Adding native image i/o via ICE would've been sooo nice in SI 2014.
On Wed, Feb 27, 2013 at 2:01 PM, Steven Caron <[email protected]> wrote: > ah, carry on :) > > > On Wed, Feb 27, 2013 at 10:58 AM, Philip Melancon < > [email protected]> wrote: > >> We need to transfer the result of some maps (compression, collision, >> etc) to maya for some various effects as our FX department is mainly >> maya-based and everything else is done on soft. >> >> >> >> On 27/02/2013 1:31 PM, Steven Caron wrote: >> >> do you want to edit the image sequence in some way? why use images? >> >> >> On Wed, Feb 27, 2013 at 9:35 AM, Philip Melancon < >> [email protected]> wrote: >> >>> Thank you all, I'll try and find that compound Eric mentioned. If that >>> doesn't work I'll have a look at the map lookup technique. >>> >>> >>> >>> On 27/02/2013 11:26 AM, Leonard Koch wrote: >>> >>> And if you then want to render multiple frames with the render map, >>> this script I wrote a while ago is helpful. >>> It's attached. >>> >>> >>> On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman <[email protected] >>> > wrote: >>> >>>> Hey Phil, >>>> >>>> I assume it's probably on a character or something with UVs? >>>> >>>> If you have UVs: >>>> You could switch over to mentalray, apply a constant shader on your >>>> mesh, get a Map Lookup Color node to read the weightmap as a black and >>>> white value and do a RenderMap over time. You can do this with one of these >>>> scripts: >>>> http://www.sajjadamjad.com/plugins.html#Mapify >>>> http://www.si-community.com/community/viewtopic.php?f=29&t=1607 >>>> >>>> If you don't have UVs then I assume it's a flat surface or something? >>>> In that case you could again use the Map Lookup Color node on a constant >>>> still, but aim an orthographic camera at it nice and flat and render that >>>> out normally. >>>> >>>> Cheers, >>>> >>>> -- Alan >>>> >>>> >>>> ps: Say hi to the other modusians for me. ;) >>>> >>>> >>>> On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon < >>>> [email protected]> wrote: >>>> >>>>> Hello list, I was wondering if any of you knew of a convenient way of >>>>> exporting an animated weightmap from an ice tree to an image sequence? >>>>> >>>>> I think I remember seeing something about this a while back but I >>>>> can't seem to remember when and where. >>>>> >>>>> Thanks for any help you can provide! >>>>> >>>>> >>>> >>> >>> >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 02/26/13 >>> >>> >>> -- >>> Philip Melancon >>> Lead crowd TD >>> Modus FX >>> >>> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 02/26/13 >> >> >> -- >> Philip Melancon >> Lead crowd TD >> Modus FX >> >> >

