Thank's Paul,
It would be a good idea to keep an ice-like way of building things. I
mean if every body here on the list knows how to make things in Ice,
that just shorten the learning curve for potential clients. But I guess
you already think of that. And there might not have dozen of ways to
buid trees ... I hope.
Le 28/09/2012 17:40, Paul Doyle a écrit :
Hi Olivier - we sell the platform as a whole, which includes the
modules, plugins and sample applications you see on our website.
We give 1 free license to individuals (commercial included) and 2 free
rental licenses to companies - after that, you can buy or rent
additional licenses - pricing info:
http://fabricengine.com/creation/pricing/
What's nice with this is that people can build their own Creation
modules and sell them/give them away - there's no fee required to do this.
We are looking at visual workflows, and hope to show something later
in the year on that front - in the meantime, you need some python
skills to build with Creation.
Thanks,
Paul
On 28 September 2012 11:27, olivier jeannel <[email protected]
<mailto:[email protected]>> wrote:
Hey there :)
Just watched the 3 videos, but I'd need a bit of enlightment.
If I understand well, FE is a software that allows to buid tools
(deformer, procedural generator of whatever, etc.)(a bit like
compound, but with an FE format) that can be integrated within SI
or Maya.
I'm a non python coder, I don't code, do you have plan of selling
those "Fabricated" tools separatly. Or is there going to be
something like Ice visual way of buildings things someday in FE ?
Le 28/09/2012 16:17, Paul Doyle a écrit :
(posted to a few places already, but just in case anyone missed it)
Hi guys – we’ve been keeping quiet about this so that Helge could
present something new at the Softimage Ubertage event today. He
should have just finished presenting, so I am happy to share this
work publicly: http://fabricengine.com/creation/integrations/
This work allows us to integrate deeply with Maya and Softimage
(and other C++ applications) – some videos:
Overview: https://vimeo.com/50165431
Case Study - Tree generator: https://vimeo.com/50233098
Case Study - Deformer: https://vimeo.com/50290984
We’re very excited by this work – a major goal for Fabric has
been to enable portability of custom tools between DCC
applications, and FEDG allows us to do that. This is just the
first stage of this part of the project, so feedback and
questions would be really helpful.
Thanks a lot,
Team Fabric
On 26 September 2012 11:47, Helge Mathee <[email protected]
<mailto:[email protected]>> wrote:
Just to clarify Guillaume's hint:
I will be showing upcoming Softimage dedicated features and
information at the Softimage Uebertage on Friday.
We will launch the same information online as well, but
you're welcome to watch the recorded sessions
of Uebertage since they will be held in english.
For more questions email me privately please.
-H
On 26.09.2012 13 <tel:26.09.2012%2013>:57, Guillaume Laforge
wrote:
Thanks Stefan !
About your other questions, lets wait a couple of days...
:)
On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek
<[email protected] <mailto:[email protected]>> wrote:
Awesome Guillaume!
You just encouraged me to spend the better half of this
Morning to watch old and new Fabric Engine (FE) demo
videos again. I must admit I had a hard time
understanding what it really is when it was introduced a
few months ago,
but I can see clearly now where this is going. The only
thing I was unable to decipher from the given
information was how
the connection to other DCC apps works (assuming this is
different as each app has different interfaces). I can
see that Maya integration has come pretty far (rendering
directly into the viewport etc), the FE homepage also
mentions C4D and Softimage at places, but nothing
concrete. Can you shed some light onto how far this has
evolved? Lets say I was to write a plugin for Softimage
that uses FE to do the number crunching, would I have to
take care of communication with FE myself, or are there
any building blocks I can use to establish this
connection? Can FE render into a Softimage viewport as
well? Custom Display Host? What about Modo, Houdini,
Blender?
Cheers,
Stefan
Hi everyone,
I can't resist to show you my first application made
using Creation
Platform :).
So here is an SPH solver, to simulate various type
of liquids using
particles:
http://vimeo.com/groups/fabric/videos/50136753
After a couple of days, I was really impressed on
how easy it was to
navigate in such system. Doing the same thing in ICE
or Houdini VOPs sounds
much more like a 'nodal graph nightmare' to me :).
Sometime, visual nodal programming is just not the
good way to build
complex things.
But to keep a link with Softimage (and for those who
don't know Fabric
Engine technology yet), the very interesting thing
is that this kind of
solver could be used directly from your favourite
DCC . That means that the
same code written to define a rig solver, a particle
effect, a geometry
generator or a deformer could be use between several
applications like
Softimage or Maya.
Cheers,
Guillaume Laforge
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