Adding native image i/o via ICE would've been sooo nice in SI 2014.

On Wed, Feb 27, 2013 at 2:01 PM, Steven Caron <[email protected]> wrote:

> ah, carry on :)
>
>
> On Wed, Feb 27, 2013 at 10:58 AM, Philip Melancon <
> [email protected]> wrote:
>
>>  We need to transfer the result of some maps (compression, collision,
>> etc) to maya for some various effects as our FX department is mainly
>> maya-based and everything else is done on soft.
>>
>>
>>
>> On 27/02/2013 1:31 PM, Steven Caron wrote:
>>
>> do you want to edit the image sequence in some way? why use images?
>>
>>
>> On Wed, Feb 27, 2013 at 9:35 AM, Philip Melancon <
>> [email protected]> wrote:
>>
>>>  Thank you all, I'll try and find that compound Eric mentioned. If that
>>> doesn't work I'll have a look at the map lookup technique.
>>>
>>>
>>>
>>> On 27/02/2013 11:26 AM, Leonard Koch wrote:
>>>
>>>  And if you then want to render multiple frames with the render map,
>>> this script I wrote a while ago is helpful.
>>> It's attached.
>>>
>>>
>>>  On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman <[email protected]
>>> > wrote:
>>>
>>>> Hey Phil,
>>>>
>>>>  I assume it's probably on a character or something with UVs?
>>>>
>>>>  If you have UVs:
>>>> You could switch over to mentalray, apply a constant shader on your
>>>> mesh, get a Map Lookup Color node to read the weightmap as a black and
>>>> white value and do a RenderMap over time. You can do this with one of these
>>>> scripts:
>>>> http://www.sajjadamjad.com/plugins.html#Mapify
>>>>  http://www.si-community.com/community/viewtopic.php?f=29&t=1607
>>>>
>>>>  If you don't have UVs then I assume it's a flat surface or something?
>>>> In that case you could again use the Map Lookup Color node on a constant
>>>> still, but aim an orthographic camera at it nice and flat and render that
>>>> out normally.
>>>>
>>>>  Cheers,
>>>>
>>>>     -- Alan
>>>>
>>>>
>>>>  ps: Say hi to the other modusians for me. ;)
>>>>
>>>>
>>>> On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon <
>>>> [email protected]> wrote:
>>>>
>>>>> Hello list, I was wondering if any of you knew of a convenient way of
>>>>> exporting an animated weightmap from an ice tree to an image sequence?
>>>>>
>>>>> I think I remember seeing something about this a while back but I
>>>>> can't seem to remember when and where.
>>>>>
>>>>> Thanks for any help you can provide!
>>>>>
>>>>>
>>>>
>>>
>>>
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>>>
>>> --
>>> Philip Melancon
>>> Lead crowd TD
>>> Modus FX
>>>
>>>
>>  No virus found in this message.
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>>
>> --
>> Philip Melancon
>> Lead crowd TD
>> Modus FX
>>
>>
>

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