Hi Paul,
Here is my feedback:
Now that you've realized you had to move away from browser integration
(at least for now), perhaps you will realize that you still have a
flawed business model.
That is, unless your intentions are to sell Fabric to Autodesk (or
someone else) as soon they will make a move, of course.
You talk about Qt and Python in the industry, but both provide
open-sources, Fabric does not.
So instead of becoming a new 'standard' - if not a true revolution in
the DCC area - Fabric will just be 'another' commercial toolkit we
cannot trust.
Until someone or some community redo the all thing as an open-sourced
toolkit.
Qt wouldn't be a 'standard' by now without having provided a dual
license at first:
1) free and open-source for integration in non-commercial/open-sourced
applications.
2) paid for closed/commercial applications.
Of course, if your intentions are to sell Fabric as quickly as possible,
please ignore this message.
Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293
Le 28/09/2012 16:17, Paul Doyle a écrit :
(posted to a few places already, but just in case anyone missed it)
Hi guys – we’ve been keeping quiet about this so that Helge could
present something new at the Softimage Ubertage event today. He should
have just finished presenting, so I am happy to share this work
publicly: http://fabricengine.com/creation/integrations/
This work allows us to integrate deeply with Maya and Softimage (and
other C++ applications) – some videos:
Overview: https://vimeo.com/50165431
Case Study - Tree generator: https://vimeo.com/50233098
Case Study - Deformer: https://vimeo.com/50290984
We’re very excited by this work – a major goal for Fabric has been to
enable portability of custom tools between DCC applications, and FEDG
allows us to do that. This is just the first stage of this part of the
project, so feedback and questions would be really helpful.
Thanks a lot,
Team Fabric