It's pretty much the software that wove the cinematic experiences of my childhood and I never new: Casper, Joe's apartment, independence day, the Matrix, MIB, Fight Club Jurassic Park, Titanic the Mask etc...
It was responsible for several Academy Award Nominations let alone community awards. Sony E, ILM, Weta ? On 28 February 2014 21:43, David Gallagher <[email protected]>wrote: > > I can't find the webpage, but remember just before Autodesk bought > Softimage, Softimage won several tech/software awards from the community. > So much promise! Does anyone remember that more specifically? > > > > On 2/28/2014 12:49 PM, Emilio Hernandez wrote: > > Well if at some point it happens that another company is interested in > buying Sofitmage from ADSK. I belive they will have a very good handicap > to make this adjustments. > > And I believe we will all be patient with them while they change the old > stuff. > > Some things can be address right away if in that acquisition de devs go > with them. Fix some bugs, minor adjustments, etc. > > While they at the same time start to polish and update the core. > > So really buying Softimage is not that bad. As it is right now it is > rocking hard and strong. > > Cheers! > > > > > 2014-02-28 13:22 GMT-06:00 Matt Lind <[email protected]>: > >> I don't think that is an option as AD isn't going to give up source >> code which holds many patents. If they did, I would tend to think the >> asking price would be too steep. >> >> >> >> But let's pretend AD offers the source code and the price is affordable - >> is Softimage really worth the price of acquiring as a business venture? >> Based on all the pieces of information I've gathered about the product over >> the years, it sounds like it would take a few years just to get familiar >> with the code and be comfortable enough to do any significant work. >> >> >> >> While one could inherit a nice system like ICE, animation mixer, render >> pass system, and so on. To put new features into it would likely require a >> lot of study of existing code for ripple effect of adding new features or >> implementing significant changes. The application as a whole is still >> tremendously useful and a great general purpose 3D environment, but it's >> design is from the 1990's and showing its age in some areas. The user >> interface is still single threaded, the playback engine isn't the speediest >> and doesn't loop nicely, and the real time shaders aren't real time. Some >> of the things we would want to implement in Softimage if we had the source >> code would be things that I don't think the architecture supports - ability >> to put modeling operators outside the modeling marker or pin them into >> specific slots of the construction history to enforce order of evaluation, >> for example. >> >> >> >> On a personal level, having been around the product for so long I would >> be extremely interested in looking and tinkering with the source code, and >> perhaps fix/modify stuff that always drove me nuts. It would at least >> explain why certain things are the way they are. I always thought it be a >> nice gesture if at Siggraph you'd get swag in the form of a capsule on a >> keychain that contained all the source code to discontinued product(s). >> Granted, this will not likely ever happen due to patents, trade secrets, >> and other business interests, but would be good for customer morale and >> developing interest in 3D animation. I wonder if anybody would gain >> anything (business-wise) from obtaining the Softimage|3D code today >> considering its successor is also on its way out to pasture? It would be >> more useful swag than T-shirts or CD cases. >> >> >> >> >> >> >> >> As for my employer, I cannot speak on their behalf. >> >> >> >> >> >> >> >> >> >> Matt >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >Hey Matt -- >> >> > >> >> >Out of genuine curiosity -- can your employers not get a source code >> license out of AD? IIR, deals like that were >> >> >not unknown among the larger studios -- or was that all pre-acquisition? >> >> > >> >> >Ed >> > > >

