Kids these days, hei?

On Tue, Oct 15, 2013 at 2:17 PM, Eric Turman <[email protected]> wrote:

> These days the posts about these days have too many these days in them ;)
>
>
> On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane <
> [email protected]> wrote:
>
>> Wow, editing fail. I think I have the highest occurrences of "these days"
>> per sentence ever to hit this list.
>>
>>
>> On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane <
>> [email protected]> wrote:
>>
>>> You won't have to since a stupid file limitations prevents it from
>>> happening.
>>> Why would it be a problem to have a 2GB environment in one scene anyway?
>>> 2GB is nothing these days, any moderately complex compositing shot moves
>>> several times that much data to memory or tier 0 before even opening these
>>> days.
>>>
>>> And I don't know where you work these days, but 32GB of ram, SSD storage
>>> (or even FX I/O style flash tier0) and multiple synced gigabit networks are
>>> cheap as dirt these days. 2GB is nothing.
>>>
>>> Besides, if you're provided with things such as LIDARs, and you need the
>>> lot BEFORE you partition, how would you work around that?
>>>
>>> "640KB of memory should be enough for anybody". It's a silly way to
>>> think and there should be no limit by the app that is by such a gigantic
>>> margin shorter than the actual OS barriers to it.
>>>
>>>
>>>
>>> On Fri, Oct 11, 2013 at 7:54 PM, Christopher Crouzet <
>>> [email protected]> wrote:
>>>
>>>> I would totally go on strike if I had to deal with a 2GB environment
>>>> within a single scene!
>>>>
>>>>
>>>> On 10 October 2013 23:21, Raffaele Fragapane <
>>>> [email protected]> wrote:
>>>>
>>>>> Plenty cases, such as environment bakes with multiple passes and
>>>>> complex geo, where the 2GB limit is crippling and referencing is a
>>>>> workaround and not just a smarter way to go about it.
>>>>> It's kinda silly that this type of limitation is still around, and
>>>>> generally so common.
>>>>>
>>>>>
>>>>> On Fri, Oct 11, 2013 at 2:23 AM, Christopher Crouzet <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> At first glance, saving 2GB of data into a single scene doesn't sound
>>>>>> like a good practice anyways... can't you offload some logical pieces 
>>>>>> using
>>>>>> referenced models?
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 10 October 2013 16:50, Sergio Mucino <[email protected]>wrote:
>>>>>>
>>>>>>>  Thanks a lot guys! Tough luck... we're on 2012...
>>>>>>>
>>>>>>>
>>>>>>> *Sergio Mucino*
>>>>>>> Lead Rigger
>>>>>>> Modus FX
>>>>>>>
>>>>>>> On 10/10/2013 10:46 AM, Srecko Micic wrote:
>>>>>>>
>>>>>>> There was limitation like that but on 2014 version is now 4gb I
>>>>>>> think (on Linux it is still  2GB limit).
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Oct 10, 2013 at 4:35 PM, Sergio Mucino <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>>  Hello everyone. I just wanted to know if it's true that SI files
>>>>>>>> have a size limit. I'm working on a file I cannot save. Every time I 
>>>>>>>> try
>>>>>>>> to, Softimage tells me that certain elements were not saved, and that I
>>>>>>>> should contact Softimage. If I try to open said fail, SI crashes almost
>>>>>>>> immediately. People here at work are telling me that apparently, SI 
>>>>>>>> cannot
>>>>>>>> save/load files over 2 GB. I just wanted to confirm this is true so I 
>>>>>>>> can
>>>>>>>> take appropriate actions. Thanks!
>>>>>>>>
>>>>>>>> --
>>>>>>>> *Sergio Mucino*
>>>>>>>> Lead Rigger
>>>>>>>> Modus FX
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  --
>>>>>>> Micic Srecko
>>>>>>> -------------------
>>>>>>> Mail:
>>>>>>> [email protected]
>>>>>>> Skype:srecko.micic
>>>>>>> -------------------
>>>>>>> 3D/Graphic Portfolio:
>>>>>>> http://www.coroflot.com/SreckoM
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>
>
> --
>
>
>
>
> -=T=-
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

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