Exactly.  I've been using Softimage since the first release from Microsoft
I believe in 1994.  So been around for so long that my memory starts to
fade.

But the thing is the Softimage was used in that feautre.




2014-02-28 17:02 GMT-06:00 Matt Lind <[email protected]>:

> Softimage|3D was available at that time (~v3.51), but Softimage|XSI did
> not become available until May 2000.
>
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>
> Matt
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> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Emilio Hernandez
> *Sent:* Friday, February 28, 2014 3:01 PM
> *To:* [email protected]
>
> *Subject:* Re: new upgrade policy
>
>
>
> When Dragonheart came out...  Funny that came in out in 1996.  So maybe I
> was using some other thing and not Softimage 3D.  As for Maya you are right
> it was Alias|Wavefront
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> 2014-02-28 16:10 GMT-06:00 Luc-Eric Rousseau <[email protected]>:
>
> Neither Maya nor Softimage|XSI existed at the time
>
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> On Fri, Feb 28, 2014 at 4:25 PM, Emilio Hernandez <[email protected]>
> wrote:
>
> Don't forget about Dragon Heart.  I read the article on CG magazine quiet
> a long time ago.
>
> They were supposed to end the whole feature in Maya.  But then after
> modeling, they just couldn't move the dragon.  So they animated it in
> Softimage.
>
> 2014-02-28 15:20 GMT-06:00 Sebastien Sterling <
> [email protected]>:
>
>
>
> It's pretty much the software that wove the cinematic experiences of my
> childhood and I never new: Casper, Joe's apartment, independence day, the
> Matrix, MIB, Fight Club Jurassic Park, Titanic the Mask etc...
>
> It was responsible for several Academy Award Nominations let alone
> community awards.
>
> Sony E, ILM, Weta ?
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