was there some kind of massive disparity between softimage 3D and softimage
XSI, ?


On 1 March 2014 00:07, Emilio Hernandez <[email protected]> wrote:

> Exactly.  I've been using Softimage since the first release from Microsoft
> I believe in 1994.  So been around for so long that my memory starts to
> fade.
>
> But the thing is the Softimage was used in that feautre.
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> 2014-02-28 17:02 GMT-06:00 Matt Lind <[email protected]>:
>
> Softimage|3D was available at that time (~v3.51), but Softimage|XSI did
>> not become available until May 2000.
>>
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>> Matt
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>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Emilio Hernandez
>> *Sent:* Friday, February 28, 2014 3:01 PM
>> *To:* [email protected]
>>
>> *Subject:* Re: new upgrade policy
>>
>>
>>
>> When Dragonheart came out...  Funny that came in out in 1996.  So maybe I
>> was using some other thing and not Softimage 3D.  As for Maya you are right
>> it was Alias|Wavefront
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>> 2014-02-28 16:10 GMT-06:00 Luc-Eric Rousseau <[email protected]>:
>>
>> Neither Maya nor Softimage|XSI existed at the time
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>> On Fri, Feb 28, 2014 at 4:25 PM, Emilio Hernandez <[email protected]>
>> wrote:
>>
>> Don't forget about Dragon Heart.  I read the article on CG magazine quiet
>> a long time ago.
>>
>> They were supposed to end the whole feature in Maya.  But then after
>> modeling, they just couldn't move the dragon.  So they animated it in
>> Softimage.
>>
>>  2014-02-28 15:20 GMT-06:00 Sebastien Sterling <
>> [email protected]>:
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>> It's pretty much the software that wove the cinematic experiences of my
>> childhood and I never new: Casper, Joe's apartment, independence day, the
>> Matrix, MIB, Fight Club Jurassic Park, Titanic the Mask etc...
>>
>> It was responsible for several Academy Award Nominations let alone
>> community awards.
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>> Sony E, ILM, Weta ?
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