Excellent stuff, man! Can't wait to see what you make next. :)

On Tue, Sep 25, 2012 at 1:33 PM, Guillaume Laforge <
[email protected]> wrote:

> Hi everyone,
>
> I can't resist to show you my first application made using Creation
> Platform :).
> So here is an SPH solver, to simulate various type of liquids using
> particles: http://vimeo.com/groups/fabric/videos/50136753
>
> After a couple of days, I was really impressed on how easy it was to
> navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds
> much more like a 'nodal graph nightmare' to me :).
> Sometime, visual nodal programming is just not the good way to build
> complex things.
>
> But to keep a link with Softimage (and for those who don't know Fabric
> Engine technology yet), the very interesting thing is that this kind of
> solver could be used directly from your favourite DCC . That means that the
> same code written to define a rig solver, a particle effect, a geometry
> generator or a deformer could be use between several applications like
> Softimage or Maya.
>
> Cheers,
>
> Guillaume Laforge
>
>
>

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