"these days" just makes you guys sound so old! Lol Chris
On 15 Oct, 2013, at 11:47 AM, Raffaele Fragapane <[email protected]> wrote: > Kids these days, hei? > > > On Tue, Oct 15, 2013 at 2:17 PM, Eric Turman <[email protected]> wrote: > These days the posts about these days have too many these days in them ;) > > > On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane > <[email protected]> wrote: > Wow, editing fail. I think I have the highest occurrences of "these days" per > sentence ever to hit this list. > > > On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane > <[email protected]> wrote: > You won't have to since a stupid file limitations prevents it from happening. > Why would it be a problem to have a 2GB environment in one scene anyway? 2GB > is nothing these days, any moderately complex compositing shot moves several > times that much data to memory or tier 0 before even opening these days. > > And I don't know where you work these days, but 32GB of ram, SSD storage (or > even FX I/O style flash tier0) and multiple synced gigabit networks are cheap > as dirt these days. 2GB is nothing. > > Besides, if you're provided with things such as LIDARs, and you need the lot > BEFORE you partition, how would you work around that? > > "640KB of memory should be enough for anybody". It's a silly way to think and > there should be no limit by the app that is by such a gigantic margin shorter > than the actual OS barriers to it. > > > > On Fri, Oct 11, 2013 at 7:54 PM, Christopher Crouzet > <[email protected]> wrote: > I would totally go on strike if I had to deal with a 2GB environment within a > single scene! > > > On 10 October 2013 23:21, Raffaele Fragapane <[email protected]> > wrote: > Plenty cases, such as environment bakes with multiple passes and complex geo, > where the 2GB limit is crippling and referencing is a workaround and not just > a smarter way to go about it. > It's kinda silly that this type of limitation is still around, and generally > so common. > > > On Fri, Oct 11, 2013 at 2:23 AM, Christopher Crouzet > <[email protected]> wrote: > At first glance, saving 2GB of data into a single scene doesn't sound like a > good practice anyways... can't you offload some logical pieces using > referenced models? > > > > On 10 October 2013 16:50, Sergio Mucino <[email protected]> wrote: > Thanks a lot guys! Tough luck... we're on 2012... > > > Sergio Mucino > Lead Rigger > Modus FX > > On 10/10/2013 10:46 AM, Srecko Micic wrote: >> >> There was limitation like that but on 2014 version is now 4gb I think (on >> Linux it is still 2GB limit). >> >> >> On Thu, Oct 10, 2013 at 4:35 PM, Sergio Mucino <[email protected]> >> wrote: >> Hello everyone. I just wanted to know if it's true that SI files have a size >> limit. I'm working on a file I cannot save. Every time I try to, Softimage >> tells me that certain elements were not saved, and that I should contact >> Softimage. If I try to open said fail, SI crashes almost >> immediately. People here at work are telling me that apparently, SI cannot >> save/load files over 2 GB. I just wanted to confirm this is true so I can >> take appropriate actions. Thanks! >> >> -- >> Sergio Mucino >> Lead Rigger >> Modus FX >> >> >> >> -- >> Micic Srecko >> ------------------- >> Mail: >> [email protected] >> Skype:srecko.micic >> ------------------- >> 3D/Graphic Portfolio: >> http://www.coroflot.com/SreckoM > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are! > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are! > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are! > > > > -- > > > > > -=T=- > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are!

