Select the modeling stack right click and"disable from here". You can also
script it if you need it on and off.


On 22 August 2013 14:54, Andi Farhall <[email protected]> wrote:

> a bit leftfield perhaps but could you have a copy of the character mesh
> which is frozen and then use ice to have the copy follow the original? You
> could then blend between the animated version and the static one.
>
> Andi
>
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> ------------------------------
> Date: Thu, 22 Aug 2013 09:47:23 -0400
> Subject: Envelope freeze
> From: [email protected]
> To: [email protected]
>
>
> Can anyone think of a clever way to "freeze" a mesh that's enveloped but
> not destructively?
>
> I'm adding some simulation functions to our character rig, basically just
> a copy of the enveloped mesh that I am using for particle generation. In
> order for my setup to work, it needs to be a static pose. So what I am
> looking for is a way to remove the envelope's influence on a frame I
> choose, but keeping that static pose. Something like when you mute the
> envelope operator, but the mesh needs to stay in that pose and not snap
> back to it's pre-enveloped position.
>
> I want to be able to re-enable the envelope if I need to.
>
> Thanks,
> Eric
>
>
> Freelance 3D and VFX animator
>
> http://vimeopro.com/user7979713/3d-work
>

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