Its a character rig...lots of body/clothing geometry and a face robot setup
as well.  We select all geo and cache using pc2.  We then apply the cache
to a simple model null that has all geo under it.  It works great but when
we move or scale the model null around...the cached geo appears to
move...but when you move the time slider, it goes back to its cached
location.  I assume because the cache is based on global coordinates, not
local.

Kris


On Thu, Feb 7, 2013 at 12:19 PM, Leonard Koch <[email protected]>wrote:

> You can just use ice for that.
> It is dependant upon what the scene looks like, but there is almost always
> a way to do it in ice.
> If you can share a bit of insight into your scene I could probably point
> you in the right direction.
>
>
> On Thu, Feb 7, 2013 at 6:15 PM, Kris Rivel <[email protected]> wrote:
>
>> Whats the best method/system for caching geometry so that the cached geo
>> can be moved or scaled in space?  I'm using pc2 for a complex rig setup and
>> it works great but I can't scale or move the cached object...it just snaps
>> back to where its been cached.
>>
>> Kris
>>
>
>

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