I need the flexibilty to un-freeze it. This is a basic setup that will be
used in lots and lots of scenes, and I don't want to have to do a lot of
work to keep up with changes, so a flexible solution is very important. I'm
not a rigger, so I wasn't sure if there was just some basic function I
wasn't aware of.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Thu, Aug 22, 2013 at 10:11 AM, Toonafish <[email protected]> wrote:

>  why not create a duplicate of the character, freeze it, and then toggle
> render visibility of the enveloped and frozen one? Simple but effective.
>
> - Ronald
>
>
> On 8/22/2013 15:47, Eric Lampi wrote:
>
>  Can anyone think of a clever way to "freeze" a mesh that's enveloped but
> not destructively?
>
> I'm adding some simulation functions to our character rig, basically just
> a copy of the enveloped mesh that I am using for particle generation. In
> order for my setup to work, it needs to be a static pose. So what I am
> looking for is a way to remove the envelope's influence on a frame I
> choose, but keeping that static pose. Something like when you mute the
> envelope operator, but the mesh needs to stay in that pose and not snap
> back to it's pre-enveloped position.
>
>  I want to be able to re-enable the envelope if I need to.
>
>  Thanks,
>  Eric
>
>
>  Freelance 3D and VFX animator
>
> http://vimeopro.com/user7979713/3d-work
>
>
>

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