was there some kind of massive disparity between softimage 3D and softimage XSI, ?
On 1 March 2014 00:07, Emilio Hernandez <[email protected]> wrote: > Exactly. I've been using Softimage since the first release from Microsoft > I believe in 1994. So been around for so long that my memory starts to > fade. > > But the thing is the Softimage was used in that feautre. > > > > > 2014-02-28 17:02 GMT-06:00 Matt Lind <[email protected]>: > > Softimage|3D was available at that time (~v3.51), but Softimage|XSI did >> not become available until May 2000. >> >> >> >> >> >> Matt >> >> >> >> >> >> >> >> >> >> >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Emilio Hernandez >> *Sent:* Friday, February 28, 2014 3:01 PM >> *To:* [email protected] >> >> *Subject:* Re: new upgrade policy >> >> >> >> When Dragonheart came out... Funny that came in out in 1996. So maybe I >> was using some other thing and not Softimage 3D. As for Maya you are right >> it was Alias|Wavefront >> >> >> >> >> 2014-02-28 16:10 GMT-06:00 Luc-Eric Rousseau <[email protected]>: >> >> Neither Maya nor Softimage|XSI existed at the time >> >> >> >> On Fri, Feb 28, 2014 at 4:25 PM, Emilio Hernandez <[email protected]> >> wrote: >> >> Don't forget about Dragon Heart. I read the article on CG magazine quiet >> a long time ago. >> >> They were supposed to end the whole feature in Maya. But then after >> modeling, they just couldn't move the dragon. So they animated it in >> Softimage. >> >> 2014-02-28 15:20 GMT-06:00 Sebastien Sterling < >> [email protected]>: >> >> >> >> It's pretty much the software that wove the cinematic experiences of my >> childhood and I never new: Casper, Joe's apartment, independence day, the >> Matrix, MIB, Fight Club Jurassic Park, Titanic the Mask etc... >> >> It was responsible for several Academy Award Nominations let alone >> community awards. >> >> Sony E, ILM, Weta ? >> >> >> >> >> > >

