Kids these days, hei?
On Tue, Oct 15, 2013 at 2:17 PM, Eric Turman <[email protected]> wrote: > These days the posts about these days have too many these days in them ;) > > > On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane < > [email protected]> wrote: > >> Wow, editing fail. I think I have the highest occurrences of "these days" >> per sentence ever to hit this list. >> >> >> On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane < >> [email protected]> wrote: >> >>> You won't have to since a stupid file limitations prevents it from >>> happening. >>> Why would it be a problem to have a 2GB environment in one scene anyway? >>> 2GB is nothing these days, any moderately complex compositing shot moves >>> several times that much data to memory or tier 0 before even opening these >>> days. >>> >>> And I don't know where you work these days, but 32GB of ram, SSD storage >>> (or even FX I/O style flash tier0) and multiple synced gigabit networks are >>> cheap as dirt these days. 2GB is nothing. >>> >>> Besides, if you're provided with things such as LIDARs, and you need the >>> lot BEFORE you partition, how would you work around that? >>> >>> "640KB of memory should be enough for anybody". It's a silly way to >>> think and there should be no limit by the app that is by such a gigantic >>> margin shorter than the actual OS barriers to it. >>> >>> >>> >>> On Fri, Oct 11, 2013 at 7:54 PM, Christopher Crouzet < >>> [email protected]> wrote: >>> >>>> I would totally go on strike if I had to deal with a 2GB environment >>>> within a single scene! >>>> >>>> >>>> On 10 October 2013 23:21, Raffaele Fragapane < >>>> [email protected]> wrote: >>>> >>>>> Plenty cases, such as environment bakes with multiple passes and >>>>> complex geo, where the 2GB limit is crippling and referencing is a >>>>> workaround and not just a smarter way to go about it. >>>>> It's kinda silly that this type of limitation is still around, and >>>>> generally so common. >>>>> >>>>> >>>>> On Fri, Oct 11, 2013 at 2:23 AM, Christopher Crouzet < >>>>> [email protected]> wrote: >>>>> >>>>>> At first glance, saving 2GB of data into a single scene doesn't sound >>>>>> like a good practice anyways... can't you offload some logical pieces >>>>>> using >>>>>> referenced models? >>>>>> >>>>>> >>>>>> >>>>>> On 10 October 2013 16:50, Sergio Mucino <[email protected]>wrote: >>>>>> >>>>>>> Thanks a lot guys! Tough luck... we're on 2012... >>>>>>> >>>>>>> >>>>>>> *Sergio Mucino* >>>>>>> Lead Rigger >>>>>>> Modus FX >>>>>>> >>>>>>> On 10/10/2013 10:46 AM, Srecko Micic wrote: >>>>>>> >>>>>>> There was limitation like that but on 2014 version is now 4gb I >>>>>>> think (on Linux it is still 2GB limit). >>>>>>> >>>>>>> >>>>>>> On Thu, Oct 10, 2013 at 4:35 PM, Sergio Mucino < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Hello everyone. I just wanted to know if it's true that SI files >>>>>>>> have a size limit. I'm working on a file I cannot save. Every time I >>>>>>>> try >>>>>>>> to, Softimage tells me that certain elements were not saved, and that I >>>>>>>> should contact Softimage. If I try to open said fail, SI crashes almost >>>>>>>> immediately. People here at work are telling me that apparently, SI >>>>>>>> cannot >>>>>>>> save/load files over 2 GB. I just wanted to confirm this is true so I >>>>>>>> can >>>>>>>> take appropriate actions. Thanks! >>>>>>>> >>>>>>>> -- >>>>>>>> *Sergio Mucino* >>>>>>>> Lead Rigger >>>>>>>> Modus FX >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Micic Srecko >>>>>>> ------------------- >>>>>>> Mail: >>>>>>> [email protected] >>>>>>> Skype:srecko.micic >>>>>>> ------------------- >>>>>>> 3D/Graphic Portfolio: >>>>>>> http://www.coroflot.com/SreckoM >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>> it and let them flee like the dogs they are! >>>>> >>>> >>>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > > > > -- > > > > > -=T=- > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

