And if you then want to render multiple frames with the render map, this
script I wrote a while ago is helpful.
It's attached.


On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman <[email protected]>wrote:

> Hey Phil,
>
> I assume it's probably on a character or something with UVs?
>
> If you have UVs:
> You could switch over to mentalray, apply a constant shader on your mesh,
> get a Map Lookup Color node to read the weightmap as a black and white
> value and do a RenderMap over time. You can do this with one of these
> scripts:
> http://www.sajjadamjad.com/plugins.html#Mapify
> http://www.si-community.com/community/viewtopic.php?f=29&t=1607
>
> If you don't have UVs then I assume it's a flat surface or something? In
> that case you could again use the Map Lookup Color node on a constant
> still, but aim an orthographic camera at it nice and flat and render that
> out normally.
>
> Cheers,
>
>    -- Alan
>
>
> ps: Say hi to the other modusians for me. ;)
>
>
> On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon <
> [email protected]> wrote:
>
>> Hello list, I was wondering if any of you knew of a convenient way of
>> exporting an animated weightmap from an ice tree to an image sequence?
>>
>> I think I remember seeing something about this a while back but I can't
>> seem to remember when and where.
>>
>> Thanks for any help you can provide!
>>
>>
>

Attachment: RendermapAutomizer.pys
Description: Binary data

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