Thank you all, I'll try and find that compound Eric mentioned. If that doesn't work I'll have a look at the map lookup technique.

On 27/02/2013 11:26 AM, Leonard Koch wrote:
And if you then want to render multiple frames with the render map, this script I wrote a while ago is helpful.
It's attached.


On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman <[email protected] <mailto:[email protected]>> wrote:

    Hey Phil,

    I assume it's probably on a character or something with UVs?

    If you have UVs:
    You could switch over to mentalray, apply a constant shader on
    your mesh, get a Map Lookup Color node to read the weightmap as a
    black and white value and do a RenderMap over time. You can do
    this with one of these scripts:
    http://www.sajjadamjad.com/plugins.html#Mapify
    http://www.si-community.com/community/viewtopic.php?f=29&t=1607

    If you don't have UVs then I assume it's a flat surface or
    something? In that case you could again use the Map Lookup Color
    node on a constant still, but aim an orthographic camera at it
    nice and flat and render that out normally.

    Cheers,

       -- Alan


    ps: Say hi to the other modusians for me. ;)


    On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon
    <[email protected] <mailto:[email protected]>>
    wrote:

        Hello list, I was wondering if any of you knew of a convenient
        way of exporting an animated weightmap from an ice tree to an
        image sequence?

        I think I remember seeing something about this a while back
        but I can't seem to remember when and where.

        Thanks for any help you can provide!





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--
Philip Melancon
Lead crowd TD
Modus FX

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