why not create a duplicate of the character, freeze it, and then toggle
render visibility of the enveloped and frozen one? Simple but effective.
- Ronald
On 8/22/2013 15:47, Eric Lampi wrote:
Can anyone think of a clever way to "freeze" a mesh that's enveloped
but not destructively?
I'm adding some simulation functions to our character rig, basically
just a copy of the enveloped mesh that I am using for particle
generation. In order for my setup to work, it needs to be a static
pose. So what I am looking for is a way to remove the envelope's
influence on a frame I choose, but keeping that static pose. Something
like when you mute the envelope operator, but the mesh needs to stay
in that pose and not snap back to it's pre-enveloped position.
I want to be able to re-enable the envelope if I need to.
Thanks,
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work