Exactly. I've been using Softimage since the first release from Microsoft I believe in 1994. So been around for so long that my memory starts to fade.
But the thing is the Softimage was used in that feautre. 2014-02-28 17:02 GMT-06:00 Matt Lind <[email protected]>: > Softimage|3D was available at that time (~v3.51), but Softimage|XSI did > not become available until May 2000. > > > > > > Matt > > > > > > > > > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Emilio Hernandez > *Sent:* Friday, February 28, 2014 3:01 PM > *To:* [email protected] > > *Subject:* Re: new upgrade policy > > > > When Dragonheart came out... Funny that came in out in 1996. So maybe I > was using some other thing and not Softimage 3D. As for Maya you are right > it was Alias|Wavefront > > > > > 2014-02-28 16:10 GMT-06:00 Luc-Eric Rousseau <[email protected]>: > > Neither Maya nor Softimage|XSI existed at the time > > > > On Fri, Feb 28, 2014 at 4:25 PM, Emilio Hernandez <[email protected]> > wrote: > > Don't forget about Dragon Heart. I read the article on CG magazine quiet > a long time ago. > > They were supposed to end the whole feature in Maya. But then after > modeling, they just couldn't move the dragon. So they animated it in > Softimage. > > 2014-02-28 15:20 GMT-06:00 Sebastien Sterling < > [email protected]>: > > > > It's pretty much the software that wove the cinematic experiences of my > childhood and I never new: Casper, Joe's apartment, independence day, the > Matrix, MIB, Fight Club Jurassic Park, Titanic the Mask etc... > > It was responsible for several Academy Award Nominations let alone > community awards. > > Sony E, ILM, Weta ? > > > > >

