Thank you all, I'll try and find that compound Eric mentioned. If that
doesn't work I'll have a look at the map lookup technique.
On 27/02/2013 11:26 AM, Leonard Koch wrote:
And if you then want to render multiple frames with the render map,
this script I wrote a while ago is helpful.
It's attached.
On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman
<[email protected] <mailto:[email protected]>> wrote:
Hey Phil,
I assume it's probably on a character or something with UVs?
If you have UVs:
You could switch over to mentalray, apply a constant shader on
your mesh, get a Map Lookup Color node to read the weightmap as a
black and white value and do a RenderMap over time. You can do
this with one of these scripts:
http://www.sajjadamjad.com/plugins.html#Mapify
http://www.si-community.com/community/viewtopic.php?f=29&t=1607
If you don't have UVs then I assume it's a flat surface or
something? In that case you could again use the Map Lookup Color
node on a constant still, but aim an orthographic camera at it
nice and flat and render that out normally.
Cheers,
-- Alan
ps: Say hi to the other modusians for me. ;)
On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon
<[email protected] <mailto:[email protected]>>
wrote:
Hello list, I was wondering if any of you knew of a convenient
way of exporting an animated weightmap from an ice tree to an
image sequence?
I think I remember seeing something about this a while back
but I can't seem to remember when and where.
Thanks for any help you can provide!
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--
Philip Melancon
Lead crowd TD
Modus FX