That was fast! :) On Tue, Sep 25, 2012 at 7:33 PM, Guillaume Laforge < [email protected]> wrote:
> Hi everyone, > > I can't resist to show you my first application made using Creation > Platform :). > So here is an SPH solver, to simulate various type of liquids using > particles: http://vimeo.com/groups/fabric/videos/50136753 > > After a couple of days, I was really impressed on how easy it was to > navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds > much more like a 'nodal graph nightmare' to me :). > Sometime, visual nodal programming is just not the good way to build > complex things. > > But to keep a link with Softimage (and for those who don't know Fabric > Engine technology yet), the very interesting thing is that this kind of > solver could be used directly from your favourite DCC . That means that the > same code written to define a rig solver, a particle effect, a geometry > generator or a deformer could be use between several applications like > Softimage or Maya. > > Cheers, > > Guillaume Laforge > > >

