those tangent ops are deadly. There is an option you can turn on in the shaded view that allows you to keep the tangents, Under display options, in the shaded mode area, set the vertex color option to 'Never show' ( use material). I think it better to keep the op as its needed for the normal map for rendering.
On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin <[email protected]>wrote: > he he ! > So yeah, I found out. there is a weightmap called tangent with a operator > called TangentOp. When you delete that it's much much faster ! > > > > On 20 February 2013 10:18, Adam Sale <[email protected]> wrote: > >> Well, thats good :-) >> The rainbow shader.. must be the vertex map. That should not be there. >> I think when I get a chance, I will have to provide updates to the rigs >> based on any feedback I receieve. I can use my blog to do so. >> >> >> >> On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin >> <[email protected]>wrote: >> >>> Hey Adam, >>> >>> I forwarded the rigs to our animators here. I want them to have a look >>> and check if there anything we don't have in our rigs that we could add ;-) >>> The Dave character works fine in Wireframe or HiddenLineRemoval. for me >>> it's really just the shaded mode that is slow. It comes with a rainbow >>> shader that I suspect is the cause of the slow down. >>> >>> I only played with the rigs for 2 minutes so far and I didn't break them >>> .. so that's a good sign ;-) >>> >>> Jeremie >>> >>> >>> On 20 February 2013 09:52, Adam Sale <[email protected]> wrote: >>> >>>> I did the rigs over a couple of weeks between my full time gigs. The >>>> meshes came from 3ds max I believe and were a mess when I first got them. >>>> Too many pieces, shapes that didn't work in Softimage, scale issues. I >>>> pretty much had to take them down to bare mesh and start from scratch. They >>>> have not been fully tested as there was no time or animators available to >>>> put them through their paces. Still, they should be robust enough. >>>> Originally the meshes had tangent properties on them that were slowing >>>> them down something awful, but I had toasted them to increase performance. >>>> The Dave character didn't seem to have issues at the time I uploaded >>>> him, though if its something that others notice as well I can have a look. >>>> >>>> Adam >>>> >>>> >>>> >>>> >>>> >>>> On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin >>>> <[email protected]>wrote: >>>> >>>>> Nice little contest ! Go Softimage ! >>>>> >>>>> Anybody knows who did the rigs for Softimage ? >>>>> Is that me or the Dave character is extremely slow in shaded mode ? >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On 20 February 2013 07:48, Eric Thivierge <[email protected]>wrote: >>>>> >>>>>> Softimage assets are made in 2013 btw. >>>>>> >>>>>> -------------------------------------------- >>>>>> Eric Thivierge >>>>>> http://www.ethivierge.com >>>>>> >>>>>> >>>>>> On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Ya... some really discouraging rules! Hmmm, where did I put my red >>>>>>> square... >>>>>>> >>>>>>> >>>>>>> -----Original Message----- >>>>>>> From: [email protected] [mailto: >>>>>>> [email protected]] On Behalf Of Alok >>>>>>> Sent: 20 février 2013 10:20 >>>>>>> To: [email protected] >>>>>>> Subject: Re: Autodesk contest - all USA and Canada but not Quebec... >>>>>>> >>>>>>> With so many stringent rules it is no wonder the contest is void, >>>>>>> sad for us in Quebec though :( >>>>>>> >>>>>>> Alok Gandhi >>>>>>> Lead TD >>>>>>> Modusfx >>>>>>> >>>>>>> On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote: >>>>>>> > here is what about.com says: >>>>>>> > >>>>>>> > Question: Why are So Many Sweepstakes Void in Quebec >>>>>>> > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm >>>>>>> > >>>>>>> > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau < >>>>>>> [email protected]> wrote: >>>>>>> >> tons of contest are not run available to resident of Quebec, I see >>>>>>> >> this fine print all the time. bit frustrating; I blame the PQ >>>>>>> >> >>>>>>> >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau >>>>>>> >> <[email protected]> wrote: >>>>>>> >>> LoL >>>>>>> >>> I sent an email to Sonja Muller.(the only contact that is on the >>>>>>> contest page) We'll see what she has to say. >>>>>>> >>> Quebec's government doesn't make it easy for companies to hold >>>>>>> contests here but I know it is possible as a lot of other companies do >>>>>>> hold >>>>>>> them. >>>>>>> >>> It's probably just more paperwork and Autodesk being lazy or >>>>>>> un-educated as to how to make it work. >>>>>>> > >>>>>>> > ----- >>>>>>> > No virus found in this message. >>>>>>> > Checked by AVG - www.avg.com >>>>>>> > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date: >>>>>>> > 02/20/13 >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

