Hi,

It's the grid I want to create... everything else should be fine after that.

Adam.

 
---------------------
http://www.linkedin.com/in/adamseeleyuk

https://vimeo.com/adamseeley






________________________________
 From: Eric Turman <[email protected]>
To: Adam Seeley <[email protected]>; [email protected] 
Sent: Thursday, 22 August 2013, 23:24
Subject: Re: ocean surface generation - arete stylee
 


use aaOcean's ability to render out  out to a tiling .tiff displacement 
sequence and project it down onto your optimized geometry?



On Thu, Aug 22, 2013 at 4:54 PM, Adam Seeley <[email protected]> wrote:

Hi Lu,
>
>
>Thanks, aaOcean was my first call.
>
>
>However, I'd like to create an efficient grid for the actual ocean surface 
>(something similar to the attachment), so the surface grid near the camera is 
>dense, but in the distance it is not. 
>
>
>Adam.
>
>---------------------
>http://www.linkedin.com/in/adamseeleyuk
>
>https://vimeo.com/adamseeley
>
>
>
>
>
>
>
>________________________________
> From: Meng-Yang Lu <[email protected]>
>To: Adam Seeley <[email protected]>; "[email protected]" 
><[email protected]> 
>Sent: Thursday, 22 August 2013, 22:35
>Subject: Re: ocean surface generation - arete stylee
> 
>
>
>Something like this or were you wanting a camera distance thing as well?  
>
>http://www.amaanakram.com/?page_id=131
>
>
>
>JUST getting back into Softimage so I don't know what I'm doing anyway.
>
>
>-Lu
>
>
>
>On Thu, Aug 22, 2013 at 2:23 PM, Adam Seeley <[email protected]> wrote:
>
>Hi,
>>
>>For those that remember the old Arete Psunami plugin...
>>
>>I always liked ocean surface geometry generator, the one that gave you a grid 
>>with fine detail close up and low detail in the distance and that was only 
>>generated within the cameras field of view.
>>I think it kept the girid lines it aligned with the camera as well.
>>
>>Does anyone know of something similar floating around?
>>
>>I'd love to have the time to figure out an ICE topo tree to create it but no 
>>such chance right now.
>>
>>(hm.. could try projecting a grid from the camera position onto a ground 
>>plane though!)
>>
>>Thanks,
>>
>>Adam. 
>>
>>---------------------
>>http://www.linkedin.com/in/adamseeleyuk
>>
>>https://vimeo.com/adamseeley
>>
>>
>>
>>
>>
>>
>>
>>________________________________
>>
>>
>>
>
>
>


-- 




-=T=- 

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