And if you then want to render multiple frames with the render map, this script I wrote a while ago is helpful. It's attached.
On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman <[email protected]>wrote: > Hey Phil, > > I assume it's probably on a character or something with UVs? > > If you have UVs: > You could switch over to mentalray, apply a constant shader on your mesh, > get a Map Lookup Color node to read the weightmap as a black and white > value and do a RenderMap over time. You can do this with one of these > scripts: > http://www.sajjadamjad.com/plugins.html#Mapify > http://www.si-community.com/community/viewtopic.php?f=29&t=1607 > > If you don't have UVs then I assume it's a flat surface or something? In > that case you could again use the Map Lookup Color node on a constant > still, but aim an orthographic camera at it nice and flat and render that > out normally. > > Cheers, > > -- Alan > > > ps: Say hi to the other modusians for me. ;) > > > On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon < > [email protected]> wrote: > >> Hello list, I was wondering if any of you knew of a convenient way of >> exporting an animated weightmap from an ice tree to an image sequence? >> >> I think I remember seeing something about this a while back but I can't >> seem to remember when and where. >> >> Thanks for any help you can provide! >> >> >
RendermapAutomizer.pys
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