Thank's Paul,

It would be a good idea to keep an ice-like way of building things. I mean if every body here on the list knows how to make things in Ice, that just shorten the learning curve for potential clients. But I guess you already think of that. And there might not have dozen of ways to buid trees ... I hope.


Le 28/09/2012 17:40, Paul Doyle a écrit :
Hi Olivier - we sell the platform as a whole, which includes the modules, plugins and sample applications you see on our website.

We give 1 free license to individuals (commercial included) and 2 free rental licenses to companies - after that, you can buy or rent additional licenses - pricing info: http://fabricengine.com/creation/pricing/

What's nice with this is that people can build their own Creation modules and sell them/give them away - there's no fee required to do this.

We are looking at visual workflows, and hope to show something later in the year on that front - in the meantime, you need some python skills to build with Creation.

Thanks,

Paul

On 28 September 2012 11:27, olivier jeannel <[email protected] <mailto:[email protected]>> wrote:

    Hey there :)
    Just watched the 3 videos, but I'd need a bit of enlightment.
    If I understand well, FE is a software that allows to buid tools
    (deformer, procedural generator of whatever, etc.)(a bit like
    compound, but with an FE format) that can be integrated within SI
    or Maya.

    I'm a non python coder, I don't code, do you have plan of selling
    those "Fabricated" tools separatly. Or is there going to be
    something like Ice visual way of buildings things someday in FE ?



    Le 28/09/2012 16:17, Paul Doyle a écrit :

    (posted to a few places already, but just in case anyone missed it)


    Hi guys – we’ve been keeping quiet about this so that Helge could
    present something new at the Softimage Ubertage event today. He
    should have just finished presenting, so I am happy to share this
    work publicly: http://fabricengine.com/creation/integrations/

    This work allows us to integrate deeply with Maya and Softimage
    (and other C++ applications) – some videos:

    Overview: https://vimeo.com/50165431

    Case Study - Tree generator: https://vimeo.com/50233098

    Case Study - Deformer: https://vimeo.com/50290984

    We’re very excited by this work – a major goal for Fabric has
    been to enable portability of custom tools between DCC
    applications, and FEDG allows us to do that. This is just the
    first stage of this part of the project, so feedback and
    questions would be really helpful.

    Thanks a lot,

    Team Fabric


    On 26 September 2012 11:47, Helge Mathee <[email protected]
    <mailto:[email protected]>> wrote:

        Just to clarify Guillaume's hint:

        I will be showing upcoming Softimage dedicated features and
        information at the Softimage Uebertage on Friday.
        We will launch the same information online as well, but
        you're welcome to watch the recorded sessions
        of Uebertage since they will be held in english.

        For more questions email me privately please.

        -H


        On 26.09.2012 13 <tel:26.09.2012%2013>:57, Guillaume Laforge
        wrote:
        Thanks Stefan !

        About your other questions, lets wait a couple of days...

        :)

        On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek
        <[email protected] <mailto:[email protected]>> wrote:

            Awesome Guillaume!

            You just encouraged me to spend the better half of this
            Morning to watch old and new Fabric Engine (FE) demo
            videos again. I must admit I had a hard time
            understanding what it really is when it was introduced a
            few months ago,
            but I can see clearly now where this is going. The only
            thing I was unable to decipher from the given
            information was how
            the connection to other DCC apps works (assuming this is
            different as each app has different interfaces). I can
            see that Maya integration has come pretty far (rendering
            directly into the viewport etc), the FE homepage also
            mentions C4D and Softimage at places, but nothing
            concrete. Can you shed some light onto how far this has
            evolved? Lets say I was to write a plugin for Softimage
            that uses FE to do the number crunching, would I have to
            take care of communication with FE myself, or are there
            any building blocks I can use to establish this
            connection? Can FE render into a Softimage viewport as
            well? Custom Display Host? What about Modo, Houdini,
            Blender?

            Cheers,

                    Stefan



                Hi everyone,

                I can't resist to show you my first application made
                using Creation
                Platform :).
                So here is an SPH solver, to simulate various type
                of liquids using
                particles:
                http://vimeo.com/groups/fabric/videos/50136753

                After a couple of days, I was really impressed on
                how easy it was to
                navigate in such system. Doing the same thing in ICE
                or Houdini VOPs sounds
                much more like a 'nodal graph nightmare' to me :).
                Sometime, visual nodal programming is just not the
                good way to build
                complex things.

                But to keep a link with Softimage (and for those who
                don't know Fabric
                Engine technology yet), the very interesting thing
                is that this kind of
                solver could be used directly from your favourite
                DCC . That means that the
                same code written to define a rig solver, a particle
                effect, a geometry
                generator or a deformer could be use between several
                applications like
                Softimage or Maya.

                Cheers,

                Guillaume Laforge



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