center
at vertices.

I was just making sure there wasn't an operation available before I
ventured into scripting something, thanks anyway.


On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind <[email protected]> wrote:

> What?  ICE doesn’t solve this out of the box?   ****
>
> ** **
>
> Try this:****
>
> ** **
>
> 1) Select all globe pieces.****
>
> 2) MCP > Transform > Move Centers to Vertices****
>
> 3) Create a null at the center of the globe.****
>
> 4) Set select filter to “Center”.****
>
> 5) Apply direction constraint to each globe piece picking null at center
> of globe as the target.  Choose desired axis, then remove constraint.****
>
> 5) Make globe pieces child of this null.****
>
> ** **
>
> Animate the null to rotate the globe pieces.****
>
> ** **
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Eric Lampi
> *Sent:* Monday, September 10, 2012 11:06 AM
> *To:* [email protected]
> *Subject:* Re: object center orientation****
>
> ** **
>
>
> It's a globe, and all the rotations of these pieces are pointing towards
> global 0 x,y,z, the y axis needs to point outward in relation to the
> center, much like the normal of all of the polys on a sphere. There are
> 1000 pieces, so I'm looking for a repeatable function I can loop through at
> least.****
>
> On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman <[email protected]>
> wrote:****
>
> Press "Center" in the top right, translate/rotate/scale as desired, then
> press "Object" again? Or did I miss something?****
>
> On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi <[email protected]> wrote:**
> **
>
> I'm not sure how to accomplish this, I am drawing a blank at the moment...
>
> A modeler build a globe and cut up the continents into little pieces, the
> orientation needs to point toward the center of the globe so they can
> animate out on a local y axis. Is there any way to globally make the center
> axis to point towards a null or to global 0 without moving the individual
> objects? The geo is properly oriented, but the center points are all at the
> same default rotation.
>
> Eric
>
> --
> Freelance 3D and VFX animator****
>
> ** **
>
>
>
>
> --
> Freelance 3D and VFX animator****
>



-- 
Freelance 3D and VFX animator

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