These days the posts about these days have too many these days in them ;)

On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane <
[email protected]> wrote:

> Wow, editing fail. I think I have the highest occurrences of "these days"
> per sentence ever to hit this list.
>
>
> On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane <
> [email protected]> wrote:
>
>> You won't have to since a stupid file limitations prevents it from
>> happening.
>> Why would it be a problem to have a 2GB environment in one scene anyway?
>> 2GB is nothing these days, any moderately complex compositing shot moves
>> several times that much data to memory or tier 0 before even opening these
>> days.
>>
>> And I don't know where you work these days, but 32GB of ram, SSD storage
>> (or even FX I/O style flash tier0) and multiple synced gigabit networks are
>> cheap as dirt these days. 2GB is nothing.
>>
>> Besides, if you're provided with things such as LIDARs, and you need the
>> lot BEFORE you partition, how would you work around that?
>>
>> "640KB of memory should be enough for anybody". It's a silly way to think
>> and there should be no limit by the app that is by such a gigantic margin
>> shorter than the actual OS barriers to it.
>>
>>
>>
>> On Fri, Oct 11, 2013 at 7:54 PM, Christopher Crouzet <
>> [email protected]> wrote:
>>
>>> I would totally go on strike if I had to deal with a 2GB environment
>>> within a single scene!
>>>
>>>
>>> On 10 October 2013 23:21, Raffaele Fragapane <
>>> [email protected]> wrote:
>>>
>>>> Plenty cases, such as environment bakes with multiple passes and
>>>> complex geo, where the 2GB limit is crippling and referencing is a
>>>> workaround and not just a smarter way to go about it.
>>>> It's kinda silly that this type of limitation is still around, and
>>>> generally so common.
>>>>
>>>>
>>>> On Fri, Oct 11, 2013 at 2:23 AM, Christopher Crouzet <
>>>> [email protected]> wrote:
>>>>
>>>>> At first glance, saving 2GB of data into a single scene doesn't sound
>>>>> like a good practice anyways... can't you offload some logical pieces 
>>>>> using
>>>>> referenced models?
>>>>>
>>>>>
>>>>>
>>>>> On 10 October 2013 16:50, Sergio Mucino <[email protected]>wrote:
>>>>>
>>>>>>  Thanks a lot guys! Tough luck... we're on 2012...
>>>>>>
>>>>>>
>>>>>> *Sergio Mucino*
>>>>>> Lead Rigger
>>>>>> Modus FX
>>>>>>
>>>>>> On 10/10/2013 10:46 AM, Srecko Micic wrote:
>>>>>>
>>>>>> There was limitation like that but on 2014 version is now 4gb I think
>>>>>> (on Linux it is still  2GB limit).
>>>>>>
>>>>>>
>>>>>> On Thu, Oct 10, 2013 at 4:35 PM, Sergio Mucino <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>>  Hello everyone. I just wanted to know if it's true that SI files
>>>>>>> have a size limit. I'm working on a file I cannot save. Every time I try
>>>>>>> to, Softimage tells me that certain elements were not saved, and that I
>>>>>>> should contact Softimage. If I try to open said fail, SI crashes almost
>>>>>>> immediately. People here at work are telling me that apparently, SI 
>>>>>>> cannot
>>>>>>> save/load files over 2 GB. I just wanted to confirm this is true so I 
>>>>>>> can
>>>>>>> take appropriate actions. Thanks!
>>>>>>>
>>>>>>> --
>>>>>>> *Sergio Mucino*
>>>>>>> Lead Rigger
>>>>>>> Modus FX
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>  --
>>>>>> Micic Srecko
>>>>>> -------------------
>>>>>> Mail:
>>>>>> [email protected]
>>>>>> Skype:srecko.micic
>>>>>> -------------------
>>>>>> 3D/Graphic Portfolio:
>>>>>> http://www.coroflot.com/SreckoM
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>> it and let them flee like the dogs they are!
>>>>
>>>
>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>



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