Wow, editing fail. I think I have the highest occurrences of "these days"
per sentence ever to hit this list.


On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane <
[email protected]> wrote:

> You won't have to since a stupid file limitations prevents it from
> happening.
> Why would it be a problem to have a 2GB environment in one scene anyway?
> 2GB is nothing these days, any moderately complex compositing shot moves
> several times that much data to memory or tier 0 before even opening these
> days.
>
> And I don't know where you work these days, but 32GB of ram, SSD storage
> (or even FX I/O style flash tier0) and multiple synced gigabit networks are
> cheap as dirt these days. 2GB is nothing.
>
> Besides, if you're provided with things such as LIDARs, and you need the
> lot BEFORE you partition, how would you work around that?
>
> "640KB of memory should be enough for anybody". It's a silly way to think
> and there should be no limit by the app that is by such a gigantic margin
> shorter than the actual OS barriers to it.
>
>
>
> On Fri, Oct 11, 2013 at 7:54 PM, Christopher Crouzet <
> [email protected]> wrote:
>
>> I would totally go on strike if I had to deal with a 2GB environment
>> within a single scene!
>>
>>
>> On 10 October 2013 23:21, Raffaele Fragapane <[email protected]
>> > wrote:
>>
>>> Plenty cases, such as environment bakes with multiple passes and complex
>>> geo, where the 2GB limit is crippling and referencing is a workaround and
>>> not just a smarter way to go about it.
>>> It's kinda silly that this type of limitation is still around, and
>>> generally so common.
>>>
>>>
>>> On Fri, Oct 11, 2013 at 2:23 AM, Christopher Crouzet <
>>> [email protected]> wrote:
>>>
>>>> At first glance, saving 2GB of data into a single scene doesn't sound
>>>> like a good practice anyways... can't you offload some logical pieces using
>>>> referenced models?
>>>>
>>>>
>>>>
>>>> On 10 October 2013 16:50, Sergio Mucino <[email protected]>wrote:
>>>>
>>>>>  Thanks a lot guys! Tough luck... we're on 2012...
>>>>>
>>>>>
>>>>> *Sergio Mucino*
>>>>> Lead Rigger
>>>>> Modus FX
>>>>>
>>>>> On 10/10/2013 10:46 AM, Srecko Micic wrote:
>>>>>
>>>>> There was limitation like that but on 2014 version is now 4gb I think
>>>>> (on Linux it is still  2GB limit).
>>>>>
>>>>>
>>>>> On Thu, Oct 10, 2013 at 4:35 PM, Sergio Mucino <
>>>>> [email protected]> wrote:
>>>>>
>>>>>>  Hello everyone. I just wanted to know if it's true that SI files
>>>>>> have a size limit. I'm working on a file I cannot save. Every time I try
>>>>>> to, Softimage tells me that certain elements were not saved, and that I
>>>>>> should contact Softimage. If I try to open said fail, SI crashes almost
>>>>>> immediately. People here at work are telling me that apparently, SI 
>>>>>> cannot
>>>>>> save/load files over 2 GB. I just wanted to confirm this is true so I can
>>>>>> take appropriate actions. Thanks!
>>>>>>
>>>>>> --
>>>>>> *Sergio Mucino*
>>>>>> Lead Rigger
>>>>>> Modus FX
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>> Micic Srecko
>>>>> -------------------
>>>>> Mail:
>>>>> [email protected]
>>>>> Skype:srecko.micic
>>>>> -------------------
>>>>> 3D/Graphic Portfolio:
>>>>> http://www.coroflot.com/SreckoM
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

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