why not create a duplicate of the character, freeze it, and then toggle render visibility of the enveloped and frozen one? Simple but effective.

- Ronald


On 8/22/2013 15:47, Eric Lampi wrote:
Can anyone think of a clever way to "freeze" a mesh that's enveloped but not destructively?

I'm adding some simulation functions to our character rig, basically just a copy of the enveloped mesh that I am using for particle generation. In order for my setup to work, it needs to be a static pose. So what I am looking for is a way to remove the envelope's influence on a frame I choose, but keeping that static pose. Something like when you mute the envelope operator, but the mesh needs to stay in that pose and not snap back to it's pre-enveloped position.

I want to be able to re-enable the envelope if I need to.

Thanks,
Eric


Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work

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