Well, thats good :-) The rainbow shader.. must be the vertex map. That should not be there. I think when I get a chance, I will have to provide updates to the rigs based on any feedback I receieve. I can use my blog to do so.
On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin <[email protected]>wrote: > Hey Adam, > > I forwarded the rigs to our animators here. I want them to have a look and > check if there anything we don't have in our rigs that we could add ;-) > The Dave character works fine in Wireframe or HiddenLineRemoval. for me > it's really just the shaded mode that is slow. It comes with a rainbow > shader that I suspect is the cause of the slow down. > > I only played with the rigs for 2 minutes so far and I didn't break them > .. so that's a good sign ;-) > > Jeremie > > > On 20 February 2013 09:52, Adam Sale <[email protected]> wrote: > >> I did the rigs over a couple of weeks between my full time gigs. The >> meshes came from 3ds max I believe and were a mess when I first got them. >> Too many pieces, shapes that didn't work in Softimage, scale issues. I >> pretty much had to take them down to bare mesh and start from scratch. They >> have not been fully tested as there was no time or animators available to >> put them through their paces. Still, they should be robust enough. >> Originally the meshes had tangent properties on them that were slowing >> them down something awful, but I had toasted them to increase performance. >> The Dave character didn't seem to have issues at the time I uploaded him, >> though if its something that others notice as well I can have a look. >> >> Adam >> >> >> >> >> >> On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin <[email protected]>wrote: >> >>> Nice little contest ! Go Softimage ! >>> >>> Anybody knows who did the rigs for Softimage ? >>> Is that me or the Dave character is extremely slow in shaded mode ? >>> >>> >>> >>> >>> >>> On 20 February 2013 07:48, Eric Thivierge <[email protected]> wrote: >>> >>>> Softimage assets are made in 2013 btw. >>>> >>>> -------------------------------------------- >>>> Eric Thivierge >>>> http://www.ethivierge.com >>>> >>>> >>>> On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau < >>>> [email protected]> wrote: >>>> >>>>> Ya... some really discouraging rules! Hmmm, where did I put my red >>>>> square... >>>>> >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto: >>>>> [email protected]] On Behalf Of Alok >>>>> Sent: 20 février 2013 10:20 >>>>> To: [email protected] >>>>> Subject: Re: Autodesk contest - all USA and Canada but not Quebec... >>>>> >>>>> With so many stringent rules it is no wonder the contest is void, sad >>>>> for us in Quebec though :( >>>>> >>>>> Alok Gandhi >>>>> Lead TD >>>>> Modusfx >>>>> >>>>> On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote: >>>>> > here is what about.com says: >>>>> > >>>>> > Question: Why are So Many Sweepstakes Void in Quebec >>>>> > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm >>>>> > >>>>> > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau < >>>>> [email protected]> wrote: >>>>> >> tons of contest are not run available to resident of Quebec, I see >>>>> >> this fine print all the time. bit frustrating; I blame the PQ >>>>> >> >>>>> >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau >>>>> >> <[email protected]> wrote: >>>>> >>> LoL >>>>> >>> I sent an email to Sonja Muller.(the only contact that is on the >>>>> contest page) We'll see what she has to say. >>>>> >>> Quebec's government doesn't make it easy for companies to hold >>>>> contests here but I know it is possible as a lot of other companies do >>>>> hold >>>>> them. >>>>> >>> It's probably just more paperwork and Autodesk being lazy or >>>>> un-educated as to how to make it work. >>>>> > >>>>> > ----- >>>>> > No virus found in this message. >>>>> > Checked by AVG - www.avg.com >>>>> > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date: >>>>> > 02/20/13 >>>>> >>>>> >>>>> >>>>> >>>> >>> >> >

