Kids these days, hei?
On Tue, Oct 15, 2013 at 2:17 PM, Eric Turman
<[email protected] <mailto:[email protected]>> wrote:
These days the posts about these days have too many these
days in them ;)
On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane
<[email protected]
<mailto:[email protected]>> wrote:
Wow, editing fail. I think I have the highest
occurrences of "these days" per sentence ever to hit
this list.
On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane
<[email protected]
<mailto:[email protected]>> wrote:
You won't have to since a stupid file limitations
prevents it from happening.
Why would it be a problem to have a 2GB
environment in one scene anyway? 2GB is nothing
these days, any moderately complex compositing
shot moves several times that much data to memory
or tier 0 before even opening these days.
And I don't know where you work these days, but
32GB of ram, SSD storage (or even FX I/O style
flash tier0) and multiple synced gigabit networks
are cheap as dirt these days. 2GB is nothing.
Besides, if you're provided with things such as
LIDARs, and you need the lot BEFORE you
partition, how would you work around that?
"640KB of memory should be enough for anybody".
It's a silly way to think and there should be no
limit by the app that is by such a gigantic
margin shorter than the actual OS barriers to it.
On Fri, Oct 11, 2013 at 7:54 PM, Christopher
Crouzet <[email protected]
<mailto:[email protected]>> wrote:
I would totally go on strike if I had to deal
with a 2GB environment within a single scene!
On 10 October 2013 23:21, Raffaele Fragapane
<[email protected]
<mailto:[email protected]>> wrote:
Plenty cases, such as environment bakes
with multiple passes and complex geo,
where the 2GB limit is crippling and
referencing is a workaround and not just
a smarter way to go about it.
It's kinda silly that this type of
limitation is still around, and generally
so common.
On Fri, Oct 11, 2013 at 2:23 AM,
Christopher Crouzet
<[email protected]
<mailto:[email protected]>>
wrote:
At first glance, saving 2GB of data
into a single scene doesn't sound
like a good practice anyways... can't
you offload some logical pieces using
referenced models?
On 10 October 2013 16:50, Sergio
Mucino <[email protected]
<mailto:[email protected]>>
wrote:
Thanks a lot guys! Tough luck...
we're on 2012...
*Sergio Mucino*
Lead Rigger
Modus FX
On 10/10/2013 10:46 AM, Srecko
Micic wrote:
There was limitation like that
but on 2014 version is now 4gb I
think (on Linux it is still 2GB
limit).
On Thu, Oct 10, 2013 at 4:35 PM,
Sergio Mucino
<[email protected]
<mailto:[email protected]>>
wrote:
Hello everyone. I just
wanted to know if it's true
that SI files have a size
limit. I'm working on a file
I cannot save. Every time I
try to, Softimage tells me
that certain elements were
not saved, and that I should
contact Softimage. If I try
to open said fail, SI
crashes almost immediately.
People here at work are
telling me that apparently,
SI cannot save/load files
over 2 GB. I just wanted to
confirm this is true so I
can take appropriate
actions. Thanks!
--
*Sergio Mucino*
Lead Rigger
Modus FX
--
Micic Srecko
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