Hi Olivier - we sell the platform as a whole, which includes the modules,
plugins and sample applications you see on our website.

We give 1 free license to individuals (commercial included) and 2 free
rental licenses to companies - after that, you can buy or rent additional
licenses - pricing info: http://fabricengine.com/creation/pricing/

What's nice with this is that people can build their own Creation modules
and sell them/give them away - there's no fee required to do this.

We are looking at visual workflows, and hope to show something later in the
year on that front - in the meantime, you need some python skills to build
with Creation.

Thanks,

Paul

On 28 September 2012 11:27, olivier jeannel <[email protected]> wrote:

>  Hey there :)
> Just watched the 3 videos, but I'd need a bit of enlightment.
> If I understand well, FE is a software that allows to buid tools
> (deformer, procedural generator of whatever, etc.)(a bit like compound, but
> with an FE format) that can be integrated within SI or Maya.
>
> I'm a non python coder, I don't code, do you have plan of selling those
> "Fabricated" tools separatly. Or is there going to be something like Ice
> visual way of buildings things someday in FE ?
>
>
>
> Le 28/09/2012 16:17, Paul Doyle a écrit :
>
> (posted to a few places already, but just in case anyone missed it)
>
>
>  Hi guys – we’ve been keeping quiet about this so that Helge could
> present something new at the Softimage Ubertage event today. He should have
> just finished presenting, so I am happy to share this work publicly:
> http://fabricengine.com/creation/integrations/
>
>
>
> This work allows us to integrate deeply with Maya and Softimage (and other
> C++ applications) – some videos:
>
>
>
> Overview: https://vimeo.com/50165431
>
> Case Study - Tree generator: https://vimeo.com/50233098
>
> Case Study - Deformer: https://vimeo.com/50290984
>
>
>
> We’re very excited by this work – a major goal for Fabric has been to
> enable portability of custom tools between DCC applications, and FEDG
> allows us to do that. This is just the first stage of this part of the
> project, so feedback and questions would be really helpful.
>
>
>
> Thanks a lot,
>
>
>
> Team Fabric
>
> On 26 September 2012 11:47, Helge Mathee <[email protected]> wrote:
>
>>  Just to clarify Guillaume's hint:
>>
>> I will be showing upcoming Softimage dedicated features and information
>> at the Softimage Uebertage on Friday.
>> We will launch the same information online as well, but you're welcome to
>> watch the recorded sessions
>> of Uebertage since they will be held in english.
>>
>> For more questions email me privately please.
>>
>> -H
>>
>>
>> On 26.09.2012 13:57, Guillaume Laforge wrote:
>>
>> Thanks Stefan !
>>
>>  About your other questions, lets wait a couple of days...
>>
>>  :)
>>
>> On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek 
>> <[email protected]>wrote:
>>
>>> Awesome Guillaume!
>>>
>>> You just encouraged me to spend the better half of this Morning to watch
>>> old and new Fabric Engine (FE) demo videos again. I must admit I had a hard
>>> time understanding what it really is when it was introduced a few months
>>> ago,
>>> but I can see clearly now where this is going. The only thing I was
>>> unable to decipher from the given information was how
>>> the connection to other DCC apps works (assuming this is different as
>>> each app has different interfaces). I can see that Maya integration has
>>> come pretty far (rendering directly into the viewport etc), the FE homepage
>>> also mentions C4D and Softimage at places, but nothing concrete. Can you
>>> shed some light onto how far this has evolved? Lets say I was to write a
>>> plugin for Softimage that uses FE to do the number crunching, would I have
>>> to take care of communication with FE myself, or are there any building
>>> blocks I can use to establish this connection? Can FE render into a
>>> Softimage viewport as well? Custom Display Host? What about Modo, Houdini,
>>> Blender?
>>>
>>> Cheers,
>>>
>>>         Stefan
>>>
>>>
>>>
>>>  Hi everyone,
>>>>
>>>> I can't resist to show you my first application made using Creation
>>>> Platform :).
>>>> So here is an SPH solver, to simulate various type of liquids using
>>>> particles: http://vimeo.com/groups/fabric/videos/50136753
>>>>
>>>> After a couple of days, I was really impressed on how easy it was to
>>>> navigate in such system. Doing the same thing in ICE or Houdini VOPs
>>>> sounds
>>>> much more like a 'nodal graph nightmare' to me :).
>>>> Sometime, visual nodal programming is just not the good way to build
>>>> complex things.
>>>>
>>>> But to keep a link with Softimage (and for those who don't know Fabric
>>>> Engine technology yet), the very interesting thing is that this kind of
>>>> solver could be used directly from your favourite DCC . That means that
>>>> the
>>>> same code written to define a rig solver, a particle effect, a geometry
>>>> generator or a deformer could be use between several applications like
>>>> Softimage or Maya.
>>>>
>>>> Cheers,
>>>>
>>>> Guillaume Laforge
>>>>
>>>>
>>>
>>>   --
>>> -------------------------------------------
>>> Stefan Kubicek                   Co-founder
>>> -------------------------------------------
>>>           keyvis digital imagery
>>>          Wehrgasse 9 - Grüner Hof
>>>            1050 Vienna  Austria
>>>         Phone:    +43/699/12614231
>>> --- www.keyvis.at  [email protected] ---
>>> --  This email and its attachments are
>>> --confidential and for the recipient only--
>>>
>>>
>>
>>
>
>

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