It's pretty much the software that wove the cinematic experiences of my
childhood and I never new: Casper, Joe's apartment, independence day, the
Matrix, MIB, Fight Club Jurassic Park, Titanic the Mask etc...

It was responsible for several Academy Award Nominations let alone
community awards.

Sony E, ILM, Weta ?




On 28 February 2014 21:43, David Gallagher <[email protected]>wrote:

>
> I can't find the webpage, but remember just before Autodesk bought
> Softimage, Softimage won several tech/software awards from the community.
> So much promise! Does anyone remember that more specifically?
>
>
>
> On 2/28/2014 12:49 PM, Emilio Hernandez wrote:
>
>    Well if at some point it happens that another company is interested in
> buying Sofitmage from ADSK.  I belive they will have a very good handicap
> to make this adjustments.
>
>  And I believe we will all be patient with them while they change the old
> stuff.
>
>  Some things can be address right away if in that acquisition de devs go
> with them.  Fix some bugs, minor adjustments, etc.
>
>  While they at the same time start to polish and update the core.
>
>  So really buying Softimage is not that bad.   As it is right now it is
> rocking hard and strong.
>
>  Cheers!
>
>
>
>
> 2014-02-28 13:22 GMT-06:00 Matt Lind <[email protected]>:
>
>>    I don't think that is an option as AD isn't going to give up source
>> code which holds many patents. If they did, I would tend to think the
>> asking price would be too steep.
>>
>>
>>
>> But let's pretend AD offers the source code and the price is affordable -
>> is Softimage really worth the price of acquiring as a business venture?
>> Based on all the pieces of information I've gathered about the product over
>> the years, it sounds like it would take a few years just to get familiar
>> with the code and be comfortable enough to do any significant work.
>>
>>
>>
>> While one could inherit a nice system like ICE, animation mixer, render
>> pass system, and so on.  To put new features into it would likely require a
>> lot of study of existing code for ripple effect of adding new features or
>> implementing significant changes.  The application as a whole is still
>> tremendously useful and a great general purpose 3D environment, but it's
>> design is from the 1990's and showing its age in some areas.  The user
>> interface is still single threaded, the playback engine isn't the speediest
>> and doesn't loop nicely, and the real time shaders aren't real time.  Some
>> of the things we would want to implement in Softimage if we had the source
>> code would be things that I don't think the architecture supports - ability
>> to put modeling operators outside the modeling marker or pin them into
>> specific slots of the construction history to enforce order of evaluation,
>> for example.
>>
>>
>>
>> On a personal level, having been around the product for so long I would
>> be extremely interested in looking and tinkering with the source code, and
>> perhaps fix/modify stuff that always drove me nuts.  It would at least
>> explain why certain things are the way they are.  I always thought it be a
>> nice gesture if at Siggraph you'd get swag in the form of a capsule on a
>> keychain that contained all the source code to discontinued product(s).
>> Granted, this will not likely ever happen due to patents, trade secrets,
>> and other business interests, but would be good for customer morale and
>> developing interest in 3D animation.  I wonder if anybody would gain
>> anything (business-wise) from obtaining the Softimage|3D code today
>> considering its successor is also on its way out to pasture?  It would be
>> more useful swag than T-shirts or CD cases.
>>
>>
>>
>>
>>
>>
>>
>> As for my employer, I cannot speak on their behalf.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> >Hey Matt --
>>
>> >
>>
>> >Out of genuine curiosity -- can your employers not get a source code
>> license out of AD?  IIR, deals like that were
>>
>> >not unknown among the larger studios -- or was that all pre-acquisition?
>>
>> >
>>
>> >Ed
>>
>
>
>

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