We need to transfer the result of some maps (compression, collision, etc) to maya for some various effects as our FX department is mainly maya-based and everything else is done on soft.

On 27/02/2013 1:31 PM, Steven Caron wrote:
do you want to edit the image sequence in some way? why use images?


On Wed, Feb 27, 2013 at 9:35 AM, Philip Melancon <[email protected] <mailto:[email protected]>> wrote:

    Thank you all, I'll try and find that compound Eric mentioned. If
    that doesn't work I'll have a look at the map lookup technique.



    On 27/02/2013 11:26 AM, Leonard Koch wrote:
    And if you then want to render multiple frames with the render
    map, this script I wrote a while ago is helpful.
    It's attached.


    On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman
    <[email protected] <mailto:[email protected]>> wrote:

        Hey Phil,

        I assume it's probably on a character or something with UVs?

        If you have UVs:
        You could switch over to mentalray, apply a constant shader
        on your mesh, get a Map Lookup Color node to read the
        weightmap as a black and white value and do a RenderMap over
        time. You can do this with one of these scripts:
        http://www.sajjadamjad.com/plugins.html#Mapify
        http://www.si-community.com/community/viewtopic.php?f=29&t=1607

        If you don't have UVs then I assume it's a flat surface or
        something? In that case you could again use the Map Lookup
        Color node on a constant still, but aim an orthographic
        camera at it nice and flat and render that out normally.

        Cheers,

           -- Alan


        ps: Say hi to the other modusians for me. ;)


        On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon
        <[email protected]
        <mailto:[email protected]>> wrote:

            Hello list, I was wondering if any of you knew of a
            convenient way of exporting an animated weightmap from an
            ice tree to an image sequence?

            I think I remember seeing something about this a while
            back but I can't seem to remember when and where.

            Thanks for any help you can provide!





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-- Philip Melancon
    Lead crowd TD
    Modus FX


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Philip Melancon
Lead crowd TD
Modus FX

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