Hi Olivier - we sell the platform as a whole, which includes the modules, plugins and sample applications you see on our website.
We give 1 free license to individuals (commercial included) and 2 free rental licenses to companies - after that, you can buy or rent additional licenses - pricing info: http://fabricengine.com/creation/pricing/ What's nice with this is that people can build their own Creation modules and sell them/give them away - there's no fee required to do this. We are looking at visual workflows, and hope to show something later in the year on that front - in the meantime, you need some python skills to build with Creation. Thanks, Paul On 28 September 2012 11:27, olivier jeannel <[email protected]> wrote: > Hey there :) > Just watched the 3 videos, but I'd need a bit of enlightment. > If I understand well, FE is a software that allows to buid tools > (deformer, procedural generator of whatever, etc.)(a bit like compound, but > with an FE format) that can be integrated within SI or Maya. > > I'm a non python coder, I don't code, do you have plan of selling those > "Fabricated" tools separatly. Or is there going to be something like Ice > visual way of buildings things someday in FE ? > > > > Le 28/09/2012 16:17, Paul Doyle a écrit : > > (posted to a few places already, but just in case anyone missed it) > > > Hi guys – we’ve been keeping quiet about this so that Helge could > present something new at the Softimage Ubertage event today. He should have > just finished presenting, so I am happy to share this work publicly: > http://fabricengine.com/creation/integrations/ > > > > This work allows us to integrate deeply with Maya and Softimage (and other > C++ applications) – some videos: > > > > Overview: https://vimeo.com/50165431 > > Case Study - Tree generator: https://vimeo.com/50233098 > > Case Study - Deformer: https://vimeo.com/50290984 > > > > We’re very excited by this work – a major goal for Fabric has been to > enable portability of custom tools between DCC applications, and FEDG > allows us to do that. This is just the first stage of this part of the > project, so feedback and questions would be really helpful. > > > > Thanks a lot, > > > > Team Fabric > > On 26 September 2012 11:47, Helge Mathee <[email protected]> wrote: > >> Just to clarify Guillaume's hint: >> >> I will be showing upcoming Softimage dedicated features and information >> at the Softimage Uebertage on Friday. >> We will launch the same information online as well, but you're welcome to >> watch the recorded sessions >> of Uebertage since they will be held in english. >> >> For more questions email me privately please. >> >> -H >> >> >> On 26.09.2012 13:57, Guillaume Laforge wrote: >> >> Thanks Stefan ! >> >> About your other questions, lets wait a couple of days... >> >> :) >> >> On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek >> <[email protected]>wrote: >> >>> Awesome Guillaume! >>> >>> You just encouraged me to spend the better half of this Morning to watch >>> old and new Fabric Engine (FE) demo videos again. I must admit I had a hard >>> time understanding what it really is when it was introduced a few months >>> ago, >>> but I can see clearly now where this is going. The only thing I was >>> unable to decipher from the given information was how >>> the connection to other DCC apps works (assuming this is different as >>> each app has different interfaces). I can see that Maya integration has >>> come pretty far (rendering directly into the viewport etc), the FE homepage >>> also mentions C4D and Softimage at places, but nothing concrete. Can you >>> shed some light onto how far this has evolved? Lets say I was to write a >>> plugin for Softimage that uses FE to do the number crunching, would I have >>> to take care of communication with FE myself, or are there any building >>> blocks I can use to establish this connection? Can FE render into a >>> Softimage viewport as well? Custom Display Host? What about Modo, Houdini, >>> Blender? >>> >>> Cheers, >>> >>> Stefan >>> >>> >>> >>> Hi everyone, >>>> >>>> I can't resist to show you my first application made using Creation >>>> Platform :). >>>> So here is an SPH solver, to simulate various type of liquids using >>>> particles: http://vimeo.com/groups/fabric/videos/50136753 >>>> >>>> After a couple of days, I was really impressed on how easy it was to >>>> navigate in such system. Doing the same thing in ICE or Houdini VOPs >>>> sounds >>>> much more like a 'nodal graph nightmare' to me :). >>>> Sometime, visual nodal programming is just not the good way to build >>>> complex things. >>>> >>>> But to keep a link with Softimage (and for those who don't know Fabric >>>> Engine technology yet), the very interesting thing is that this kind of >>>> solver could be used directly from your favourite DCC . That means that >>>> the >>>> same code written to define a rig solver, a particle effect, a geometry >>>> generator or a deformer could be use between several applications like >>>> Softimage or Maya. >>>> >>>> Cheers, >>>> >>>> Guillaume Laforge >>>> >>>> >>> >>> -- >>> ------------------------------------------- >>> Stefan Kubicek Co-founder >>> ------------------------------------------- >>> keyvis digital imagery >>> Wehrgasse 9 - Grüner Hof >>> 1050 Vienna Austria >>> Phone: +43/699/12614231 >>> --- www.keyvis.at [email protected] --- >>> -- This email and its attachments are >>> --confidential and for the recipient only-- >>> >>> >> >> > >

