Well, thats good :-)
The rainbow shader.. must be the vertex map. That should not be there.
I think when I get a chance, I will have to provide updates to the rigs
based on any feedback I receieve. I can use my blog to do so.



On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin <[email protected]>wrote:

> Hey Adam,
>
> I forwarded the rigs to our animators here. I want them to have a look and
> check if there anything we don't have in our rigs that we could add ;-)
> The Dave character works fine in Wireframe or HiddenLineRemoval. for me
> it's really just the shaded mode that is slow. It comes with a rainbow
> shader that I suspect is the cause of the slow down.
>
> I only played with the rigs for 2 minutes so far and I didn't break them
> .. so that's a good sign ;-)
>
> Jeremie
>
>
> On 20 February 2013 09:52, Adam Sale <[email protected]> wrote:
>
>> I did the rigs over a couple of weeks between my full time gigs. The
>> meshes came from 3ds max I believe and were a mess when I first got them.
>> Too many pieces, shapes that didn't work in Softimage, scale issues. I
>> pretty much had to take them down to bare mesh and start from scratch. They
>> have not been fully tested as there was no time or animators available to
>> put them through their paces. Still, they should be robust enough.
>> Originally the meshes had tangent properties on them that were slowing
>> them down something awful, but I had toasted them to increase performance.
>> The Dave character didn't seem to have issues at the time I uploaded him,
>> though if its something that others notice as well I can have a look.
>>
>> Adam
>>
>>
>>
>>
>>
>> On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin <[email protected]>wrote:
>>
>>> Nice little contest ! Go Softimage !
>>>
>>> Anybody knows who did the rigs for Softimage ?
>>> Is that me or the Dave character is extremely slow in shaded mode ?
>>>
>>>
>>>
>>>
>>>
>>> On 20 February 2013 07:48, Eric Thivierge <[email protected]> wrote:
>>>
>>>> Softimage assets are made in 2013 btw.
>>>>
>>>> --------------------------------------------
>>>> Eric Thivierge
>>>> http://www.ethivierge.com
>>>>
>>>>
>>>> On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau <
>>>> [email protected]> wrote:
>>>>
>>>>> Ya... some really discouraging rules! Hmmm, where did I put my red
>>>>> square...
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:
>>>>> [email protected]] On Behalf Of Alok
>>>>> Sent: 20 février 2013 10:20
>>>>> To: [email protected]
>>>>> Subject: Re: Autodesk contest - all USA and Canada but not Quebec...
>>>>>
>>>>> With so many stringent rules it is no wonder the contest is void, sad
>>>>> for us in Quebec though :(
>>>>>
>>>>> Alok Gandhi
>>>>> Lead TD
>>>>> Modusfx
>>>>>
>>>>> On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote:
>>>>> > here is what about.com says:
>>>>> >
>>>>> > Question: Why are So Many Sweepstakes Void in Quebec
>>>>> > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm
>>>>> >
>>>>> > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau <
>>>>> [email protected]> wrote:
>>>>> >> tons of contest are not run available to resident of Quebec, I see
>>>>> >> this fine print all the time.  bit frustrating; I blame the PQ
>>>>> >>
>>>>> >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau
>>>>> >> <[email protected]> wrote:
>>>>> >>> LoL
>>>>> >>> I sent an email to Sonja Muller.(the only contact that is on the
>>>>> contest page) We'll see what she has to say.
>>>>> >>> Quebec's government doesn't make it easy for companies to hold
>>>>> contests here but I know it is possible as a lot of other companies do 
>>>>> hold
>>>>> them.
>>>>> >>> It's probably just more paperwork and Autodesk being lazy or
>>>>> un-educated as to how to make it work.
>>>>> >
>>>>> > -----
>>>>> > No virus found in this message.
>>>>> > Checked by AVG - www.avg.com
>>>>> > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date:
>>>>> > 02/20/13
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Reply via email to