These days the posts about these days have too many these days in them ;)
On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane < [email protected]> wrote: > Wow, editing fail. I think I have the highest occurrences of "these days" > per sentence ever to hit this list. > > > On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane < > [email protected]> wrote: > >> You won't have to since a stupid file limitations prevents it from >> happening. >> Why would it be a problem to have a 2GB environment in one scene anyway? >> 2GB is nothing these days, any moderately complex compositing shot moves >> several times that much data to memory or tier 0 before even opening these >> days. >> >> And I don't know where you work these days, but 32GB of ram, SSD storage >> (or even FX I/O style flash tier0) and multiple synced gigabit networks are >> cheap as dirt these days. 2GB is nothing. >> >> Besides, if you're provided with things such as LIDARs, and you need the >> lot BEFORE you partition, how would you work around that? >> >> "640KB of memory should be enough for anybody". It's a silly way to think >> and there should be no limit by the app that is by such a gigantic margin >> shorter than the actual OS barriers to it. >> >> >> >> On Fri, Oct 11, 2013 at 7:54 PM, Christopher Crouzet < >> [email protected]> wrote: >> >>> I would totally go on strike if I had to deal with a 2GB environment >>> within a single scene! >>> >>> >>> On 10 October 2013 23:21, Raffaele Fragapane < >>> [email protected]> wrote: >>> >>>> Plenty cases, such as environment bakes with multiple passes and >>>> complex geo, where the 2GB limit is crippling and referencing is a >>>> workaround and not just a smarter way to go about it. >>>> It's kinda silly that this type of limitation is still around, and >>>> generally so common. >>>> >>>> >>>> On Fri, Oct 11, 2013 at 2:23 AM, Christopher Crouzet < >>>> [email protected]> wrote: >>>> >>>>> At first glance, saving 2GB of data into a single scene doesn't sound >>>>> like a good practice anyways... can't you offload some logical pieces >>>>> using >>>>> referenced models? >>>>> >>>>> >>>>> >>>>> On 10 October 2013 16:50, Sergio Mucino <[email protected]>wrote: >>>>> >>>>>> Thanks a lot guys! Tough luck... we're on 2012... >>>>>> >>>>>> >>>>>> *Sergio Mucino* >>>>>> Lead Rigger >>>>>> Modus FX >>>>>> >>>>>> On 10/10/2013 10:46 AM, Srecko Micic wrote: >>>>>> >>>>>> There was limitation like that but on 2014 version is now 4gb I think >>>>>> (on Linux it is still 2GB limit). >>>>>> >>>>>> >>>>>> On Thu, Oct 10, 2013 at 4:35 PM, Sergio Mucino < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Hello everyone. I just wanted to know if it's true that SI files >>>>>>> have a size limit. I'm working on a file I cannot save. Every time I try >>>>>>> to, Softimage tells me that certain elements were not saved, and that I >>>>>>> should contact Softimage. If I try to open said fail, SI crashes almost >>>>>>> immediately. People here at work are telling me that apparently, SI >>>>>>> cannot >>>>>>> save/load files over 2 GB. I just wanted to confirm this is true so I >>>>>>> can >>>>>>> take appropriate actions. Thanks! >>>>>>> >>>>>>> -- >>>>>>> *Sergio Mucino* >>>>>>> Lead Rigger >>>>>>> Modus FX >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Micic Srecko >>>>>> ------------------- >>>>>> Mail: >>>>>> [email protected] >>>>>> Skype:srecko.micic >>>>>> ------------------- >>>>>> 3D/Graphic Portfolio: >>>>>> http://www.coroflot.com/SreckoM >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> Our users will know fear and cower before our software! Ship it! Ship >>>> it and let them flee like the dogs they are! >>>> >>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > -- -=T=-

