also mr core did one here http://www.si-community.com/community/viewtopic.php?f=27&t=1975
On 27 February 2013 20:26, Grahame Fuller <[email protected]>wrote: > The StudioNEST Pixel Particles plugin might work here. It's available at > http://rray.de/xsi/ > > gray > > From: [email protected] [mailto: > [email protected]] On Behalf Of Daryl Dunlap > Sent: Wednesday, February 27, 2013 02:04 PM > To: [email protected] > Subject: Re: Exporting animated weightmap > > Adding native image i/o via ICE would've been sooo nice in SI 2014. > > On Wed, Feb 27, 2013 at 2:01 PM, Steven Caron <[email protected]<mailto: > [email protected]>> wrote: > ah, carry on :) > > On Wed, Feb 27, 2013 at 10:58 AM, Philip Melancon < > [email protected]<mailto:[email protected]>> wrote: > We need to transfer the result of some maps (compression, collision, etc) > to maya for some various effects as our FX department is mainly maya-based > and everything else is done on soft. > > > On 27/02/2013 1:31 PM, Steven Caron wrote: > do you want to edit the image sequence in some way? why use images? > > On Wed, Feb 27, 2013 at 9:35 AM, Philip Melancon < > [email protected]<mailto:[email protected]>> wrote: > Thank you all, I'll try and find that compound Eric mentioned. If that > doesn't work I'll have a look at the map lookup technique. > > > On 27/02/2013 11:26 AM, Leonard Koch wrote: > And if you then want to render multiple frames with the render map, this > script I wrote a while ago is helpful. > It's attached. > > On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman <[email protected] > <mailto:[email protected]>> wrote: > Hey Phil, > > I assume it's probably on a character or something with UVs? > > If you have UVs: > You could switch over to mentalray, apply a constant shader on your mesh, > get a Map Lookup Color node to read the weightmap as a black and white > value and do a RenderMap over time. You can do this with one of these > scripts: > http://www.sajjadamjad.com/plugins.html#Mapify > http://www.si-community.com/community/viewtopic.php?f=29&t=1607 > > If you don't have UVs then I assume it's a flat surface or something? In > that case you could again use the Map Lookup Color node on a constant > still, but aim an orthographic camera at it nice and flat and render that > out normally. > > Cheers, > > -- Alan > > > ps: Say hi to the other modusians for me. ;) > > > On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon < > [email protected]<mailto:[email protected]>> wrote: > Hello list, I was wondering if any of you knew of a convenient way of > exporting an animated weightmap from an ice tree to an image sequence? > > I think I remember seeing something about this a while back but I can't > seem to remember when and where. > > Thanks for any help you can provide! > > > > > No virus found in this message. > Checked by AVG - www.avg.com<http://www.avg.com> > Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 02/26/13 > > > > -- > > Philip Melancon > > Lead crowd TD > > Modus FX > > > No virus found in this message. > Checked by AVG - www.avg.com<http://www.avg.com> > Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 02/26/13 > > > > -- > > Philip Melancon > > Lead crowd TD > > Modus FX > > >

