Wow, editing fail. I think I have the highest occurrences of "these days" per sentence ever to hit this list.
On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane < [email protected]> wrote: > You won't have to since a stupid file limitations prevents it from > happening. > Why would it be a problem to have a 2GB environment in one scene anyway? > 2GB is nothing these days, any moderately complex compositing shot moves > several times that much data to memory or tier 0 before even opening these > days. > > And I don't know where you work these days, but 32GB of ram, SSD storage > (or even FX I/O style flash tier0) and multiple synced gigabit networks are > cheap as dirt these days. 2GB is nothing. > > Besides, if you're provided with things such as LIDARs, and you need the > lot BEFORE you partition, how would you work around that? > > "640KB of memory should be enough for anybody". It's a silly way to think > and there should be no limit by the app that is by such a gigantic margin > shorter than the actual OS barriers to it. > > > > On Fri, Oct 11, 2013 at 7:54 PM, Christopher Crouzet < > [email protected]> wrote: > >> I would totally go on strike if I had to deal with a 2GB environment >> within a single scene! >> >> >> On 10 October 2013 23:21, Raffaele Fragapane <[email protected] >> > wrote: >> >>> Plenty cases, such as environment bakes with multiple passes and complex >>> geo, where the 2GB limit is crippling and referencing is a workaround and >>> not just a smarter way to go about it. >>> It's kinda silly that this type of limitation is still around, and >>> generally so common. >>> >>> >>> On Fri, Oct 11, 2013 at 2:23 AM, Christopher Crouzet < >>> [email protected]> wrote: >>> >>>> At first glance, saving 2GB of data into a single scene doesn't sound >>>> like a good practice anyways... can't you offload some logical pieces using >>>> referenced models? >>>> >>>> >>>> >>>> On 10 October 2013 16:50, Sergio Mucino <[email protected]>wrote: >>>> >>>>> Thanks a lot guys! Tough luck... we're on 2012... >>>>> >>>>> >>>>> *Sergio Mucino* >>>>> Lead Rigger >>>>> Modus FX >>>>> >>>>> On 10/10/2013 10:46 AM, Srecko Micic wrote: >>>>> >>>>> There was limitation like that but on 2014 version is now 4gb I think >>>>> (on Linux it is still 2GB limit). >>>>> >>>>> >>>>> On Thu, Oct 10, 2013 at 4:35 PM, Sergio Mucino < >>>>> [email protected]> wrote: >>>>> >>>>>> Hello everyone. I just wanted to know if it's true that SI files >>>>>> have a size limit. I'm working on a file I cannot save. Every time I try >>>>>> to, Softimage tells me that certain elements were not saved, and that I >>>>>> should contact Softimage. If I try to open said fail, SI crashes almost >>>>>> immediately. People here at work are telling me that apparently, SI >>>>>> cannot >>>>>> save/load files over 2 GB. I just wanted to confirm this is true so I can >>>>>> take appropriate actions. Thanks! >>>>>> >>>>>> -- >>>>>> *Sergio Mucino* >>>>>> Lead Rigger >>>>>> Modus FX >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Micic Srecko >>>>> ------------------- >>>>> Mail: >>>>> [email protected] >>>>> Skype:srecko.micic >>>>> ------------------- >>>>> 3D/Graphic Portfolio: >>>>> http://www.coroflot.com/SreckoM >>>>> >>>>> >>>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

