The StudioNEST Pixel Particles plugin might work here. It's available at http://rray.de/xsi/
gray From: [email protected] [mailto:[email protected]] On Behalf Of Daryl Dunlap Sent: Wednesday, February 27, 2013 02:04 PM To: [email protected] Subject: Re: Exporting animated weightmap Adding native image i/o via ICE would've been sooo nice in SI 2014. On Wed, Feb 27, 2013 at 2:01 PM, Steven Caron <[email protected]<mailto:[email protected]>> wrote: ah, carry on :) On Wed, Feb 27, 2013 at 10:58 AM, Philip Melancon <[email protected]<mailto:[email protected]>> wrote: We need to transfer the result of some maps (compression, collision, etc) to maya for some various effects as our FX department is mainly maya-based and everything else is done on soft. On 27/02/2013 1:31 PM, Steven Caron wrote: do you want to edit the image sequence in some way? why use images? On Wed, Feb 27, 2013 at 9:35 AM, Philip Melancon <[email protected]<mailto:[email protected]>> wrote: Thank you all, I'll try and find that compound Eric mentioned. If that doesn't work I'll have a look at the map lookup technique. On 27/02/2013 11:26 AM, Leonard Koch wrote: And if you then want to render multiple frames with the render map, this script I wrote a while ago is helpful. It's attached. On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman <[email protected]<mailto:[email protected]>> wrote: Hey Phil, I assume it's probably on a character or something with UVs? If you have UVs: You could switch over to mentalray, apply a constant shader on your mesh, get a Map Lookup Color node to read the weightmap as a black and white value and do a RenderMap over time. You can do this with one of these scripts: http://www.sajjadamjad.com/plugins.html#Mapify http://www.si-community.com/community/viewtopic.php?f=29&t=1607 If you don't have UVs then I assume it's a flat surface or something? In that case you could again use the Map Lookup Color node on a constant still, but aim an orthographic camera at it nice and flat and render that out normally. Cheers, -- Alan ps: Say hi to the other modusians for me. ;) On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon <[email protected]<mailto:[email protected]>> wrote: Hello list, I was wondering if any of you knew of a convenient way of exporting an animated weightmap from an ice tree to an image sequence? I think I remember seeing something about this a while back but I can't seem to remember when and where. Thanks for any help you can provide! No virus found in this message. Checked by AVG - www.avg.com<http://www.avg.com> Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 02/26/13 -- Philip Melancon Lead crowd TD Modus FX No virus found in this message. Checked by AVG - www.avg.com<http://www.avg.com> Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 02/26/13 -- Philip Melancon Lead crowd TD Modus FX
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