I need the flexibilty to un-freeze it. This is a basic setup that will be used in lots and lots of scenes, and I don't want to have to do a lot of work to keep up with changes, so a flexible solution is very important. I'm not a rigger, so I wasn't sure if there was just some basic function I wasn't aware of.
Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Aug 22, 2013 at 10:11 AM, Toonafish <[email protected]> wrote: > why not create a duplicate of the character, freeze it, and then toggle > render visibility of the enveloped and frozen one? Simple but effective. > > - Ronald > > > On 8/22/2013 15:47, Eric Lampi wrote: > > Can anyone think of a clever way to "freeze" a mesh that's enveloped but > not destructively? > > I'm adding some simulation functions to our character rig, basically just > a copy of the enveloped mesh that I am using for particle generation. In > order for my setup to work, it needs to be a static pose. So what I am > looking for is a way to remove the envelope's influence on a frame I > choose, but keeping that static pose. Something like when you mute the > envelope operator, but the mesh needs to stay in that pose and not snap > back to it's pre-enveloped position. > > I want to be able to re-enable the envelope if I need to. > > Thanks, > Eric > > > Freelance 3D and VFX animator > > http://vimeopro.com/user7979713/3d-work > > >

