The StudioNEST Pixel Particles plugin might work here. It's available at 
http://rray.de/xsi/

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Daryl Dunlap
Sent: Wednesday, February 27, 2013 02:04 PM
To: [email protected]
Subject: Re: Exporting animated weightmap

Adding native image i/o via ICE would've been sooo nice in SI 2014.

On Wed, Feb 27, 2013 at 2:01 PM, Steven Caron 
<[email protected]<mailto:[email protected]>> wrote:
ah, carry on :)

On Wed, Feb 27, 2013 at 10:58 AM, Philip Melancon 
<[email protected]<mailto:[email protected]>> wrote:
We need to transfer the result of some maps (compression, collision, etc) to 
maya for some various effects as our FX department is mainly maya-based and 
everything else is done on soft.


On 27/02/2013 1:31 PM, Steven Caron wrote:
do you want to edit the image sequence in some way? why use images?

On Wed, Feb 27, 2013 at 9:35 AM, Philip Melancon 
<[email protected]<mailto:[email protected]>> wrote:
Thank you all, I'll try and find that compound Eric mentioned. If that doesn't 
work I'll have a look at the map lookup technique.


On 27/02/2013 11:26 AM, Leonard Koch wrote:
And if you then want to render multiple frames with the render map, this script 
I wrote a while ago is helpful.
It's attached.

On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman 
<[email protected]<mailto:[email protected]>> wrote:
Hey Phil,

I assume it's probably on a character or something with UVs?

If you have UVs:
You could switch over to mentalray, apply a constant shader on your mesh, get a 
Map Lookup Color node to read the weightmap as a black and white value and do a 
RenderMap over time. You can do this with one of these scripts:
http://www.sajjadamjad.com/plugins.html#Mapify
http://www.si-community.com/community/viewtopic.php?f=29&t=1607

If you don't have UVs then I assume it's a flat surface or something? In that 
case you could again use the Map Lookup Color node on a constant still, but aim 
an orthographic camera at it nice and flat and render that out normally.

Cheers,

   -- Alan


ps: Say hi to the other modusians for me. ;)


On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon 
<[email protected]<mailto:[email protected]>> wrote:
Hello list, I was wondering if any of you knew of a convenient way of exporting 
an animated weightmap from an ice tree to an image sequence?

I think I remember seeing something about this a while back but I can't seem to 
remember when and where.

Thanks for any help you can provide!




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--

Philip Melancon

Lead crowd TD

Modus FX


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--

Philip Melancon

Lead crowd TD

Modus FX


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