Hey Phil, I assume it's probably on a character or something with UVs?
If you have UVs: You could switch over to mentalray, apply a constant shader on your mesh, get a Map Lookup Color node to read the weightmap as a black and white value and do a RenderMap over time. You can do this with one of these scripts: http://www.sajjadamjad.com/plugins.html#Mapify http://www.si-community.com/community/viewtopic.php?f=29&t=1607 If you don't have UVs then I assume it's a flat surface or something? In that case you could again use the Map Lookup Color node on a constant still, but aim an orthographic camera at it nice and flat and render that out normally. Cheers, -- Alan ps: Say hi to the other modusians for me. ;) On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon < [email protected]> wrote: > Hello list, I was wondering if any of you knew of a convenient way of > exporting an animated weightmap from an ice tree to an image sequence? > > I think I remember seeing something about this a while back but I can't > seem to remember when and where. > > Thanks for any help you can provide! > >

