use aaOcean's ability to render out out to a tiling .tiff displacement sequence and project it down onto your optimized geometry?
On Thu, Aug 22, 2013 at 4:54 PM, Adam Seeley <[email protected]> wrote: > Hi Lu, > > Thanks, aaOcean was my first call. > > However, I'd like to create an efficient grid for the actual ocean surface > (something similar to the attachment), so the surface grid near the camera > is dense, but in the distance it is not. > > Adam. > --------------------- > http://www.linkedin.com/in/adamseeleyuk<http://www.linkedin.com/profile/view?id=21162305> > https://vimeo.com/adamseeley <https://vimeo.com/album/2280465> > > > > > ------------------------------ > *From:* Meng-Yang Lu <[email protected]> > *To:* Adam Seeley <[email protected]>; " > [email protected]" <[email protected]> > *Sent:* Thursday, 22 August 2013, 22:35 > *Subject:* Re: ocean surface generation - arete stylee > > Something like this or were you wanting a camera distance thing as well? > > http://www.amaanakram.com/?page_id=131 > > JUST getting back into Softimage so I don't know what I'm doing anyway. > > -Lu > > > On Thu, Aug 22, 2013 at 2:23 PM, Adam Seeley <[email protected]>wrote: > > Hi, > > For those that remember the old Arete Psunami plugin... > > I always liked ocean surface geometry generator, the one that gave you a > grid with fine detail close up and low detail in the distance and that was > only generated within the cameras field of view. > I think it kept the girid lines it aligned with the camera as well. > > Does anyone know of something similar floating around? > > I'd love to have the time to figure out an ICE topo tree to create it but > no such chance right now. > > (hm.. could try projecting a grid from the camera position onto a ground > plane though!) > > Thanks, > > Adam. > --------------------- > http://www.linkedin.com/in/adamseeleyuk<http://www.linkedin.com/profile/view?id=21162305> > https://vimeo.com/adamseeley <https://vimeo.com/album/2280465> > > > > > ------------------------------ > > > > > > -- -=T=-

