also mr core did one here
http://www.si-community.com/community/viewtopic.php?f=27&t=1975



On 27 February 2013 20:26, Grahame Fuller <[email protected]>wrote:

> The StudioNEST Pixel Particles plugin might work here. It's available at
> http://rray.de/xsi/
>
> gray
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Daryl Dunlap
> Sent: Wednesday, February 27, 2013 02:04 PM
> To: [email protected]
> Subject: Re: Exporting animated weightmap
>
> Adding native image i/o via ICE would've been sooo nice in SI 2014.
>
> On Wed, Feb 27, 2013 at 2:01 PM, Steven Caron <[email protected]<mailto:
> [email protected]>> wrote:
> ah, carry on :)
>
> On Wed, Feb 27, 2013 at 10:58 AM, Philip Melancon <
> [email protected]<mailto:[email protected]>> wrote:
> We need to transfer the result of some maps (compression, collision, etc)
> to maya for some various effects as our FX department is mainly maya-based
> and everything else is done on soft.
>
>
> On 27/02/2013 1:31 PM, Steven Caron wrote:
> do you want to edit the image sequence in some way? why use images?
>
> On Wed, Feb 27, 2013 at 9:35 AM, Philip Melancon <
> [email protected]<mailto:[email protected]>> wrote:
> Thank you all, I'll try and find that compound Eric mentioned. If that
> doesn't work I'll have a look at the map lookup technique.
>
>
> On 27/02/2013 11:26 AM, Leonard Koch wrote:
> And if you then want to render multiple frames with the render map, this
> script I wrote a while ago is helpful.
> It's attached.
>
> On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman <[email protected]
> <mailto:[email protected]>> wrote:
> Hey Phil,
>
> I assume it's probably on a character or something with UVs?
>
> If you have UVs:
> You could switch over to mentalray, apply a constant shader on your mesh,
> get a Map Lookup Color node to read the weightmap as a black and white
> value and do a RenderMap over time. You can do this with one of these
> scripts:
> http://www.sajjadamjad.com/plugins.html#Mapify
> http://www.si-community.com/community/viewtopic.php?f=29&t=1607
>
> If you don't have UVs then I assume it's a flat surface or something? In
> that case you could again use the Map Lookup Color node on a constant
> still, but aim an orthographic camera at it nice and flat and render that
> out normally.
>
> Cheers,
>
>    -- Alan
>
>
> ps: Say hi to the other modusians for me. ;)
>
>
> On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon <
> [email protected]<mailto:[email protected]>> wrote:
> Hello list, I was wondering if any of you knew of a convenient way of
> exporting an animated weightmap from an ice tree to an image sequence?
>
> I think I remember seeing something about this a while back but I can't
> seem to remember when and where.
>
> Thanks for any help you can provide!
>
>
>
>
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>
>
> --
>
> Philip Melancon
>
> Lead crowd TD
>
> Modus FX
>
>
> No virus found in this message.
> Checked by AVG - www.avg.com<http://www.avg.com>
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>
>
>
> --
>
> Philip Melancon
>
> Lead crowd TD
>
> Modus FX
>
>
>

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