The Gwen foot rolls aren't working and get script errors when trying to
select the leg up vectors through the synoptic. Also User_Normals are on
all the meshes of her. Remove to speed up the character.

Just an FYI not a rig critique. Thanks for rigging this stuff up Adam.
Really appreciate the efforts.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale <[email protected]> wrote:

> those tangent ops are deadly. There is an option you can turn on in the
> shaded view that allows you to keep the tangents, Under display options, in
> the shaded mode area, set the vertex color option to 'Never show' ( use
> material). I think it better to keep the op as its needed for the normal
> map for rendering.
>
>
>
> On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin <[email protected]>wrote:
>
>> he he !
>> So yeah, I found out. there is a weightmap called tangent with a operator
>> called TangentOp. When you delete that it's much much faster !
>>
>>
>>
>> On 20 February 2013 10:18, Adam Sale <[email protected]> wrote:
>>
>>> Well, thats good :-)
>>> The rainbow shader.. must be the vertex map. That should not be there.
>>> I think when I get a chance, I will have to provide updates to the rigs
>>> based on any feedback I receieve. I can use my blog to do so.
>>>
>>>
>>>
>>> On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin 
>>> <[email protected]>wrote:
>>>
>>>> Hey Adam,
>>>>
>>>> I forwarded the rigs to our animators here. I want them to have a look
>>>> and check if there anything we don't have in our rigs that we could add ;-)
>>>> The Dave character works fine in Wireframe or HiddenLineRemoval. for me
>>>> it's really just the shaded mode that is slow. It comes with a rainbow
>>>> shader that I suspect is the cause of the slow down.
>>>>
>>>> I only played with the rigs for 2 minutes so far and I didn't break
>>>> them .. so that's a good sign ;-)
>>>>
>>>> Jeremie
>>>>
>>>>
>>>> On 20 February 2013 09:52, Adam Sale <[email protected]> wrote:
>>>>
>>>>> I did the rigs over a couple of weeks between my full time gigs. The
>>>>> meshes came from 3ds max I believe and were a mess when I first got them.
>>>>> Too many pieces, shapes that didn't work in Softimage, scale issues. I
>>>>> pretty much had to take them down to bare mesh and start from scratch. 
>>>>> They
>>>>> have not been fully tested as there was no time or animators available to
>>>>> put them through their paces. Still, they should be robust enough.
>>>>> Originally the meshes had tangent properties on them that were slowing
>>>>> them down something awful, but I had toasted them to increase performance.
>>>>> The Dave character didn't seem to have issues at the time I uploaded
>>>>> him, though if its something that others notice as well I can have a look.
>>>>>
>>>>> Adam
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin <[email protected]
>>>>> > wrote:
>>>>>
>>>>>> Nice little contest ! Go Softimage !
>>>>>>
>>>>>> Anybody knows who did the rigs for Softimage ?
>>>>>> Is that me or the Dave character is extremely slow in shaded mode ?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 20 February 2013 07:48, Eric Thivierge <[email protected]>wrote:
>>>>>>
>>>>>>> Softimage assets are made in 2013 btw.
>>>>>>>
>>>>>>> --------------------------------------------
>>>>>>> Eric Thivierge
>>>>>>> http://www.ethivierge.com
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Ya... some really discouraging rules! Hmmm, where did I put my red
>>>>>>>> square...
>>>>>>>>
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: [email protected] [mailto:
>>>>>>>> [email protected]] On Behalf Of Alok
>>>>>>>> Sent: 20 février 2013 10:20
>>>>>>>> To: [email protected]
>>>>>>>> Subject: Re: Autodesk contest - all USA and Canada but not Quebec...
>>>>>>>>
>>>>>>>> With so many stringent rules it is no wonder the contest is void,
>>>>>>>> sad for us in Quebec though :(
>>>>>>>>
>>>>>>>> Alok Gandhi
>>>>>>>> Lead TD
>>>>>>>> Modusfx
>>>>>>>>
>>>>>>>> On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote:
>>>>>>>> > here is what about.com says:
>>>>>>>> >
>>>>>>>> > Question: Why are So Many Sweepstakes Void in Quebec
>>>>>>>> > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm
>>>>>>>> >
>>>>>>>> > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau <
>>>>>>>> [email protected]> wrote:
>>>>>>>> >> tons of contest are not run available to resident of Quebec, I
>>>>>>>> see
>>>>>>>> >> this fine print all the time.  bit frustrating; I blame the PQ
>>>>>>>> >>
>>>>>>>> >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau
>>>>>>>> >> <[email protected]> wrote:
>>>>>>>> >>> LoL
>>>>>>>> >>> I sent an email to Sonja Muller.(the only contact that is on
>>>>>>>> the contest page) We'll see what she has to say.
>>>>>>>> >>> Quebec's government doesn't make it easy for companies to hold
>>>>>>>> contests here but I know it is possible as a lot of other companies do 
>>>>>>>> hold
>>>>>>>> them.
>>>>>>>> >>> It's probably just more paperwork and Autodesk being lazy or
>>>>>>>> un-educated as to how to make it work.
>>>>>>>> >
>>>>>>>> > -----
>>>>>>>> > No virus found in this message.
>>>>>>>> > Checked by AVG - www.avg.com
>>>>>>>> > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date:
>>>>>>>> > 02/20/13
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Reply via email to