(posted to a few places already, but just in case anyone missed it)
Hi guys – we’ve been keeping quiet about this so that Helge could present something new at the Softimage Ubertage event today. He should have just finished presenting, so I am happy to share this work publicly: http://fabricengine.com/creation/integrations/ This work allows us to integrate deeply with Maya and Softimage (and other C++ applications) – some videos: Overview: https://vimeo.com/50165431 Case Study - Tree generator: https://vimeo.com/50233098 Case Study - Deformer: https://vimeo.com/50290984 We’re very excited by this work – a major goal for Fabric has been to enable portability of custom tools between DCC applications, and FEDG allows us to do that. This is just the first stage of this part of the project, so feedback and questions would be really helpful. Thanks a lot, Team Fabric On 26 September 2012 11:47, Helge Mathee <[email protected]> wrote: > Just to clarify Guillaume's hint: > > I will be showing upcoming Softimage dedicated features and information at > the Softimage Uebertage on Friday. > We will launch the same information online as well, but you're welcome to > watch the recorded sessions > of Uebertage since they will be held in english. > > For more questions email me privately please. > > -H > > > On 26.09.2012 13:57, Guillaume Laforge wrote: > > Thanks Stefan ! > > About your other questions, lets wait a couple of days... > > :) > > On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek <[email protected]>wrote: > >> Awesome Guillaume! >> >> You just encouraged me to spend the better half of this Morning to watch >> old and new Fabric Engine (FE) demo videos again. I must admit I had a hard >> time understanding what it really is when it was introduced a few months >> ago, >> but I can see clearly now where this is going. The only thing I was >> unable to decipher from the given information was how >> the connection to other DCC apps works (assuming this is different as >> each app has different interfaces). I can see that Maya integration has >> come pretty far (rendering directly into the viewport etc), the FE homepage >> also mentions C4D and Softimage at places, but nothing concrete. Can you >> shed some light onto how far this has evolved? Lets say I was to write a >> plugin for Softimage that uses FE to do the number crunching, would I have >> to take care of communication with FE myself, or are there any building >> blocks I can use to establish this connection? Can FE render into a >> Softimage viewport as well? Custom Display Host? What about Modo, Houdini, >> Blender? >> >> Cheers, >> >> Stefan >> >> >> >> Hi everyone, >>> >>> I can't resist to show you my first application made using Creation >>> Platform :). >>> So here is an SPH solver, to simulate various type of liquids using >>> particles: http://vimeo.com/groups/fabric/videos/50136753 >>> >>> After a couple of days, I was really impressed on how easy it was to >>> navigate in such system. Doing the same thing in ICE or Houdini VOPs >>> sounds >>> much more like a 'nodal graph nightmare' to me :). >>> Sometime, visual nodal programming is just not the good way to build >>> complex things. >>> >>> But to keep a link with Softimage (and for those who don't know Fabric >>> Engine technology yet), the very interesting thing is that this kind of >>> solver could be used directly from your favourite DCC . That means that >>> the >>> same code written to define a rig solver, a particle effect, a geometry >>> generator or a deformer could be use between several applications like >>> Softimage or Maya. >>> >>> Cheers, >>> >>> Guillaume Laforge >>> >>> >> >> -- >> ------------------------------------------- >> Stefan Kubicek Co-founder >> ------------------------------------------- >> keyvis digital imagery >> Wehrgasse 9 - Grüner Hof >> 1050 Vienna Austria >> Phone: +43/699/12614231 >> --- www.keyvis.at [email protected] --- >> -- This email and its attachments are >> --confidential and for the recipient only-- >> >> > >

