"these days" just makes you guys sound so old! Lol

Chris

On 15 Oct, 2013, at 11:47 AM, Raffaele Fragapane <[email protected]> 
wrote:

> Kids these days, hei?
> 
> 
> On Tue, Oct 15, 2013 at 2:17 PM, Eric Turman <[email protected]> wrote:
> These days the posts about these days have too many these days in them ;)
> 
> 
> On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane 
> <[email protected]> wrote:
> Wow, editing fail. I think I have the highest occurrences of "these days" per 
> sentence ever to hit this list.
> 
> 
> On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane 
> <[email protected]> wrote:
> You won't have to since a stupid file limitations prevents it from happening.
> Why would it be a problem to have a 2GB environment in one scene anyway? 2GB 
> is nothing these days, any moderately complex compositing shot moves several 
> times that much data to memory or tier 0 before even opening these days.
> 
> And I don't know where you work these days, but 32GB of ram, SSD storage (or 
> even FX I/O style flash tier0) and multiple synced gigabit networks are cheap 
> as dirt these days. 2GB is nothing.
> 
> Besides, if you're provided with things such as LIDARs, and you need the lot 
> BEFORE you partition, how would you work around that?
> 
> "640KB of memory should be enough for anybody". It's a silly way to think and 
> there should be no limit by the app that is by such a gigantic margin shorter 
> than the actual OS barriers to it.
> 
> 
> 
> On Fri, Oct 11, 2013 at 7:54 PM, Christopher Crouzet 
> <[email protected]> wrote:
> I would totally go on strike if I had to deal with a 2GB environment within a 
> single scene!
> 
> 
> On 10 October 2013 23:21, Raffaele Fragapane <[email protected]> 
> wrote:
> Plenty cases, such as environment bakes with multiple passes and complex geo, 
> where the 2GB limit is crippling and referencing is a workaround and not just 
> a smarter way to go about it.
> It's kinda silly that this type of limitation is still around, and generally 
> so common.
> 
> 
> On Fri, Oct 11, 2013 at 2:23 AM, Christopher Crouzet 
> <[email protected]> wrote:
> At first glance, saving 2GB of data into a single scene doesn't sound like a 
> good practice anyways... can't you offload some logical pieces using 
> referenced models?
> 
> 
> 
> On 10 October 2013 16:50, Sergio Mucino <[email protected]> wrote:
> Thanks a lot guys! Tough luck... we're on 2012...
> 
> 
> Sergio Mucino
> Lead Rigger
> Modus FX
> 
> On 10/10/2013 10:46 AM, Srecko Micic wrote:
>> 
>> There was limitation like that but on 2014 version is now 4gb I think (on 
>> Linux it is still  2GB limit).
>> 
>> 
>> On Thu, Oct 10, 2013 at 4:35 PM, Sergio Mucino <[email protected]> 
>> wrote:
>> Hello everyone. I just wanted to know if it's true that SI files have a size 
>> limit. I'm working on a file I cannot save. Every time I try to, Softimage 
>> tells me that certain elements were not saved, and that I should contact 
>> Softimage. If I try to               open said fail, SI crashes almost 
>> immediately. People here at work are telling me that apparently, SI cannot 
>> save/load files over 2 GB. I just wanted to confirm this is true so I can 
>> take appropriate actions. Thanks!
>> 
>> -- 
>> Sergio Mucino
>> Lead Rigger
>> Modus FX
>> 
>> 
>> 
>> -- 
>> Micic Srecko
>> -------------------
>> Mail: 
>> [email protected]
>> Skype:srecko.micic
>> -------------------
>> 3D/Graphic Portfolio:
>> http://www.coroflot.com/SreckoM
> 
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!
> 
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!
> 
> 
> 
> -- 
> 
> 
> 
> 
> -=T=-
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!

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