I can't find the webpage, but remember just before Autodesk bought Softimage, Softimage won several tech/software awards from the community. So much promise! Does anyone remember that more specifically?


On 2/28/2014 12:49 PM, Emilio Hernandez wrote:
Well if at some point it happens that another company is interested in buying Sofitmage from ADSK. I belive they will have a very good handicap to make this adjustments.

And I believe we will all be patient with them while they change the old stuff.

Some things can be address right away if in that acquisition de devs go with them. Fix some bugs, minor adjustments, etc.

While they at the same time start to polish and update the core.

So really buying Softimage is not that bad. As it is right now it is rocking hard and strong.

Cheers!




2014-02-28 13:22 GMT-06:00 Matt Lind <[email protected] <mailto:[email protected]>>:

    I don't think that is an option as AD isn't going to give up
    source code which holds many patents. If they did, I would tend to
    think the asking price would be too steep.

    But let's pretend AD offers the source code and the price is
    affordable -- is Softimage really worth the price of acquiring as
    a business venture?  Based on all the pieces of information I've
    gathered about the product over the years, it sounds like it would
    take a few years just to get familiar with the code and be
    comfortable enough to do any significant work.

    While one could inherit a nice system like ICE, animation mixer,
    render pass system, and so on.  To put new features into it would
    likely require a lot of study of existing code for ripple effect
    of adding new features or implementing significant changes.  The
    application as a whole is still tremendously useful and a great
    general purpose 3D environment, but it's design is from the 1990's
    and showing its age in some areas.  The user interface is still
    single threaded, the playback engine isn't the speediest and
    doesn't loop nicely, and the real time shaders aren't real time.
    Some of the things we would want to implement in Softimage if we
    had the source code would be things that I don't think the
    architecture supports -- ability to put modeling operators outside
    the modeling marker or pin them into specific slots of the
    construction history to enforce order of evaluation, for example.

    On a personal level, having been around the product for so long I
    would be extremely interested in looking and tinkering with the
    source code, and perhaps fix/modify stuff that always drove me
    nuts.  It would at least explain why certain things are the way
    they are.  I always thought it be a nice gesture if at Siggraph
    you'd get swag in the form of a capsule on a keychain that
contained all the source code to discontinued product(s). Granted, this will not likely ever happen due to patents, trade
    secrets, and other business interests, but would be good for
    customer morale and developing interest in 3D animation.  I wonder
    if anybody would gain anything (business-wise) from obtaining the
    Softimage|3D code today considering its successor is also on its
    way out to pasture?  It would be more useful swag than T-shirts or
    CD cases.

    As for my employer, I cannot speak on their behalf.

    Matt

    >Hey Matt --

    >

    >Out of genuine curiosity -- can your employers not get a source
    code license out of AD?  IIR, deals like that were

    >not unknown among the larger studios -- or was that all
    pre-acquisition?

    >

    >Ed



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