Some of us are not the young pups we once were ;)
________________________________
From: Chris Chia [[email protected]]
Sent: 15 October 2013 06:28 AM
To: [email protected]
Cc: [email protected]
Subject: Re: File size limit?

"these days" just makes you guys sound so old! Lol

Chris

On 15 Oct, 2013, at 11:47 AM, Raffaele Fragapane 
<[email protected]<mailto:[email protected]>> wrote:

Kids these days, hei?


On Tue, Oct 15, 2013 at 2:17 PM, Eric Turman 
<[email protected]<mailto:[email protected]>> wrote:
These days the posts about these days have too many these days in them ;)


On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane 
<[email protected]<mailto:[email protected]>> wrote:
Wow, editing fail. I think I have the highest occurrences of "these days" per 
sentence ever to hit this list.


On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane 
<[email protected]<mailto:[email protected]>> wrote:
You won't have to since a stupid file limitations prevents it from happening.
Why would it be a problem to have a 2GB environment in one scene anyway? 2GB is 
nothing these days, any moderately complex compositing shot moves several times 
that much data to memory or tier 0 before even opening these days.

And I don't know where you work these days, but 32GB of ram, SSD storage (or 
even FX I/O style flash tier0) and multiple synced gigabit networks are cheap 
as dirt these days. 2GB is nothing.

Besides, if you're provided with things such as LIDARs, and you need the lot 
BEFORE you partition, how would you work around that?

"640KB of memory should be enough for anybody". It's a silly way to think and 
there should be no limit by the app that is by such a gigantic margin shorter 
than the actual OS barriers to it.



On Fri, Oct 11, 2013 at 7:54 PM, Christopher Crouzet 
<[email protected]<mailto:[email protected]>> wrote:
I would totally go on strike if I had to deal with a 2GB environment within a 
single scene!


On 10 October 2013 23:21, Raffaele Fragapane 
<[email protected]<mailto:[email protected]>> wrote:
Plenty cases, such as environment bakes with multiple passes and complex geo, 
where the 2GB limit is crippling and referencing is a workaround and not just a 
smarter way to go about it.
It's kinda silly that this type of limitation is still around, and generally so 
common.


On Fri, Oct 11, 2013 at 2:23 AM, Christopher Crouzet 
<[email protected]<mailto:[email protected]>> wrote:
At first glance, saving 2GB of data into a single scene doesn't sound like a 
good practice anyways... can't you offload some logical pieces using referenced 
models?



On 10 October 2013 16:50, Sergio Mucino 
<[email protected]<mailto:[email protected]>> wrote:
Thanks a lot guys! Tough luck... we're on 2012...


Sergio Mucino
Lead Rigger
Modus FX

On 10/10/2013 10:46 AM, Srecko Micic wrote:
There was limitation like that but on 2014 version is now 4gb I think (on Linux 
it is still  2GB limit).


On Thu, Oct 10, 2013 at 4:35 PM, Sergio Mucino 
<[email protected]<mailto:[email protected]>> wrote:
Hello everyone. I just wanted to know if it's true that SI files have a size 
limit. I'm working on a file I cannot save. Every time I try to, Softimage 
tells me that certain elements were not saved, and that I should contact 
Softimage. If I try to open said fail, SI crashes almost immediately. People 
here at work are telling me that apparently, SI cannot save/load files over 2 
GB. I just wanted to confirm this is true so I can take appropriate actions. 
Thanks!

--
Sergio Mucino
Lead Rigger
Modus FX



--
Micic Srecko
-------------------
Mail:
[email protected]<mailto:[email protected]>
Skype:srecko.micic
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--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!




--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



--




-=T=-



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!

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