The Gwen foot rolls aren't working and get script errors when trying to select the leg up vectors through the synoptic. Also User_Normals are on all the meshes of her. Remove to speed up the character.
Just an FYI not a rig critique. Thanks for rigging this stuff up Adam. Really appreciate the efforts. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale <[email protected]> wrote: > those tangent ops are deadly. There is an option you can turn on in the > shaded view that allows you to keep the tangents, Under display options, in > the shaded mode area, set the vertex color option to 'Never show' ( use > material). I think it better to keep the op as its needed for the normal > map for rendering. > > > > On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin <[email protected]>wrote: > >> he he ! >> So yeah, I found out. there is a weightmap called tangent with a operator >> called TangentOp. When you delete that it's much much faster ! >> >> >> >> On 20 February 2013 10:18, Adam Sale <[email protected]> wrote: >> >>> Well, thats good :-) >>> The rainbow shader.. must be the vertex map. That should not be there. >>> I think when I get a chance, I will have to provide updates to the rigs >>> based on any feedback I receieve. I can use my blog to do so. >>> >>> >>> >>> On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin >>> <[email protected]>wrote: >>> >>>> Hey Adam, >>>> >>>> I forwarded the rigs to our animators here. I want them to have a look >>>> and check if there anything we don't have in our rigs that we could add ;-) >>>> The Dave character works fine in Wireframe or HiddenLineRemoval. for me >>>> it's really just the shaded mode that is slow. It comes with a rainbow >>>> shader that I suspect is the cause of the slow down. >>>> >>>> I only played with the rigs for 2 minutes so far and I didn't break >>>> them .. so that's a good sign ;-) >>>> >>>> Jeremie >>>> >>>> >>>> On 20 February 2013 09:52, Adam Sale <[email protected]> wrote: >>>> >>>>> I did the rigs over a couple of weeks between my full time gigs. The >>>>> meshes came from 3ds max I believe and were a mess when I first got them. >>>>> Too many pieces, shapes that didn't work in Softimage, scale issues. I >>>>> pretty much had to take them down to bare mesh and start from scratch. >>>>> They >>>>> have not been fully tested as there was no time or animators available to >>>>> put them through their paces. Still, they should be robust enough. >>>>> Originally the meshes had tangent properties on them that were slowing >>>>> them down something awful, but I had toasted them to increase performance. >>>>> The Dave character didn't seem to have issues at the time I uploaded >>>>> him, though if its something that others notice as well I can have a look. >>>>> >>>>> Adam >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin <[email protected] >>>>> > wrote: >>>>> >>>>>> Nice little contest ! Go Softimage ! >>>>>> >>>>>> Anybody knows who did the rigs for Softimage ? >>>>>> Is that me or the Dave character is extremely slow in shaded mode ? >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On 20 February 2013 07:48, Eric Thivierge <[email protected]>wrote: >>>>>> >>>>>>> Softimage assets are made in 2013 btw. >>>>>>> >>>>>>> -------------------------------------------- >>>>>>> Eric Thivierge >>>>>>> http://www.ethivierge.com >>>>>>> >>>>>>> >>>>>>> On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Ya... some really discouraging rules! Hmmm, where did I put my red >>>>>>>> square... >>>>>>>> >>>>>>>> >>>>>>>> -----Original Message----- >>>>>>>> From: [email protected] [mailto: >>>>>>>> [email protected]] On Behalf Of Alok >>>>>>>> Sent: 20 février 2013 10:20 >>>>>>>> To: [email protected] >>>>>>>> Subject: Re: Autodesk contest - all USA and Canada but not Quebec... >>>>>>>> >>>>>>>> With so many stringent rules it is no wonder the contest is void, >>>>>>>> sad for us in Quebec though :( >>>>>>>> >>>>>>>> Alok Gandhi >>>>>>>> Lead TD >>>>>>>> Modusfx >>>>>>>> >>>>>>>> On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote: >>>>>>>> > here is what about.com says: >>>>>>>> > >>>>>>>> > Question: Why are So Many Sweepstakes Void in Quebec >>>>>>>> > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm >>>>>>>> > >>>>>>>> > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau < >>>>>>>> [email protected]> wrote: >>>>>>>> >> tons of contest are not run available to resident of Quebec, I >>>>>>>> see >>>>>>>> >> this fine print all the time. bit frustrating; I blame the PQ >>>>>>>> >> >>>>>>>> >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau >>>>>>>> >> <[email protected]> wrote: >>>>>>>> >>> LoL >>>>>>>> >>> I sent an email to Sonja Muller.(the only contact that is on >>>>>>>> the contest page) We'll see what she has to say. >>>>>>>> >>> Quebec's government doesn't make it easy for companies to hold >>>>>>>> contests here but I know it is possible as a lot of other companies do >>>>>>>> hold >>>>>>>> them. >>>>>>>> >>> It's probably just more paperwork and Autodesk being lazy or >>>>>>>> un-educated as to how to make it work. >>>>>>>> > >>>>>>>> > ----- >>>>>>>> > No virus found in this message. >>>>>>>> > Checked by AVG - www.avg.com >>>>>>>> > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date: >>>>>>>> > 02/20/13 >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

