do this often with particles and 'reinterpret location' node. essentially simulate stuff off the frozen extracted geometry which is then 're-interpreted' back onto the moving enveloped geometry.
1. extract from desired frame enveloped geometry 2. freeze this so its not 'live' simulate your particles off / with it 3. re-intrpret particles positions based off the frozen mesh relocated to the moving geometry. On 22 August 2013 15:54, Andi Farhall <[email protected]> wrote: > a bit leftfield perhaps but could you have a copy of the character mesh > which is frozen and then use ice to have the copy follow the original? You > could then blend between the animated version and the static one. > > Andi > > ........................................................................... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > > ------------------------------------------------------------ > > > ________________________________ > Date: Thu, 22 Aug 2013 09:47:23 -0400 > Subject: Envelope freeze > From: [email protected] > To: [email protected] > > > Can anyone think of a clever way to "freeze" a mesh that's enveloped but not > destructively? > > I'm adding some simulation functions to our character rig, basically just a > copy of the enveloped mesh that I am using for particle generation. In order > for my setup to work, it needs to be a static pose. So what I am looking for > is a way to remove the envelope's influence on a frame I choose, but keeping > that static pose. Something like when you mute the envelope operator, but > the mesh needs to stay in that pose and not snap back to it's pre-enveloped > position. > > I want to be able to re-enable the envelope if I need to. > > Thanks, > Eric > > > Freelance 3D and VFX animator > > http://vimeopro.com/user7979713/3d-work

