Hey Paul that is a very generous pricing model. One thing not quite clear... does one need a FE license to run a FE built software that is integrated into, say SI? Even if he is not aware of how the application was built. So for example if you run a renederer and a fluid simulator, both built in FE by 2 different companies. Will I be like paying FE twice diluted with that, or is the user alwaya aware that the code is running ontop of FE and has to get it seperatly? The feeling I get in CG nowadays is that nobody knows where we are headding... but out of all the emerging software solutions this is really looking like one that will stick. Great job with your business strategy! Im not really smart but now that I know the first license is free I will sure try to develop some stuff as a hobby :-)
Cheers Em 28/09/2012 12:56, "olivier jeannel" <[email protected]> escreveu: > Thank's Paul, > > It would be a good idea to keep an ice-like way of building things. I mean > if every body here on the list knows how to make things in Ice, that just > shorten the learning curve for potential clients. But I guess you already > think of that. And there might not have dozen of ways to buid trees ... I > hope. > > > Le 28/09/2012 17:40, Paul Doyle a écrit : > > Hi Olivier - we sell the platform as a whole, which includes the modules, > plugins and sample applications you see on our website. > > We give 1 free license to individuals (commercial included) and 2 free > rental licenses to companies - after that, you can buy or rent additional > licenses - pricing info: http://fabricengine.com/creation/pricing/ > > What's nice with this is that people can build their own Creation > modules and sell them/give them away - there's no fee required to do this. > > We are looking at visual workflows, and hope to show something later in > the year on that front - in the meantime, you need some python skills to > build with Creation. > > Thanks, > > Paul > > On 28 September 2012 11:27, olivier jeannel <[email protected]>wrote: > >> Hey there :) >> Just watched the 3 videos, but I'd need a bit of enlightment. >> If I understand well, FE is a software that allows to buid tools >> (deformer, procedural generator of whatever, etc.)(a bit like compound, but >> with an FE format) that can be integrated within SI or Maya. >> >> I'm a non python coder, I don't code, do you have plan of selling those >> "Fabricated" tools separatly. Or is there going to be something like Ice >> visual way of buildings things someday in FE ? >> >> >> >> Le 28/09/2012 16:17, Paul Doyle a écrit : >> >> (posted to a few places already, but just in case anyone missed it) >> >> >> Hi guys – we’ve been keeping quiet about this so that Helge could >> present something new at the Softimage Ubertage event today. He should have >> just finished presenting, so I am happy to share this work publicly: >> http://fabricengine.com/creation/integrations/ >> >> >> >> This work allows us to integrate deeply with Maya and Softimage (and >> other C++ applications) – some videos: >> >> >> >> Overview: https://vimeo.com/50165431 >> >> Case Study - Tree generator: https://vimeo.com/50233098 >> >> Case Study - Deformer: https://vimeo.com/50290984 >> >> >> >> We’re very excited by this work – a major goal for Fabric has been to >> enable portability of custom tools between DCC applications, and FEDG >> allows us to do that. This is just the first stage of this part of the >> project, so feedback and questions would be really helpful. >> >> >> >> Thanks a lot, >> >> >> >> Team Fabric >> >> On 26 September 2012 11:47, Helge Mathee <[email protected]> wrote: >> >>> Just to clarify Guillaume's hint: >>> >>> I will be showing upcoming Softimage dedicated features and information >>> at the Softimage Uebertage on Friday. >>> We will launch the same information online as well, but you're welcome >>> to watch the recorded sessions >>> of Uebertage since they will be held in english. >>> >>> For more questions email me privately please. >>> >>> -H >>> >>> >>> On 26.09.2012 13 <26.09.2012%2013>:57, Guillaume Laforge wrote: >>> >>> Thanks Stefan ! >>> >>> About your other questions, lets wait a couple of days... >>> >>> :) >>> >>> On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek >>> <[email protected]>wrote: >>> >>>> Awesome Guillaume! >>>> >>>> You just encouraged me to spend the better half of this Morning to >>>> watch old and new Fabric Engine (FE) demo videos again. I must admit I had >>>> a hard time understanding what it really is when it was introduced a few >>>> months ago, >>>> but I can see clearly now where this is going. The only thing I was >>>> unable to decipher from the given information was how >>>> the connection to other DCC apps works (assuming this is different as >>>> each app has different interfaces). I can see that Maya integration has >>>> come pretty far (rendering directly into the viewport etc), the FE homepage >>>> also mentions C4D and Softimage at places, but nothing concrete. Can you >>>> shed some light onto how far this has evolved? Lets say I was to write a >>>> plugin for Softimage that uses FE to do the number crunching, would I have >>>> to take care of communication with FE myself, or are there any building >>>> blocks I can use to establish this connection? Can FE render into a >>>> Softimage viewport as well? Custom Display Host? What about Modo, Houdini, >>>> Blender? >>>> >>>> Cheers, >>>> >>>> Stefan >>>> >>>> >>>> >>>> Hi everyone, >>>>> >>>>> I can't resist to show you my first application made using Creation >>>>> Platform :). >>>>> So here is an SPH solver, to simulate various type of liquids using >>>>> particles: http://vimeo.com/groups/fabric/videos/50136753 >>>>> >>>>> After a couple of days, I was really impressed on how easy it was to >>>>> navigate in such system. Doing the same thing in ICE or Houdini VOPs >>>>> sounds >>>>> much more like a 'nodal graph nightmare' to me :). >>>>> Sometime, visual nodal programming is just not the good way to build >>>>> complex things. >>>>> >>>>> But to keep a link with Softimage (and for those who don't know Fabric >>>>> Engine technology yet), the very interesting thing is that this kind of >>>>> solver could be used directly from your favourite DCC . That means >>>>> that the >>>>> same code written to define a rig solver, a particle effect, a geometry >>>>> generator or a deformer could be use between several applications like >>>>> Softimage or Maya. >>>>> >>>>> Cheers, >>>>> >>>>> Guillaume Laforge >>>>> >>>>> >>>> >>>> -- >>>> ------------------------------------------- >>>> Stefan Kubicek Co-founder >>>> ------------------------------------------- >>>> keyvis digital imagery >>>> Wehrgasse 9 - Grüner Hof >>>> 1050 Vienna Austria >>>> Phone: +43/699/12614231 >>>> --- www.keyvis.at [email protected] --- >>>> -- This email and its attachments are >>>> --confidential and for the recipient only-- >>>> >>>> >>> >>> >> >> > >

