Hey Phil,

I assume it's probably on a character or something with UVs?

If you have UVs:
You could switch over to mentalray, apply a constant shader on your mesh,
get a Map Lookup Color node to read the weightmap as a black and white
value and do a RenderMap over time. You can do this with one of these
scripts:
http://www.sajjadamjad.com/plugins.html#Mapify
http://www.si-community.com/community/viewtopic.php?f=29&t=1607

If you don't have UVs then I assume it's a flat surface or something? In
that case you could again use the Map Lookup Color node on a constant
still, but aim an orthographic camera at it nice and flat and render that
out normally.

Cheers,

   -- Alan


ps: Say hi to the other modusians for me. ;)


On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon <
[email protected]> wrote:

> Hello list, I was wondering if any of you knew of a convenient way of
> exporting an animated weightmap from an ice tree to an image sequence?
>
> I think I remember seeing something about this a while back but I can't
> seem to remember when and where.
>
> Thanks for any help you can provide!
>
>

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